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Grim_

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Everything posted by Grim_

  1. Unless I am very wrong that was set in an urban setting... you know with people.... that can be zombified.
  2. yep, I'm here
  3. Grim_ replied to archimage_a's topic in Falador Tavern
    I use IE B) WE'VE GOT A RACIST! HELP HELP IM BEING REPRESSED!!!! The nice man with the mustache is simply telling you to leave.... and take your fail browser with you
  4. Grim_ replied to archimage_a's topic in Falador Tavern
    I use IE B)
  5. Grim_ replied to archimage_a's topic in Falador Tavern
    Actually this looks like it will not end well for snubbe but only time will tell how this will end up (looking forward to th-BLOOD FOR THE BLOOD GOD! )
  6. Grim_ replied to archimage_a's topic in Falador Tavern
    Rocco you will have to excuse me if I forgo alliances (aside from the concert of europe) and let the two sides beat each-other to a bloody pulp.
  7. Grim_ replied to archimage_a's topic in Falador Tavern
    For the IQ test over 9,000 :twss: France guarantees the independence of khazakastan. On a note to dusty and El_Snubbe I will not interfere in you war (Dusty you attacked an ally but snubbe so did you so.... my options are attack both of you [something I do not feel like doing] or do nothing) However fair warning... if you should feel the need to expand your wars I have some new weapons I want to test out...
  8. Grim_ replied to archimage_a's topic in Falador Tavern
  9. Grim_ replied to archimage_a's topic in Falador Tavern
    Only the cost is prohibitive
  10. Grim_ replied to archimage_a's topic in Falador Tavern
    For now. Dusty, hath thou none faith in thy fellow hedgemonians? Oh no, I'm sure you guys would keep it neutral. Around as neutral as a megatonne nuclear warhead can be :smile:
  11. Grim_ replied to archimage_a's topic in Falador Tavern
    I was actually going to put one into orbit :P (for reasons known as: the ability to easily move a space station into orbit)
  12. Grim_ replied to archimage_a's topic in Falador Tavern
    Unless you invade.... or act like a general [wagon] hat I will protect you. (Though that only works when it is an NPC just fyi)
  13. Grim_ replied to archimage_a's topic in Falador Tavern
    Heh why would I do anything like that *Hides E2S missiles* Also I think it is very very likely that I am one of the few people who can actually defend a moon base (Though I really do not want to do that [because asteroid mining is ftw]) Though may I say.... (For archi) The first colony ship is launched towards mars (biodome in tow) They will be using the latest in hydroponics technology to ensure.... non starvation!
  14. session today/this weekend?
  15. Grim_ replied to archimage_a's topic in Falador Tavern
    Why'd you call it Haven then? In V1 the Azores were re-named to Haven, but this one they're still the azores. Forgot the name and with apathy that continues to astound even myself I just refered to it as "Haven".
  16. Grim_ replied to archimage_a's topic in Falador Tavern
    (Dusty I did not nuke haven last game... That was this game ) Also to your proposal retech I will have to decline (sorry)
  17. Grim_ replied to archimage_a's topic in Falador Tavern
    We will donate a ship shortly Yes you can (it involves blowing it up :P)
  18. Grim_ replied to archimage_a's topic in Falador Tavern
    Oh. Well then. I start building 400 new naval ships, 80,000 tanks, and 20,000 combat aircraft. It's going to cost you quite a bit to deploy them :P EDIT: Snubbe it's quite an easy way to get things into orbit
  19. Grim_ replied to archimage_a's topic in Falador Tavern
    Good point :P I may very well help fund your matter gates project doom
  20. Grim_ replied to archimage_a's topic in Falador Tavern
    I'm doing both dusty :) Also these ships have the potential for a great profit...
  21. Grim_ replied to archimage_a's topic in Falador Tavern
    Because I can spend more time gathering? Also the keyword is outpost in this. I will be using several of these (along with massive freighter/production ships) at planets like pluto to mine asteroids that will be brought to me by... ships with a small armament that work as tugboats.
  22. Grim_ replied to archimage_a's topic in Falador Tavern
    Bah assuming that the colony ship is scrapped work on two ships are started 1: A decent colony ship (read as low cost as I can get it) and two: A multi purpose ship that would function as a base for mining, a freighter and an impromptu production station (Note it also has a refinery) EDIT: Oh and icu I meant within the general location (So if I overshoot with asteroids then they simply fall into the planet)
  23. Grim_ replied to archimage_a's topic in Falador Tavern
    *cough* Alien Npc's *cough* Anyways You lot can have your sol colonies (Mining stations over Gas giants is where it's at)
  24. Grim_ replied to archimage_a's topic in Falador Tavern
    Bah with the new tonnage rules I doubt they will be used for that much.
  25. Grim_ replied to archimage_a's topic in Falador Tavern
    Ah never mind then

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