Everything posted by Retech
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Dungeoneering
But what's the ice equivilant of hellfire? Please don't tell me that ice doesn't have anything. ---------- Jen wanders into town to offer ice magic classes to five young disciples for a few weeks up to level 4.
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Dungeoneering
Jen attempts to remove their feathers and skin them with her ice dagger/knife. Then she attempts to cook it on a hot-ice plate. Jen also tries to create a spear with a hell-ice tip. Since hell-fire is extra hot fire, then I believe hell-ice would be extra cold.
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Dungeoneering
Jen dismisses the thrall (which is basically instantly). Jen goes down into the forest and sets up her kettle helm trap, her stick trap, her net trap, her arrow trap, and a new bear trap. Then she returns to her tower and practices using her bow and ice arrows.
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Dungeoneering
(What level do you think enchanted ice might be creatable?) Jen tries to make the bow and shield again with regular ice. Meanwhile, she gives the thrall a bit more power to do the commands.
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Dungeoneering
Jen commands the thrall to move to the other side of the mountain and jump off. If it does that, then she dismisses it. Meanwhile, she attempts to create a powerful ice shield and bow. They will be made out of enchanted ice.
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Dungeoneering
(Thanks Archi 7.1 ice magic) Jen attempts to summon a ridiculously weak ice thrall that relies on Jen's powers to survive. She stands far away when summoning to be sure that she can't get hurt.
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Hegemony-V2 begins page 302
Five million soldiers isn't enough to do anything. Besides, Dusty could probaly recruit 30 billion Lichtens from Japan. Ouchy, lolz.
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Dungeoneering
(I get my water magic as well, correct? So like if I had so and so ice magic exp, then I could cast water magic at the same level, correct?) Jen attempts to create an ice spikes trap in the entrance area when you first walk onto the mountain. She wonders if she can still summon a golem without it attacking her.
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Dungeoneering
Does she gain back her water magic too? ------- Jen stabs the spawn with the blade again, hoping to get the last .3 ice magic levels back. Meanwhile, the thralls should have disappeared (since the spawn was powering them). If they haven't, she fires jets of hot water at them. Afterwards, she retreats outside the tower and attempts to fix it up into its previous form.
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Dungeoneering
Jen attempts to slash at the ice spawn again, then again. She tries to distract him with some hot water while continuing to close with her sword. She is probaly hard to see, do to her cloak, so she'll probaly have the advantage.
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Dungeoneering
Thank you Grim. For your assistance, I won't be hunting you down and murdering you repeatedly for trying to steal my ice magic exp. :P Also, can you come down to my lair and kill them if it fails? I don't think a nuke would be good for the town, incase you missed.
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Dungeoneering
Jen goes back to the ice tower and siliently climb up the steps. She walks behind the ice spawn and stabs it in the back with the Onyx sword. If she succeeds and regains her power, she fires some basic jets of hot water at each of the enemies.
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Dungeoneering
Since Umbra isn't cloaking her, Jen tries to cloak herself in shadows. The disguise doesn't have to be that good, since the minions have poor eyesight.
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Dungeoneering
Jen wonders if she's been cloaked by Umbra or not. She asks for it again.
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Dungeoneering
Jen asks Umbra to cloak her in shadows. Jen understands that the effect can happen both ways, but she doesn't have anything to give away, so it doesn't really matter.
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Dungeoneering
Jen finds Umbra in the forest and asks the borrow his Onyx blade.
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Dungeoneering
But if they have level 7 ice magic they could kill me as I walked up the mountain. Also Grim, you better stay away then.
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Dungeoneering
(Which won't happen unless I immobilize them, which won't be possible if Grim just blows them to pieces)
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Dungeoneering
(And Grim, could you come with me to fight the being and immobilise them so I can get my ice magicks back? Well, actually I don't know anymore) Jen's mind shatters and for some reason becomes under the control of Umbra.
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Dungeoneering
Well if I can't regain my ice magic then Jen's mind shatters and becomes under the sole control of Umbra.
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Dungeoneering
Jen tries to use her second heart to transfer her water magic experience into ice magic experience. If she fails, then she wonders what she'll do, gripping her ice dagger tightly.
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Dungeoneering
What the hell? Does this mean I can drain their ice magic levels now?
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Dungeoneering
(Ah, I see. Also, if I say gain .1 exp for light magic in the future, do I automatically get an extra .1 exp in dark magic?) Jen attempts to break out of her compartment by melting the ice with extremely hot water (which she is protected against). Then, she fires a hot jet of water at the enemies if she manages to escape, while also firing some steaming ice shards at them.
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Dungeoneering
(Oh, it's a compartment! I thought it was like the bottom half of her was trapped below.)(Umbra, I opened the way for you to come up. Oh well, I can deal with this and go down the Exile later, assuming I don't die.) Jen attempts to heal herself. (Since she's 7.2 water magic, can't she breathe under water? At lvl 5, you can withstand harsh conditions of that nature.
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Dungeoneering
(I was thinking that ice shields would be that you'd have to get through and break it before you got to me. I was sadly mistaken :P) Jen attempts to fire a jet of water at the minions, before attempting to create a geyser beneath the tower (temporary) to kill them inside it.