Jump to content

Dreagation

Clan Official
  • Posts

    108
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • Location
    The Netherlands

RuneScape Information

  1. They represent good and bad, which are in turn usually indicated by white and black. This not paying attention to the wordorder though. It says 4mysteries, not 4groups. I don't say you're wrong, but i don't say you're right either. I'm just presenting possibilities here, with some arguments found in the game.
  2. Again about the canal part: If you talk to the information clerk in the varrock museum, and choose the option find out about kudo's, the clerk talks about the museum having discovered an interesting island, north of morytania. They are looking for qualified archaeologists, who, after the canal is finished, are willing to help them. That island could very well contain a temple, with something valuable. Of such value that both white and black, I'm still thinking about sara and zammy, need it, or can't let the other party have it. I'm not sure what the four mysteries have to do with it yet, but the game is void now still, as no real force can reach it now. So i'd guess it is for a new quest after all.
  3. If everything is correct, that doesn't mean its the right answer.:P Take a look at my thoughts too if you like:$, they're a few posts up.
  4. I was thinking about the canal hint, and I came up with this: A Canal: The pieces are black and white; like good mysteries they come in fours. But the game is void; there are no Grandmasters here. A temple may sit between the pieces. It says something about white and black: Saradomin and Zamorak. The canal should be the river salve, which the "black" ,werewolves and vampires, cannot cross. Unsuprisingly, there is a saradominist temple guarding an entrance, sitting between east/black and west/white. And to support this theory, there was legacy of seergaze. During this quest, some zamorakians and a saradominist had a meeting there. There was another quest that was showing the struggle (black trying to cross over, white trying to prevent it) there. I don't remember which one it was, but your character found a body and got hit from behind, by what appeared to be werewolves, right next to that temple! The void and grandmaster part(s) might be dealing with the lack of either side to gain an advantage over another; the void talking about a stalemate, an emptyness/lack of victory. Since there are no grandmasters (a new/other term for Mahjarrat?), the zamorakians cannot force a breach in saradomins ranks. The last part is a bit of speculation, but I'm pretty sure about the first.
  5. good fight df, we lost about 5-6man (and gained 1) in that hour:/. anyways, now their wont be timechanges anymore for half a year l. Soz i was a bit irritated, but i can't stand it if people just repeat 1thing the whole time. I think we did pretty well, keeping up until 11-9 (even a short 12-11), with a 2man loss and relative low cmb avg.:P
  6. Well, we won once with a 20man disadvantage:# (15-35 was the pull then):P However, gf t0, indeed a shame that we only pulled 15:/. Thanks for the hour:)
  7. GF hp, sorry for our very low pull:# too many rangers and high lvls at the matched war:c, that didn't work for us l
  8. We planned on following the rules, the problem was our warlord stated the wrong rules l. Also, about my actions, we're being accused of mass sniping, while organisation was dwindling, which I stated in the topic, and of flaming, so far without evidence still. In addition to that, TO had enough time to talk to me or my wl, because of the update of tipit forum. So I assumed they didn't think the 2rangers we had to many was something to start an argument over. The addition of these points, adding a busy/stressfull life atm and stubborn nature, made me react on it that way. and the best way to "attack" an opinion is to strike down the main argument, in this case: not willing to admit we won the war. anyways, +1 to you if you read this l. Sutty, I interpreted what you said as that a "cheaters mass snipers flamers" spam wasn't flamebait, because that was the point I adressed. Lastly, I think we can work out a rematch. No range allowed does seem the best option, however, I'll leave that to my wl. And y_guy, feel free not to read the topic:P.
  9. The only thing the outcome shows is that we won, not how:). Please do think before you speak.
  10. A pity you do not, maybe because you can not?, counter my statement that those 4 were k0'ed already before we had any real rangers out, except for the snipers maybe. Secondly, you say our rangers wrecked your binders, this could be true, but if it is, its only after we had taken a huge lead and our pile didn't really listen well, thus when the difference was already made. Also, you have to agree with me that rangers rarely take binds with them, right? Maybe you have a different policy, but normally it costs too much invent spaces, considering the ineffective binds they deliver in the pile if they range and bind. In which case the 2rangers will be partially offset by having 2extra binders now, let's say, in your favourite, 1.5ranger remains. So taken all this in account, you dare to say that the 16man ending was only due to 1.5ranger? considering a quote from you: xjcx said: CrovaxKing said: yo, this is just a misunderstanding we had him as a "clan friend " rank. but w/e There's your proof. And it wasn't like 1 person would have effected the ending anyway lol. Good game though yo. ^so you're measuring in 2 ways? one way when you're accused and the other when you're accusing? I know we were wrong, but that was a mistake and would not have affected the outcome by more than a few endings. Lastly, such sarcasm isn't really productive^^
  11. Do allow me to relativate this. About the cap i have already explained, but those 2members extra made the pile only a little bit more powerfull, and our first 4k0's were mostly melee k0's. Which gave us a huge advantage before ranging even began to play a role. About the out of bounds, there was 1member, and one only, who went out of bounds massively, because he had to tank with his mousepad. He went out of bounds due to this, but also could not tank well at all because of this. Also, about the flames @bh, I wasn't there anymore, but i was there when you came spamming. That spamming could easily be seen as baiting... But as I said, do send any pictures with flames.
  12. Any flames should be reported to me. Not only would i like to have some evidence, but also want to have them know we do not want flames. Also, the mass sniping as you call it, was a loss of organisation and was not ordered by anyone. Also, it only happened after we took a firm lead, and thus we "had" not at all to masssnipe. Also, I have apologised for the range cap already.
  13. Link to the declaration:http://forum.tip.it/topic/246090-true-ownage-declare-source-of-wildy/ Winning clan (both name + initials): Source of Wildy; SoW Winning clan's member-list: http://www.runehead.com/clans/ml.php?clan=source Losing clan (both name + initials): True 0wnage; T0 Losing clan's member-list: http://www.runehead.com/clans/ml.php?clan=true_0wnage Starting/ending ops of both clans (screenshot is valid proof): It's been a while ago, but here is finally the topic for SoW vs T0. Both clans pulled a decent 24 So this looked promising. Especially because on of our trial warlords (yes another one, we're cursed it seems) was to lead the war. He sure had a dreamstart. Several of the piles went k0, and some tanked shortly. After we had build a decent lead, our organisation began to weaken, as people didn't follow the pile anymore. Tha could, however, not prevent us from winning with 16-0 Also T0 I offer you my sincere apology for the mistake my warlord made when posting the rules on our forum.
  14. added:# finally a moment for myself l, in 2days
  15. Link to the declaration: http://forum.tip.it/index.php?/topic/245880-legendz-lgz-declares-source-of-wildy-sow/ Winning clan (both name + initials): Source of Wildy; SoW Winning clan's member-list: http://www.runehead.com/clans/ml.php?clan=source Losing clan (both name + initials): Legendz; Lgz Losing clan's member-list: http://www.runehead.com/clans/ml.php?clan=legendz Starting/ending ops of both clans (screenshot is valid proof): *end screen is still coming i hope, i just noticed my wl hadn't taken an ending screen* Just before the war, Superkakie lvled 99hp, so gratz to him:#. Suprisingly, we outpulled Lgz, with 24-20 More suprisingly, Lgz managed to keep up quite well upto a certain number. However, our pull was still more than enough to keep the lead. This resulted in a 13-0 ending for SoW.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.