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holycannoli

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Everything posted by holycannoli

  1. lol It'd be nice if they could come up with a way to get around that, but I can't think of one. (the clan merching I mean)
  2. It seemd to me that they're making alot of the older content, the ones which the game was really built on, useless.
  3. @ Magzar: I don't want to quote myself but you can see what I said up the page a couple posts ago.
  4. I don't have a problem with merchanting either...I posted that here because, honestly, I couldn't find a better topic. Didn't want to start one so I brought it up here, kind of got expanded though. I actually quite like merchanting, it made me my first mil. I'm working on a chart for item prices and their daily fluctuations, I don't suppose you'd want to chip in and help make it better? (I wouldn't like to make it readily available to people though - too many people doing the same thing eventually causes change, though it could in effect be benificial because you could time more rapid icnreases in price).
  5. maple longbows have a higher price because they can still be used for skilling - people buy them en masse alogn with strings so they can string them. Then they sell them as maple longbows (strung ones) and make only about 70gp each. Seems like alot, but I doubt anyone can sell 100k maple longbows - who would buy them? Also, this is a members only skill - which means less skillers. The member skills are always going to have less of this appearing, so naturally fletching isn't as bad as other things like mining. It's not because there is no demand for the finished product, but because of the huge demand for the resources needed to make them by F2P skillers. Their purchasing of these resources pushes up the price of the resources. There's no large demand for unstrung bows by F2P players. There's a huge demand, though, for ores to be smelted. It's why the price goes down the more the item gets processed. In terms of value, it's like this: Ores > bars > finished products I mean...on the GE silver ore is worth more than a silver bar because people use them for upping their smithing lvls. If there are minimum prices already then they need to be pushed up so everything is valued as higher than the products used to make it. Otherwise, skills like smithign will always remain useless.
  6. It wouldn't cause any problems, it probably is spherical. Think about it. They would just form it like a flat world map - you can see all types of world maps which are flat, but you know the world is a sphere. They'd call it a sphere but the rs map would remain flat, liek the world map. Simple. :
  7. True, it's our fault really, but they allowed it to happen by not implimenting a minimum price on certain objects. It won't stop now, either, unless the problem is fixed - until then all skills which involve the processing of raw materials will literally bear no profit unless you can manage to get your level somewhere above the skillers cut-off line (probably around 75 or higher). Even then, if you can manage to make rune scimies, it's probably cheaper just to sell the raw amterials. If they put in a minimum price on items that is higher than the cost of the resources needed to make them then things would run alot more smoothly. It's like real business. Nobody is going to sell a bow for $50 if it cost them $60 to make. Runescapes "economy" is in the dumper - if it were real there would be a huge depression on right now. It's like the housing crisis - suddenly everythign is worth less than it cost to make it, so the price of assets just go down the tube. It's why you can buy huge houses and condos in the US right now for rock bottom prices.
  8. The prices shouldn't stay the same, I agree, and I like the concept. It was really poorly implimented though. Because of the demand from skillers, the price of resources is pushed way up and the price of items made by skills like fletchign and smithing are useless. You can't make money smithing anything below rune - it's actually more profitable just to sell the ores (if you buy the ores then you'll lose money). It made all of the skills which were (in the past and, I think, intended to be) the most profitable. Having a smithing level of 70 is worth nothing now except to say that you have the skill. Most items cost more to make, so if you can mien the resources it's better to just sell them than to smith them. They need to push up the minimum price of crafted items. You can see it just by looking at the prices. Adamantite bar: 2304 gp (market price) Adamantite axe: 648 gp (market price) The price of the materials is completely inproportionate to the products they are made from. It's not even just low level items. Adamantite plateskirt: 3761 gp (market price) Adamantite bar: 2304gp (market price If it takes three adamantite bars to make an addy plateskirt, then the price should be roughly 7k gp. They've srewed it up badly. I mean...you can make more money by mining than you can by mining and then smelting and smithing. It's ridiculous, really.
  9. The GE is a huge problem, it threw everything way out of whack.

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