Everything posted by Jehosaphat
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Dungeoneering
Kemios awakens, and once again goes to the top of one of his towers to practice lightning magic on some birds.
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Dungeoneering
Idk what time I'll be on tomorrow, so let's assume Kemios went home to his castle and fell asleep whilst raging at his....well, call it a "Nefe" from now on. (The necro-critter he made from goblin and deer bones.)
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Dungeoneering
Kemios, realizing he could have just lost a fortune, gets angry and fires a few lightning bolts at a nearby tree. (Also, did I get any xp for creating the mutated necro-creature?)
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Dungeoneering
Kemios asks the Worme if it heard the crash through the ground, and if it knows where the crash was.
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Dungeoneering
(Maybe not.....) Kemios runs in the general direction he saw the chest go.
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Dungeoneering
Kemios follows the sound of the chest and runs towards it, grabbing all the wreckage of it and then running like heck back to his castle, having the Worme stand guard whilst he collects the rubble.
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Dungeoneering
Kemios opens the chest from a distance using levers created with earth magic.
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Dungeoneering
Kemios checks the chest for traps visually, then sonar-scans the chest to see if there are any he missed.
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Dungeoneering
Kemios goes hunting again.
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Dungeoneering
Okay then, just making sure. Kemios continues his lightning magic training on the birds.
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Dungeoneering
Kemios retrieves the bodies of the birds, stows them in the frozen room for later use, then returns to the roof and zaps some more. (Also, is my castle a part of the new outpost?)
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Dungeoneering
Naice. Kemios goes onto the top of one of the towers and begins practicing lightning magic on some unfortunate birds flying overhead.
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Dungeoneering
Kemios now attempts to use ice magic to turn one of the rooms into a food-preservation room (a.k.a. giant room-sized refrigerator) and also attempts to use fire and earth magic to create a small forge. This takes the two rooms at the end of the hallway.
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Dungeoneering
Alright, the castle has a main entrance corridor, with doors branching off of it to towers on the corners of the castle. The lower levels of the towers are also rooms, which can be used for various necessities. There are three doors at the end of the entrance corridor - two visible, one not. The camouflaged door leads to Kemios' quarters. The other two are room for general use. The upper floors of the tower have no roof, and the only way of accessing them is by either climbing a wall or use of a ladder from the inside. The only thing resembling a basement in the castle is deep underground where Kemios most of his belongings and there's about 5 feet of earth between that and the castle.
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Dungeoneering
Edit: Nevermind, I didn't read the whole post. #-o
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Dungeoneering
Kemios, sighing, throws everything but the bones to the Worme for it to devour. He then takes the bones back to his castle (you never mentioned the size of this castle when he made it, by the way) and proceeds to attempt to creste some sort of deranged, horned skeletal minion with a combination of goblin bones, deer bones, and deer antlers.
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Dungeoneering
Kemios skins the deer and gives the meat and organs to the Worme. He then takes the bones and fur back to his castle.
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Dungeoneering
Kemios attempts to kill the deer with a sound bolt without harming the Worme.
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Dungeoneering
Kemios shoots a sound bolt at the deer from as close as he can get without leaving the deer opportunity to cause him harm.
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Dungeoneering
Kemios attempts to use Earth magic to create a pit directly below the deer.
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Dungeoneering
Kemios thanks the Worme telepathically and returns to his camp/castle/thing to store his loot about 5 feet below the castle floor using earth magic. He then goes hunting for something with which to reward the Worme. And Grim, I don't think there's a generator room anymore. In fact, I don't think there's a cave anymore. Just a crater in the mountainside.
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Dungeoneering
(By sheer luck.... or by tracking you.) Kemios continues his search of the crater, using earth magics to see if anything was buried by rubble or other means. (Basically, he's searching above and below ground)
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Dungeoneering
Ooh, power stones and life shard. Very nice. .....Remind me what power stones do again?
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Dungeoneering
Edit: Late post was late.
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Dungeoneering
Nix my last couple of posts. Kemios wakes up, dazed, with a large bruise on his forehead. He looks around and sees the cave with the entrance blown open. Figuring he has nothing to lose, he checks to make sure the Worme is still safe, (the goblin skeleton probably got incinerated) then cautiously ventures into the remains of the cave to see if the explosion opened up any doors or pockets of valuable natural materials.