two, eight, seven hey there compfreak, i have just read your post and that got me into finally making an account here(after using the site over 7 years) because I just had to respond. as I have read your post on and on i couldn't help but to notice all the exp/hour rates you give me and you tell me that monkey's/spiders are better then slayer for combat: well there's not much to be said about that..your right.. IF!you do not take into account a thing called fun. i mean lets compare the 2 roads to max melee you gave us with each other ok? 1:zombie monkey's, just because im lazy ill say they give a 100kxp an hour, and lets say you start it with all your stats at exactly 1m exp, that would mean you need like 36M exp which equals 360 hour's 2:slayer, taking it by your 50k/h rate we can say a person needs 720 hour's to get all there stats to 99 hmm by looking at purely these fact's which i THINK* you do, it is a big mystery why slayer would exist in the first place as your right that it looks like a waste of time... however let's take my little detail called fun into the argument, fun... fun... hmm odd word but that's why everyone plays a game right? anyway here goes: 1:zombie monkey's, as calculated (somewhat) before a person requires 360 hours of non stop grinding down those monkey which in my eyes/experience equals a fun rating of about 4/10 at first(because the fast exp gives a good feeling) and rapidly goes down to 2/10 (nothing can beat rc at being sucky otherwise 1/10) however there is 1 plus: you can partially afk it which seems to make it bearable by the looks of it. 2:slayer, also by looking above we can see that getting your skills max with slayer requires a whopping 720 hour's (OUCH!) however lets have a fast look at the fun things of slayer: -the drops, no not because they are that good but the fact that you CAN get a good drop with about any slayer assignment gives a great morale boost agree? -variation, the reason why jagex made slayer in the first place was to give training those combat stats some variation from mindless grinding, well looking at the tasks you get using duradel(damn you lepalok>.>) it is clear that jagex succeeded with this, the variation is certainly there if you do not ignore it that is. -social, well i don't think ill have to say a lot about it but im pretty sure you can have a better talk with someone paying attention with slayer then to someone semi-afk at monkey's, -satisfaction, im not sure how it is with you but most people get a much greater satisfaction if they took a hard path rather then a easy one (example: someone that got cooking 99 in the old day's would be proud on it, someone that bought it now would just say ah another 99 in the bag and go on) well im pretty sure i could go on with this but for me it looks like slayer is certainly more fun then grinding monkey's anyway my question to you now: What would a person rather do? spend 360 hours purely waiting with barely any fun? or 720 hours of fun?(to a certain degree) (last thingy: im asking this because you are saying slayer sucks in common and are trying to prove it, now with the fun factor in it do you still think it purely sucks? or can you now understand people do it, even tough some might do it for the wrong reasons, no matter how you respond, please don't see this as a flame tough)