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Retech

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Everything posted by Retech

  1. I hope Archi comes on soon. I had a cool idea for a dungeon that I could GM, with both logic puzzles, historial allusions, powerful monsters, and rare treasures that can't be found anywhere else.
  2. Armor Values in Iridium Monopole (Basically it protects against matter and energy equally, so they both deplete one value) Fighter (PP 5)Negligible Battleship (PP 100): 3 meters Iridium Monopole; No shielding < Note that my battleship costs the same as your heavy battleship Heavy Battleship (PP 1000): 4.5 M Iridium Monopole; No shielding < Costs the same as your super battleship Super Battlship (PP 1500): 4.5 M Iridium Monopole; No shielding <Basically the same as Heavy Battleship, but with more weapons and soldiers Sea Cow Ultra (PP 2500): 4.5 m Iridium Monopole; No shielding; Sea Bottom Artillery (PP 10,000): 8 M Iridium Monopole; No shielding Whale Class Ultra Battleship (PP 10,000): 15 M Iridium Monopole; some shields; limited weapons capabilities; carries large amounts of powered pods and biological weapons My weapons aren't as powerful as everyone elses, but they make up for it by being cheap and numerous. The fleet is designed to destroy in a massive broadside barrage, which can potentially travel for long distances due to the fact that it's space. The larger ships are designed with Iridium Mega Missles, which combust upon impact. Also, all ships greater than a fighter carry biological weapons (viruses) with a gas which allows the viruses to grow quickly and rapidly kill (in a matter of minutes) at the cost of the destruction of the virus (it's sterile and doesn't reproduce). So as a summary, for someone calculating weapons. Terrible Long ranged, Best Short Ranged (for an equivilant PP value), Boarding weapons which are basically 100% lethal, assuming the armor and shielding of an enemy ship is down.
  3. Applause for Ross! He likes elementals too much for a game master. :P
  4. Jen attempts to go towards it, making the potential hail of ice shards larger than before (basically the shards are auto-makes, but magic is required to hold them before they fly out). Meanwhile, Jen tries to make another stronger ice shield. Suddenly she falls asleep (can we continue this dungeon tomorrow?)
  5. Jen moves towards it, preparing a massive hail of ice shards (like five times that of normal) to fire at any moment.
  6. I don't think that the fire charging stone and that other one he was refferring to were the same. What is your fire mage exp now? Also, I don't think you need one if you have a volcano.
  7. (Which part of the dungeon, back where she came from or somewhere further) Jen tries to summon a stronger ice shield to overlap the existing one and goes to investigate.
  8. Jen wonders if there are any additional doors in the room. Jen thinks that she is in the room with ghostly spirits, so she attempts to speak with them.
  9. I've entered Hogwarts! Jen looks around the room for anything suspicious while using ice magic to detect any life forms. She also tries to find out if there are any further doorways to enter.
  10. Jen attempts to turn the key and open the door from a distance away using ice magic. Then she starts proceeding carefully through (if she doesn't see anything that can be perceived as even remotely dangerous), her light orb dangling in front.
  11. Oh, I thought I was already at the end because it was a short cave. Jen travels further into the cave.
  12. Jen starts to dig at the ground to see if she can dig her way out. Meanwhile, she attempts to summon a powerful ice creature using the bones of the people who probaly died here long ago. She wonders if it can resist the power of the aura, since they've been here so long.
  13. Interesting. My question would be why they would have a trap in a fortress. Jen examines the mystril for its properties, then tries to apply negative pressure to the pressure pad to try to untrip the trap, opening the door. Jen then tries to crack the rock on the roof all around, making sure not to crack the rock above her head or near her.
  14. Ross, I'm not destroying the door itself. I am loosening the dirt around the door, so that it falls over (unless it stands up on its own). Jen tries again. She also tries to lower the temperature of the room as far as it goes, so that the dirt and the door contract, so that the door is smaller than the gap and it falls over.
  15. (Can you send the Worme to dig me out? :D)
  16. Jen tries to break open the place where the door is connected to the cave with ice magics (basically freezing it then unfreezing it over and over to loosen the rubble to make the door fall over). Meanwhile, she tries to see if she can leech power from the door (if it has magical powers).
  17. Retech replied to Nero's topic in Falador Tavern
    But... cool alien race which messes up people's plans for world domination! That's the perfect random event. It upsets the power balance too, since Japan is a key part of NWO.
  18. Jen wonders what an aura of nothing means, while inspecting the door for its properties.
  19. I'll try to estimate some figures tonight.
  20. Jen moves further into the cave (unless she's already at the end) with her light orb as far in front of her as possible such that she can see everything that is light. If she can't find anything within the cave, then she walks back outside.
  21. Jen attempts to fire a freezing ray of ice into the cave as well as ice shards (ice shards are automatic with ice staff), listening intently to try and find the shape of the things further in the cave. She orders her orb of light to move deeper as well, while she makes sure not to get too close to the darkness. Jen also tries to fire a ray of light at the darkness.
  22. Well it doesn't matter about the strict ally thing. It's more of a "no massive war of the elements" kinda thing.
  23. Grim, you should make a brimstone tower and a volcano. Then we could be two feared mages with opposing elements, yet still allied.
  24. Jen tries to create an ice shield which is much more powerful than a normal one. If she fails, she tries to create a normal ice shield. Jen also tries to create a light orb to see further in the cave.
  25. What are the PP values for each of those?

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