Jump to content

LatinII

Members
  • Posts

    963
  • Joined

  • Last visited

Posts posted by LatinII

  1. Not really advice about my character or anything just a few things I'm curious about as I'm a total noob to staking - only ever go to duel arena to try out new weapons..

     

    Anyway I'll make a nice list for ease of answering.

     

    1) Do people box below max melee's, I mean are there kind of 85,85,85 boxers or is it purely something done by those with max melee?

     

    2) To Mage Box does someone basically need 99 Mage, Def and HP to succeed?

     

    3) And then the one I'm most curious about: How exactly is this a consistent moneymaker? Is there a skill to staking within the actual fight or is it just good management of your bank to only ever bet what makes sense - having enough cash to ride a bit of bad luck. Or is there actually something within the fights that means one maxed boxer is better than another (bar PID). ?? The reason I ask this is you quite often see topics where people have turned 300m into 5bil+ banks I can understand that you might get a lucky streak and get up to 1B+ but how does it not just average out for people to end up getting cleaned again?

     

    1) I'm pretty sure you can find un maxed players looking to box, although they may be a bit scarcer.

     

    2) From my experience mage boxing... 99 mage is a definite must, 99 HP is very important, although less important than magic (no science or anything to back that up, just from experience) and I don't think defense is important at all. Magic defense isn't calculated by defense levels.

     

    3) There is a strategy which will in theory guarantee profit. For this strategy, every time you lose, you double your next stake to cover the cost of the loss and to earn profit. The assumption is that in a game of 50-50 odds (fairly accurate for duals, mage boxing at least) you will win eventually, and if you've been doubling your bet each time you lose, whenever you finally do win you're guaranteed to earn back every thing you've lost and then some. However, this method is only truly guaranteed to work if the staker has access to literally unlimited amounts of GP, which is of course impossible. Furthermore, this technique should be used with caution, because the wagers will increase expenintially, making it painfully easy to have to stake more than your entire bank's worth to make up for your losses (for instance, starting at only a 100k stake, if you lost 10 times in a row you would have to make a stake of over 50 mill)

     

    Magic defence is based on 70% of your Magic level and 30% of your Defence level.

     

    The method described in 3 is nice, but eventually, you will get cleaned. I went from 30m to 190m in a couple of days and averaged more than 15m/hr, then I lost it all in an hour and now I'm at ~100k.

  2. Thanks. These were the results:

     

    Chaotic rapier: 45% accuracy and a DPS of 103.

    Chaotic longsword: 55% accuracy and a DPS of 109.

    Chaotic maul: 48% accuracy and a DPS of 89.

     

    I count in Leech Attack and Leech Strength for the meleer. I just reduced the Prayer bonus of Turmoil by 15%.

     

    Edit: by the way, if the Attack roll is higher than the Defence roll, does the Att. roll / Def. roll / 2 = still work?

  3. Well the Defence level of the mage is 137 (125 * 1.10 [Leech Defence]). Using this calculation, I got these results.

     

    The meleer has an effective Attack level of 145. His stab attack is +142, his slash attack +171 and his crush attack is +190.

     

    Chaotic rapier: 45% accuracy against +177 stab defence and an effective Defence level of 137.

    Chaotic longsword: 55% accuracy against +161 slash defence and an effective Defence level of 137.

    Chaotic maul: 48% accuracy against +212 crush defence and an effective Defence level of 137.

  4. I'm still confused. I now want to calculate which of the three chaotic weapons does the most DPS against +177 stab defence, +161 slash defence and +212 crush defence. The meleer has a stab attack bonus of +142. His effective Attack level is 145.

     

    5 + 145 * 206 / 64 = 508,56. Does the same calculation apply for Defence? A mage with an effective Defence level of 137 and a stab defence of +177 has a Defence roll of 564,84. That means the meleer has an accuracy rate of 45%. Is this correct?

  5. The maximum amount of damage dealt from each weapon, assuming you hit your max hit everytime while wearing F2P training gear (Strength amulet, rune gauntlets) is :

     

     

    Gravite Rapier Speed = 2.4 seconds, Max hit 218, DPS 90.8

    Gravite 2h Sword Speed = 3.6 seconds, Max hit 290, DPS 80.6

    Rune Scimitar Speed = 2.4 seconds, Max hit 211, DPS 87.9

    Gravite Longsword Speed = 3.0 seconds, Max hit 242, DPS 80.7

     

     

     

     

    Accuracy

     

    Sample calculation

     

    Max attack roll = 205, Max defence roll = 479

     

    % Chance to hit* ≈ (205/479)/2 = 21.4%

     

     

     

    * The % chance to hit is actually a bit less because in the event of a tie, the defence roll wins out

     

    99 attack with Amulet of Power vs 99 defence with 220 defence rating.

     

    Gravite Rapier = 21.4% x 90.8 = 19.43

    Gravite 2h sword = 26.8% x 80.6 =21.6

    Rune scimitar = 20.6% x87.6 =18.0

    Gravite longsword = 21.9% x80.7 =17.7

     

    99 attack with Amulet of Power vs 80 defence with 220 defence rating.

     

    Gravite Rapier = 25.9% x90.8 =23.5

    Gravite 2h sword = 33.8% x80.6 =27.2

    Rune scimitar = 24.9% x87.6 =21.8

    Gravite longsword = 26.6% x80.7 =21.5

     

    99 attack with Amulet of Power vs 60 defence with 220 defence rating.

     

    Gravite Rapier = 33.5% x90.8 = 30.4

    Gravite 2h sword = 44.0% x80.6 = 35.4

    Rune scimitar = 32.5% x87.6 =28.5

    Gravite longsword = 34.6% x80.7 =27.9

     

    99 attack with amulet of power vs 30 defence with 80 defence rating.

     

    Gravite Rapier = 75.1% x90.8 =68.2

    Gravite 2h sword = 80.9% x80.6 =65.2

    Rune scimitar = 74.1% x87.6 =64.9

    Gravite longsword = 75.7% x80.7 =61.6

     

    99 attack with amulet of power vs 1 defence and 50 defence rating.

     

    Gravite Rapier = 94.8% x90.8 =86.1

    Gravite 2h sword = 97.1% x80.6 =78.3

    Rune scimitar = 94.7% x87.6 = 83.0

    Gravite longsword = 95.0% x80.7 =76.7

     

     

    What can we conclude?

     

    1) In all situations, as expected, rapier is better than scimitar

    2) In all situations, longsword is the worst

    3) Gravite 2h sword is better in situations where the monster/player has moderately good defense. It is worse in others. Since we do not know the defence levels of monsters we can only conjecture on the effectiveness of the g2h against them. I would wager that it is better against ankous, lessers, but scimitar is better against spiders.

     

     

     

    As for Fist of Guthix, if you are not worried about cost, the absolute best weapon to use is maple shortbow with adamant arrows, amulet of zealots and eagle eye prayer. This is the best damage per second since defence levels are reduced.

     

    A few assumptions I made:

     

    Strength levels increase DPS linearly. This assumption holds true for the most part.

    I realize I did accuracy with amulet of power but dps with amulet of strength. It shouldn't matter too much.

    Full rune's defence rating against crush is 200, not 220. This increases the effectiveness of g2h in those situations.

     

     

    edit: yikes, that is some ugly formatting. If a mod with knowledge of the table code could edit my post, that would be much appreciated.

     

    How did you calculate the attack roll and defence roll? I want to use this calculation to compare Magic DPS versus dragonhide, Karil's and Armadyl compared to Melee DPS.

  6. Just after I bought t10 desp :/

     

    It's now affected by Desperado, so wouldn't that be a good thing?

     

     

    T10 is 330k tokens, for an essentially useless class now.

     

    I don't get it. Wasn't this a great update for hexhunter owners? Can't you hit even higher now that it stacks with Desperado?

     

    And yay, finally I can fight in the Wilderness with Magic only without having to risk 430k tokens :smile:

     

    110419190235.png

  7. Well, for PvP the damage boost shown on the equipment interface needs to be multiplied by the extra damage you get from a magic potion or Magic Focus scroll. So for Ice Barrage in the best possible gear: 300*1.35 (chaotic staff+arcane stream necklace)*1.21 (Magic Focus scroll)=490. So far this simple calculation has never been wrong for me. Staves and the arcane necklaces stack on each other to form one big boost, while damage boosts from potions or scrolls act like a seperate damage boost. Sorry, I'm terrible at explaining things in English... I'm Dutch.

     

    But when you equip a hexcrest or a full Slayer helm on a Slayer task this calculation will no longer work :P

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.