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Alkatrazdtd

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Blog Entries posted by Alkatrazdtd

  1. Alkatrazdtd
    Well, Blog Number 3, probably about a week later than I was planning on updating this blog.
     
    Getting that 50 Dungeoneering in the first week kind of knackered me out. So I slowed down a bit, and got myself 90 woodcutting. I think I was only about 200k off, and it's lovely and easy to train whilst watching television.

     
    In these 2 weeks, I also managed to convince myself that buying 1 month of membership was worth it, as it's cheaper than my normal lunch, and it lets me train skills with less effort (e.g. Ivy's, the Edgeville Furnace)
     
    As I mentioned in my first blog, I only want to train skills that I enjoy and are relatively easy to train.
    Unfortunately, I rather liked my all skills 70+ so I think I might end up training Dungeoneering a fair bit more.
     
    So then plan for the rest of the month:
     
    82 Smithing Just so I can smith myself a Gorgonite Platebody.
    71 Thieving & 80 Range Penguin Points have got to be spent on something.
    60 Dungeoneering All skills 60+ would be very nice.
    85 Smithing It is my favourite skill at the moment, cash might end up being a problem.
    Might even get round to doing some Woodcutting
     
    Okay so at least there was 1 picture this week. Hopefully there'll be more next week, well hopefully 60 Dungeoneering and 80 Range.
     
    Alkatrazdtd
  2. Alkatrazdtd
    Well blogging, I thought it might be a good idea to start one of these, it may encourage me to actually play.
     
    A little bit about me
     
    I started playing in Early 05 I believe, it was just after the release of Desert Treasure. I played a fair bit, and eventually joined members. Unfortunately, over time I gradually began to just grind levels for the sake of gaining levels rather than having fun, and ended up quitting for a good 6 months. Came back for a brief stint at the end of last year, but made the same mistake. The new plan is to do what I enjoy (and doesn't require too much concentration!)
     
    The 2 Big Changes
     
    Constitution, goodness that was strange being hit for high numbers such as 80, and expecting to be dead! But it certainly seems to work, and I think it was quite a good change.
     
    And of course, Dungeoneering, it's quite a weird skill,I'm rather glad it's F2P as I don't plan on getting members soon, unless the dungeons get too hard without the stronger weapons and armour.
     
    I can see why people don't enjoy the skill, and I agree it is similar to both Stealing Creation, and Barbarian Assault. But like all new skills I've experienced, it takes a while to get used to. But it's amazingly fast experience compared to the others.
     
    Farming: Oh goodness, how I hated this skill when it came out, IT, definitely took a long time to gain experience, as you needed seeds etc.
     
    Hunter: Hunter wasn't actually too bad for experience, and was probably the best skill release from the start, there was a lot of variation. I found it a good skill to level, albeit, the higher levels are a bit annoying, I personally didn't enjoy catching red chinchompas.
     
    Construction: Again, nice to train, yea it cost a bit of money, okay thats an understatement, a LOT of money. But still, wasn't too bad, relatively average experience gain.
     
    Summoning: Similar in some aspects to farming, but worse in a sense, as you needed to collect all the charms yourself, and lovely slow experience, but an amazing skill, I loved summoning, and it actually encouraged me to train combat.
     
    Dungeoneering on the other hand, as long as you have a team, it's actually gets rather fast to train. I managed level 30 on the release day, and made it to level 40 by today. I think I may take a break from it for a while, as I don't want it to become a chore.
     
    Well this blog entry has become more about Dungeoneering than I had planned, and therefore I'll name it such.
    I'm planning on updating this maybe once or twice a week, hope people enjoy reading my thoughts.
     
    Alkatrazdtd
  3. Alkatrazdtd
    I have all skills 50 + again, well if you exclude Dungeoneering I have all 70 or above, and I'm slowing getting there. I personally really enjoy the skill, although unless this 50% experience reduction for non-members is reduced or adapted, I may end up having to get membership.
     
    It does seem a little bit silly, there was a story recently about the UK General Election saying something about how a large amount of people don't actually understand tax, and how it is worked out.
    When told that people earning over £150,000 a year would have an extra band of income tax of 50%, some believed that this meant that they only received £75k, and a person earning £149,000 in the 40% band would receive £89.4k, £14,000 more. Now of course this is not the case, they are simply taxed 50% on the income above £150k.
    Does this sound a little bit familiar?
    A level 89 F2Per training Dungeoneering will gain, say 1200 base exp and 1200 prestige on a level, whilst a level 90, will gain 600 base, 600 prestige, with everything else the same.
     
    Whilst of course, there is no way of 'taxing' a player in the same way, it definitely doesn't seem fair to slap on a straight 50% reduction as you reach 90 combat.
     
    Now I'm sure Jagex will sort it out, there is always some sort of solution, whether it is:
    - A 1.5% reduction for each combat level 90+, which in my opinion would be the fairest solution, but not ideal
    - A reduction based on total, as members tend to have higher total level, of course this is not always the case, and shoots past members in the foot.
    - Higher levelled monsters and bosses in non-members, and a complete removal of the cap. Or,
    - The removal of all member doors, and doors requiring an impossible stat for non-members e.g. 104 Runecrafting as there are no potions on F2P. This solution would require the cap being kept, but would allow for non-members to get a higher bonus of levels, and therefore a slightly higher experience rate.
     
     
    Unfortunately, Dungeoneering is all I have been doing on Runescape this week, what with it being new, and it being my only skill under 70. And it's good fun. So once again this blog is about Dungeoneering. Maybe next time it will be different. And hopefully I'll get round to sticking some pictures in, so it's not just a huge block of text next time!
     
    In the meantime, it has been beautiful weather here in the UK, (I personally think it's something to do with the giant dust cloud) it certainly makes for a change from the dreadful weather we had earlier on this year. (As soon as the dust cloud moves away, I bet the rain, clouds and bad weather will return!)
     
    So for now I'll leave you with this suggestion:
    Similarly to how Members get Primal (Tier 11) Items as relatively rare items from bosses, I suggest Non-Members receiving Zephyrium (Tier 6) Items, as similarly rare, maybe rarer items from bosses, although it may give members another advantage in F2P, so once again the exp cap problem comes in again.
     
    Alkatrazdtd
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