Everything posted by Retech
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Dungeoneering
(Except that he gives no indication about it, and I have two shields)
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Dungeoneering
However... the attacks of the thralls hit the ice shield which she still has. Meanwhile, she attempts to create a massive jet of hot water to destroy the rest of the followers and if unlucky, the tower as well. ------- Why do you keep ignoring all the shields that I keep reminding you about? :P
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Dungeoneering
Jen attempts to melt through the door with hot water, before trying to melt her creations. She makes sure that she is outside and that the hot water is hitting the back end of the tower, so if it collapses it'll fall backwards away from her.
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Dungeoneering
Well shards are still shards, no matter what happens. Jen makes the stairway unslippery and bids Umbra to come up, before attempting to stabilize the ice mantle. She then charges up into the tower, attacking things with her icy dagger (remember her ice shields).
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Dungeoneering
(But the ice shard attack is automatic) Jen fires the hail of ice shards she was saving up (like 5 times that of a normal one) along with her automatic round of ice shards. Then she tries to freeze them all again, while trying to erupt a geyser out of the ground beneath the monsters.
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Dungeoneering
(Watch out for the icy staircase which is the only way up the mountain.)
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Dungeoneering
-Noooo, I can't summon familliars. Craaaaaaaaaaaaaaap!- Jen fires ice shards at all her creations (four thralls and one spawn) with her automatic power of her ice staff. Then she attempts to freeze them all in solid blocks of ice (sounds counter intuitive, but a icy thing that is frozen will still be frozen). Afterwards, she attempts to fire a jet of water at the unfrozen ones. She still has 2 ice shields.
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Dungeoneering
(Does the heart make me into an undead zombie? Or is it just that I can't go into the Ivory tower anymore) Jen returns to her icy home and attempts to make a freshwater creek that gurgles and bubbles down the mountainside and by the edge of the village, so the village can have clean water. Then she walks down the Exile and waits for Umbra.
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Dungeoneering
(I am giving the region water to help crops grow. I think that's good) (Also, I believe I have double the magical experience that I did before.)
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Dungeoneering
Wow! That means I have over 15 combined levels. ---------------------- Jen attempts to create a rainstorm over the region to test out her new powers.
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Dungeoneering
Jen tries to heal her hand, as does the spawn. She also asks Umbra to help heal her hand back on. (So can you summarize the effects of the heart?)
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Dungeoneering
(Well he's unconcious. I can tell you where he is if you'd like, though only if you help me with Exile (you haven't given me a speech yet). Jen attempts to heal her hand back on, while her ice spawn tries to do the same.
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Dungeoneering
"So I can use ice magicks and water magicks at the same level? If it is, then I'm truly honored. I understand that you cannot let me in... but thank you Master." Jen waits for the heart to go into her chest.
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Dungeoneering
Jen holds onto the other hand with her hand, then wields her dagger in her mouth. Then she cuts off her hand (might as well die and lose some exp than lose ice magic exp).
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Dungeoneering
"What should I do then master? If the heart is anti-magic, then I'll lose all of my magic skills, won't I? I can't let that happen." Jen's ice spawn meets her at the tower.
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Dungeoneering
(Grim, it's a dream. You're probaly not going to be able to get anything)(Umbra, can you please help me here? I might have to cut off my arm. <_< )
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Dungeoneering
Jen asks the master to come down to help her. She fears that she cannot help the town of Exile if the heart reaches her heart and leeches her ice magic away. If the master doesn't come to help her, then she cuts her arm off.
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Dungeoneering
Jen calls to the master on the top floor and asks the same questions listed before. She says that she doesn't have anything to offer for the identification service, except maybe some service to the town of Exile (which she wonders what she can do). (Be back in a few mins)
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Dungeoneering
(What does the master say about the heart) Jen goes to the Ivory tower and asks the master about the heart, any ways to remove it, and its benefits. She also asks for its history.
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Dungeoneering
Before Jen leaves, she attempts to pick up the lance. ---- Oh, hehe :)
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Dungeoneering
(Well I suggest that you choose soon, since I'm not waiting until I find out that one is way better than the other. It's like a lottery, which would make it fair.) Jen tries to remove the heart from her hand, though she feels like the heart would still be connected to her. If she fails, she wonders if she could infuse it into a powerful monster which shared a bond with her. ------- Jen wanders to the Ivory tower and asks the master about the heart.
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Dungeoneering
(I never took the loot. I was just picking it up to see what it did. So would you like the heart or the amulet? (If I can get the heart out)
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Dungeoneering
(Errr, the heart is stuck to my hand. I think that's a little problem. Besides, I'll give you the heart if you give me the amulet, if I can manage to get it out) Jen wonders what the heart does (what does she feel). She tries casting an ice spell (testing spell, so nothing hard) to see what happens.
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Dungeoneering
(Grim, my ice spawn will stay as protection until you wake up. Then it can return back to my area. Besides, your staff isn't that powerful. :P)
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Dungeoneering
Jen's spawn tries to communicate with her again. Jen picks up the heart of glades.