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Grim_

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Everything posted by Grim_

  1. Because as we know the younger the bones the more powerful the spell (thank archi for that one :P )
  2. It's not holy water? Seemed so as hielleg(?) looked similiar to hellig. Ah sorry it is Heiliger Vater
  3. I would have to do several rituals to do that (one to open a pit under it and the next to melt it with abyssal fire or something like it) Anyways I am exploring farther north! (I do not just want to find a way into the shapers land more easily)
  4. Switch around a few letters in google translate (or I may have spelled it correctly) and you will get what it means.
  5. They are walking besides it (The name of the god is Hielleg Vater)
  6. Grim continues east through the blizzard and tries to create a shield of light blocking off the predominate wind direction.
  7. The group follows the river of gold (how much yearly favor do I have?)
  8. Grim attempts to do a spell to erect a barrier of cold fire around him (that lets air in moderately) to protect him from the wind. He then attempts to find north with geomancy and continue east.
  9. 50 people are trained to mount horses and the herd breeds to grow. Bronze armor is created and 100 bronze equipped spearmen and 50 average archers are dispatched to create the shrine. (There are 10 warrior high priests [high priests that protect the temples/go on campaigns] and 10 ceremonial high priests that are well... priests)
  10. 10 full body sets of armor are created and are given to high priests as well as 10 warhammers. The rest is kept safe and used for the warrior high priests armor/weapons.
  11. Grim leaves the village and gives them 1,000 gold coins. He then goes east charging a fire attack.
  12. Spears and shields as well as other types of armor are created out of sun metal in the ravine. A large sacrifice is gathered and given to the god as thanks.
  13. Grim attempts to enter the village and asks if they have any tasks they would like done.
  14. A party is sent down to collect the sun metal. A forge is also set up.
  15. Grim_ replied to Earth's topic in Falador Tavern
    Karl and his troops go looking for towns to ask to join them. The cows breed and the gnomes mine.
  16. The Kinder Gotten attempt to create bronze spears. The archers continue to train eachother and a scouting party is sent out to look for something that is cow like.
  17. Grim goes around sideways to the lights (circling around)
  18. Grim_ replied to paul191600's topic in Falador Tavern
    Karl asks if there was any place to set up a new antenna. He also asks if they have any tasks for him.
  19. Grim_ replied to paul191600's topic in Falador Tavern
    Karl donates it and asks if there are any more known anomolies.
  20. Grim_ replied to paul191600's topic in Falador Tavern
    Karl takes the artifact and the readings back to the professor.
  21. Grim_ replied to paul191600's topic in Falador Tavern
    Karl continues following the white light.
  22. Grim_ replied to paul191600's topic in Falador Tavern
    Karl follows the white light.
  23. Grim_ replied to paul191600's topic in Falador Tavern
    Karl scans the anomoly and throws a rock at one of the distortions.
  24. On a note about rosetta stone I would advise against it. The reason being is that I have recently *ahem* aquired rosetta stone japanese levels 1-3 and found that it does indeed not teach you kanji or really that much aside from something they call romanji (or something like that).
  25. Grim_ replied to paul191600's topic in Falador Tavern
    Karl moves to investigate.

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