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Grim_

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Everything posted by Grim_

  1. Grim knocks upon a door and asks if the people have any knowledge of the creatures. If normal communication does not work he tries sign language and telepathy. EDIT: Nex are you going to take me up on my generous offer?
  2. Grim follows the path of snow.
  3. Grim looks for any clues as to where they had gone before attempting to telepathically contact them again. If that fails he goes a bit and then goes back. If he can see them he attempts to telepathically contact them.
  4. Grim examines the area where they were looking for helpful clues. He then does a quick scan with geomancy around the area. (can I get a hint over what the hell is going on?)
  5. Grim asks telepathically "Is there anything I can help you with?"
  6. I think thats three!
  7. Here. Grim goes back to where the beings were and examines the area.
  8. Grim_ replied to Seraphi's topic in Falador Tavern
    Okay but I can only be on for ~40 minutes if that goes on (so hopefully you don't really need a healer)
  9. Grim_ replied to Seraphi's topic in Falador Tavern
    Well I can do this (if I can figure out the IP address)
  10. Hey nex... I would like to propose a trade of knowledge ;) . We both have things that we want. I have knowledge of the altar of life and you have knowledge of a dungeon that I am interested in. In short I propose a swap though it may be a good idea that we do not tell others about the respective areas for awhile.
  11. (Hmm) grim starts walking and tries to heat himself with hellfire.
  12. Grim looks around and embraces the numbness.
  13. Grim attempts to telepathically contact the creatures again and warm himself with fire magic.
  14. Grim eats the ice sculpture and thanks them.
  15. Grim attempts to telepathically communicate. If that fails then well he tries sign language. If they attack he resorts to violence. (beam of fire)
  16. Grim attempts to converse with them
  17. Grim_ replied to Nexaduro's topic in Falador Tavern
    (Blarghh I am going to have to take a break from this for ~1 hour)
  18. Grim_ replied to Nexaduro's topic in Falador Tavern
    Earth- you don't find any corpses.
  19. Grim_ replied to Nexaduro's topic in Falador Tavern
    Earth- You decapitate them.
  20. The anti scathe weapons are made out of bronze. Filters are created using light to remove toxins that would be placed where the rivers come from the mountains. Joint coverings are constructed over the joints of the juggernaught (they protect it from missiles).
  21. Grim_ replied to Nexaduro's topic in Falador Tavern
    Earth- You manage to stop the beasts for a few seconds. You feel you are not skilled enough with necromancy to effectively use the bell.
  22. Grim examines the ice creatures and asks them what they are doing.
  23. Grim_ replied to Nexaduro's topic in Falador Tavern
    (Sorry I have to go for a bit) Mather- You play for many hours and after a long time a boston terrier turns around to you and asks "Do you honestly think you can get out of this?" Earth- (it's not useless you just have to be a bit creative in getting the gas out) You find a group of revenants (3)
  24. Grim_ replied to Nexaduro's topic in Falador Tavern
    Earth- You manage to stumble out of the poison cloud. however it settles into the depression the chest is in. Mather- They say you may (In a surprisingly new york esque accent).
  25. Grim_ replied to Nexaduro's topic in Falador Tavern
    Mather- you enter the tower and see several dogs playing poker. Earth- You are blinded by the cloud of poison gas that escapes from the chest when you try to open it.

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