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MstrMonopoly

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  1. MstrMonopoly
    10. Kamil (Desert Treasure) - Level 154
    By a hair, over Dessous, Fareed, and Damis.
     
    9. Elvarg (Dragon Slayer) - 83
    The one. The only.
     
    8. Nezkichened (Legend's Quest) - Level 187
    Difficult at the time, not so much now.
     
    7. Decaying Avatar (Nomad's Requiem) - Level 525

    The other boss from Nomad's Requiem has 25,000 LP and higher defence than Nomad, and can hit well into the 400's. However, his attacks are made much less deadly by the fact that there are safespots and that he cannot hit through Protect from Melee. However, his defence is so high that the boss fight can end when the player runs out of supplies, and one misclick can result in healing of up to 10,000 lifepoints. This battle tests the concentration of the player. If you, as I did, start paying attention to the chat, you're in danger of having to restart the entire fight over again.
     
    6. Zenevivia (Love Story) - Level 246

    Don't let the looks fool you - Zenevivia can easily kill an unprepared adventurer (such as myself on the day that this quest came out). She has a deadly fire pit spell that can deal a lot of damage as well as Blood Barrage. Also, she's not easily meleed without a Dragon or Zamorakian spear to knock her off of her pedestal. If tips and tricks are known, Zenevivia is fairly easy, however.
     
    The top 5 are clearly more powerful than anything before them. These are the only boss fights that might be challenges for a higher-level player.
     
    5. The Inadequacy (Dream Mentor) - Level 343

    I personally found The Inadequacy to be extremely easy. However, my friends have assured me that's not always the case. You can start off with its high-200s max hit that's accurate and can't be prayed upon (get the pun?). It also summons level 78's called "A Doubt(s?)", which can hit in the mid-100s.
     
    4. Balance Elemental (While Guthix Sleeps) - Level 454

    The Balance Elemental is essentially the hardest "standard" quest boss. It has quite a bit of LP (2750) and hits 300+ with all styles. There are no gimmicks. Like many of the boss fights, this one is DDS fodder if you're on a high level, or a struggle if you're just around level 100.
    (If I had chosen to list all bosses from one quest in one article, Dream Mentor's bosses would have gone here.
     
    3. Dagannoth Mother (Blood Runs Deep) - Level 353

    This is a pretty annoying boss for two reasons. First of all, the new autocast system makes it difficult to cycle between spells. Second of all, it hits like a truck if you fumble with the interface. Which you will. Oh, and also, you have to fight two level 192 Dagannoth Sentinels beforehand unless you want to bank over and over again.
     
    2. Pest Queen (The Void Stares Back) - Level 599

    The Pest Queen, the newest Quest Boss in RuneScape, is also probably the second-most powerful. It absolutely murders anyone who doesn't have a clue about what to do or doesn't pay attention to the whole screen. Also, without a high defence level, it can hit very hard. In addition, it takes the player by surprise if they haven't been prepping for the fight by reading a guide. All this adds up to about 1/4th of the best monster on the list.
     
    1. Nomad (Nomad's Requiem) - Level 699

    Surely, you didn't expect to see anyone else at the top of this list? Nomad's 4 attacks in main form (magic, landmines, soul blast, and INFINITY MINUS ONE BLAST) are all capable of hitting 300+, lag results in death, and a simple misclick to one step can also end catastrophically. Oh yeah, and it has 12,500 life points. To make matters better, items are regained upon death, but this is still by far the most challenging Quest Boss and one of the most challenging in the game.
  2. MstrMonopoly
    Sorry, I'm a bit of a Star Wars geek.
     
    This is the first quest I had to actually train to in a while - it has a lot of requirements, which is always a good thing. I was working on getting my skills to all 70+ and this quest ensured that I had to do construction and crafting (only farming, thieving, runecrafting, and hunter to go). At any rate, after constructing some oak larders and cutting some emeralds, I went to Korasi and Sir Tiffy and asked them for "quest ploz". They obliged. It was all like Black Knight's Fortress Part II in the beginning - this time, however, they gave me the equipment instead of me having to spend 250 gold on random crap (Thanks for nothing, Sir Amik Varse!). And thankfully, instead of having to randomly roam around the Fortress looking for a witch, I was instantly teleported to the main base of the Black Knights in Taverley Dungeon.
     
    And here's where things got boring. Instead of a lengthy build-up, I clicked a couple of times and some random Black Knight dai'd. So I slogged through the first puzzle, which was moderately challenging but relatively uninspired. The second room involved praying against a bunch of pests. So far, the quest had turned out to be a dud. The third puzzle was a little more complicated and fun, but still nowhere close to the mind-boggling Elemental Workshop or Elven puzzles.
     
    The quest picked up somewhat after that. Wizard Grayzag, the main antagonist of the uber-quest Imp Catcher, also turned out to be the major villain in the Void arc. Apparently, Grayzag had stolen much more than just beads on his way to becoming "THE GREATEST SUMMONER OF ALL TIME". He had also coerced Lord Daquarius into doing stuff for him while simultaneously blaming the problem on him. Sadly for Grayzag, he had forgot to bring a teletab and was easily apprehended after a game of Conquest.
     
    Sadly for us, though, we had to choose between killing Jessika and Korasi. I, as I assume all of you did, killed Jessika. Korasi was an in-general badass and Jessika was a sort of lame flower-power hippie who was severely lacking in the area of having an AGS-esque special weapon.
     
    The final boss was easily the second hardest boss in a quest ever (perhaps I'll do a special Top 10 Quest Bosses list later). The basic mechanic for how it works is that the Queen summons two kinds of pests - healing pests and ranged pests which kill your archers. Your archers have to kill the healing pests while you kill the ranged pests and do the majority of damage to the Queen. She also has a special attack, that, while easily avoidable, can still hit 500+ on an unsuspecting target. Her two regular attacks, melee and magic, hit in the 200's without protection prayer and in the 40-100 range with prayer. These are fairly accurate. Still, my strategy pretty much doomed her. I brought a tortoise full of rocktail and 3 special restore potions and just kept special-ing with the weapon over and over once the healers died. If I only had one special left, I'd just switch to my chaotic rapier. The fight took me two tries, but only because the first time I forgot to bring a tortoise. Like Nomad, a Spirit Kyatt can be extremely effective on the Queen, though I personally did not use this strategy.
     
    The Pest Queen was more reminiscent of what bosses should be more like instead of what they are. The Pest Queen would require decent teamwork and specialized roles (archers, special-ers, DPS, ranger destroyers). For a teamwork-oriented boss fight, the elite defilers and the healers could be made even more powerful and the attacks could do even more damage. Fighting the boss would result in Commendations and chances at Elite Void Deflectors and Gloves. Even if the rewards weren't great, more bosses, especially ones that have potential like this one, are never bad things.
     
    Rewards were fairly good. The experience reward, 120,000 spread out over 6 skills and 100,000 in a combat Prayer/Summoning skill of your choice, was suited for this difficulty level of quest. Note that the 70 Zeal from Nomad's Requiem, to a player who is level 80 in Prayer, gives around 180,000 experience. But the experience rewards obviously weren't the prime rewards. More interesting are the two item rewards - Korasi's Sword and the Elite Void Knight Top. Let's start with the Void Top. This will likely become a new staple at Tormented Demons for me. Though the +5 to all defences are nice, the +4 to prayer is obviously the strong point of the reward and, combined with the likely +4 prayer bonus of the legs, will be useful at locations ranging from Armoured Zombies to TDs to chinning monkeys.
     
    Korasi's Sword, though it has mediocre stats by itself, has one mother of a special. I've been playing around with it, and it can hit 700+ at 94 strength with extreme potions and piety. It can probably hit in the high 700's with Turmoil and 99 strength. Though it takes up 60% of the special bar, ensuring that it cannot be used twice for massive effect, it will certainly pose a threat in PvP and PvM. It will also likely contribute to the crash of Dragon Claws.
     
    It's time for an overall rating.
     
    Plot: 7/10. While the decisions you make are an interesting and new twist to quests, this quest did not have me at the edge of my seat afterwards like While Guthix Sleeps and does not have future implications like Nomad's Requiem. It was a decent quest line and this wrapped things up nicely.
     
    Graphics/Music: 7.5/10. The music was great, graphics not so much. Pretty much the only cool cutscene was when the Void Queen was first being summoned. Other than that, routine stuff.
     
    Fun Factor: 8/10. I was entertained the whole way. The quest never really lost me.
     
    Rewards: 8.5/10. Honestly, anything less than an 8.5/10 would have been a disappointment, considering that this is probably the highest level quest Jagex is going to come out with for a while.
     
    Overall: 8/10. This is a solid B+, a good piece of content, and a quest worth training for.
     
    I just wish the top I got didn't make me look like I have boobs
     

     
    God, this one looks so much nicer...
     

  3. MstrMonopoly
    I haven't updated this in a while, but you all should look forward to me updating it more frequently.
     
    Currently, RuneScape has two Grandmaster quests (While Guthix Sleeps and Nomad's Requiem) and one coming (The Void Stares Back). These have requirements in the mid-60s, maxing out currently in the low-to-mid 70's. Most players will tell you that 75 is a middling level for any skill outside of Runecrafting, and perhaps even a low level for Cooking and Fletching. Level 75 (around 1.2 million experience) is achievable in a week of casual to moderate play or less for any skill, besides perhaps Runecrafting or Slayer at a low combat level. That being said, 75 in every skill is a fair achievement and does necessarily mean that a player is a veteran. Why, then, do the quests max out at this level? Why are there no extremely-high level quests requiring, say, 85 Hunter and Slayer involving the hunt and capture of a low-leveled Mahjarrat? While not all players would be able to enjoy this content, it would certainly give many players a reason to train Hunter or Slayer even more. This makes the grinding more enjoyable and even more goal-oriented.
     
    There are also 46 Novice quests in RuneScape. Most have requirements of 30 or lower in a skill or none at all. Novice quests are excellent to begin a quest chain - for example, the quest "The Tale of the Muspah" was doable by pretty much everyone yet enjoyable and fed into the plot of RuneScape. However, thrilling conclusions of quest chains should require higher skill levels to partake in. The reason? Epic quests should have epic rewards such as a quest that gives you the ability to fight a new and profitable boss monster or the ability to wear a cape that gives +12 to prayer. This is clearly not "noob" gear and should only be given to experienced players.
     
    When I played RuneScape as a newbie, I immensely enjoyed the Goblin Quest series. It's still among my favorite quest lines, and The Chosen Commander was an absolutely epic quest despite the mid-level requirements. That being said, it was only that way because the chain was actually finished. It was sad to say goodbye to Zanik, but I have hope that Jagex will include her in an upcoming quest. To make sure that other quest lines are this enjoyable, Jagex should finish off their old quest chains before starting new ones with Novice quests again.
     
    The finished Quest Series, as I see them currently, are the Arrav Chain (blended into Mahjarrat), Fairy Chain, History Chain, Summer Chain, and the soon-to-be finished Void Chain.
     
    Most notably unfinished are the Mahjarrat, Myreque, and Elven Series of quests. All three of these are epic enough to end with the new tier of quests, "Legendary". Legendary quests will necessarily require high combat levels, astute puzzle-solving capabilities, and high requirements, with very large rewards.
     
    The Desert, Dwarf, and Gnome quest chains can be ended with Grandmaster quests. While Legendary quests are a good idea, introducing too many at a time would probably be too much of a good thing.
     
    We all like to see resolution. In the future, I'd like to see Jagex follow the model that they did with the Void Quests and release a 4-5 quest long series that encompasses 4-5 difficulties - a Novice or Intermediate, an Experienced, a Master, and a Grandmaster/Legendary. That way, all levels of RS players can get rewards suited to their level. If anything, it tips the scales in favor of the lower-level players because Jagex can no longer make throwaway quests, knowing that they have to lead up to a Grandmaster or Legendary Quest. This will result in more quests like The Tale of the Muspah rather than Clock Tower.
  4. MstrMonopoly
    Herblore used to be my favorite members skill. This was back when I thought flesh crawlers were, to put it bluntly, the shizzle. My Herblore was actually my first ranked skill, at 30. I was so proud, I decided to devote my life to the money sionk.
     
    900 total levels later, I've gone up 16 Herblore levels. What happened?
     
    First of all, the skill's monumentally expensive. It was 200m before the recent update. It'll probably be 250-300M now. Even if you do things the slow way and make Serum 207's, it's tens of millions and slow as a dial-up while sitting in W1 GE. Well, maybe that's not true. But it's slow that way. You can make profit doing herblore too, if you farm and kill for your herbs. Sadly, opportunity cost rears its ugly head and roars, belching it's vile spew all over you. The difference between farming herbs and selling the herbs and farming herbs and selling the potions is the difference between an Armadyl Godsword and a Mithril Dagger (p+).
     
    Second of all, the skill was useless for me. I didn't make prayer pots when I needed them- I bought them. I don't make my own worthless regular pots when I can just buy super pots off of the GE. I'm certainly not going to spend money to train a skill (I spin flax for crafting, I smelt bars for smithing, I don't do construction. This would explain my 1517 total level.)
     
    Third of all, herblore didn't provide a "chase" type reward. Mining was boring as crazy. At 85 it becomes a nice little money maker. Runecrafting is like Mining, only slower and more boring and with a little profit in between. At 91 it becomes some of the best money in the whole game. Hunter is crap > 70 or so. Magic's got Ice Barrage. Slayer has Abyssal Demons. Construction has Gilded Altars. Prayer has Piety. Fishing has Rocktails and Cavefish. The only other skill that doesn't have this type of reward is Smithing, which in my opinion is the worst skill in the game. (I'll exclude crafting because battlestaves are useful, and cooking because cooking takes 3 hours for 99).
     
    One problem down, one problem exacerbated, and one skill that's still totally useless for me.
  5. MstrMonopoly
    Slayer is an awful skill. I like it a lot, but it's just unbelievably bad. Charms aren't good. Rewards are crummy. Aviansies or Green Dragons > Abyssal Demons/Spiritual Mages. The only reason you should train it is if you're looking to max out... which believe me, I'm not looking to do.
     
    So why do people train it? Variety? Sure, you can assign your own slayer tasks and it'll be better xp and not as boring. Think of those Steel Dragons or Mithril Dragons tasks you get. 10K xp an hour or worse. And if you don't have a cannon... Suqahs are going to be bad, Black Demons are going to be bad, half the tasks are bad. Also, of the slayer masters only Duradel is cool. Vannaka is sorta lame and Sumona is sorta evil. Chaeldar's a wishy-washy fairy, Mazchna's a cripple, and Turael is a n00b who probably can't even beat up his own slayer tasks. That doesn't really matter, but still. Slow skill, bad rewards, yet no one is clamoring for it to be fixed. There should be a 95 Slayer monster that's the best money in the game or something difficult like that.
     
    ~Noob with 71 Slayer at 104 Combat
    ~Hasn't used any other method to train melee since becoming P2P
  6. MstrMonopoly
    I used to love clue scrolls because they were worth 80k apiece when I had about a million bucks. Yesterday I got a Sara Page 4 (30k) clue and a Rune Dagger x3 clue (12K).
     
    Fix Jigesx pl0x?
  7. MstrMonopoly
    So today I did two quests I should have done a long, long time ago... In Aid of the Myreque and Darkness of Hollowvale.
     
    In Aid of the Myreque was pretty annoying as I had to make multiple trips to the bank and whip some stupid snails to death. But all told, it pretty much had the better reward- a bank in Burgh de Rott, which is superuseful for Barrowsing. Made a Barrows run and got bad runes and a low amount of bolt racks. Also almost got pwnt by Verac, easily my least favorite Barrows brother. I freakin love Torag though. Torag's sort of a noob, actually. Guthan's a noob too, but at least his set effect is good. Torag... ehh. He's good for tanking aviansies / bosses I guess.
     
    Darkness of Hollowvale had a pretty good reward as well, 7K agility XP (on the quest, my Agility level went up to 59), 6K thieving (still stuck at 56), and some tome that I promptly put into my Tears of Guthix skills, farming and construction. Also got some random Armadyl communique along the way. After that I finished my horrible black demons task that was partially redeemed by the dropping of 71 crimson charms and 6 rune chainbodies. This upped my Slayer level to 71, with 75K experience to go.
     
    After doing Darkness of Hallowvale I did another Barrows run. And got a double chest. And got Karil's coif and Ahrim's hood. Juuust great. The headwear I don't want. Not bad for 5 minutes of work though. Tossed away all my Asgarnian seeds and went back to slayer.
  8. MstrMonopoly
    Farming is probably the most and least fun skill in Runescape. It's not fun because it's super expensive and the XP bar doesn't continuously go up. It's fun because it's not time consuming and it's almost 1M xp/h if you do it using trees. Personally, I dislike farming. My farming xp has come from quests and tears. However, one day I would like to get that quest cape and it's not coming without at least 62+ farming. So I've resolved to do a herb run after every other slayer task. And do a tree run once in a blue moon too. My goal is 60 Farming by November 1st. I probably, PROBABLY will make it. Then again, I used to want 99 herblore, now I never want to train it again. Mining was 50 in F2P- it's 56 now, and most of that from quests. So maybe not.
     
    A final note to those who complain about high leveled updates - you're morons. Mid-levels like us just got a free teleport, and you're complaining about how people with high levels are rewarded for their skills. Get real.
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