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Grim_

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Everything posted by Grim_

  1. Grim_ replied to paul191600's topic in Falador Tavern
    Karl goes to the next anomoly sight marked in his P.D.A. He also tells the top officials at freedom that their forest base has been taken over by Duty just incase they did not know.
  2. Grim_ replied to paul191600's topic in Falador Tavern
    Karl goes back to the bunker and asks if they have any insights onto how the electricical arm works.
  3. Grim_ replied to paul191600's topic in Falador Tavern
    Karl steps outside and concentrates on a tree (holy crap if this works I don't need ammo any more) He then goes to check on the Freedom outpost he knew of.
  4. Grim_ replied to paul191600's topic in Falador Tavern
    Karl concentrates on the metal rod (holy [cabbage] what did I roll a twenty?)
  5. Grim_ replied to paul191600's topic in Falador Tavern
    Karl asks "Did it work?"
  6. Grim_ replied to paul191600's topic in Falador Tavern
    Karl checks the results of the operation.
  7. Some of the pronghorns and the miniature horses are taken back. Steps to domesticate each are taken (for the pronghorns more docile and for the miniature horses larger and more docile) The scouts go to the jungle in the east.
  8. How long until bows and arrows are done? The Kinder Gotten send out a ten man scouting party to the forest. Another scouting party looks to find domesticable animals.
  9. Well with some creativity you could wipe out the army (that is if they do not follow a powerful god)
  10. (Earth can I give some advice? If so do what I did to the Fisher's in my second village) The Kinder Gotten attempt to develop fishing techniques.
  11. Grim_ replied to paul191600's topic in Falador Tavern
    Karl agrees to the idea.
  12. Nah just the Research continuing as well as bronze being made.
  13. Grim_ replied to paul191600's topic in Falador Tavern
    Karl shows the artifact to the professor.
  14. The scouts return back.
  15. Grim_ replied to paul191600's topic in Falador Tavern
    Karl gives him the readings and shows him the artifact.
  16. Scouts are sent to the east (How long till bows and arrows?)
  17. (He could fight maybe but I do not have the troops to win even if that fight is a success to win I need to quickly kill the Fisher King with a far more powerful and pleased god [either that or hinder him] also I am preparing a massive amount of favor for one reason destruction) The Foraging team continues to forage.
  18. Grim_ replied to paul191600's topic in Falador Tavern
    Karl picks it up and takes it back to the bunker.
  19. We thank them with the gift of basic agriculture.
  20. We thank the mole people and tell them that not all gods are horrible towards them. The Foraging team then forages (I should probably wait a week at maximum and then come back with a god that can kick the [cabbage] out of the Fisher King).
  21. Grim_ replied to paul191600's topic in Falador Tavern
    Karl follows the white light.
  22. They try to establish an alliance with the mole people and ask if they have a god. (how much more powerful does my god get the more I wait?)
  23. Foragers are sent out for food the children are trained etc. etc.
  24. Grim_ replied to paul191600's topic in Falador Tavern
    Karl follows the white light.
  25. The Kinder gotten set up several shrines to their god (how long is he away for?) and set up many many false villages over the period of years. A list of technology is set up and as are several farms.

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