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Jonanananas

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Posts posted by Jonanananas

  1. I'm finally able to read the books written after Robert Jordan's death in the Wheel of Time series. They're so...sloppy. The writing style is like a man writing a YA novel version of the WoT series. It's getting me so frustrated, especially when he takes "liberties" with character traits that weren't expressly noted in Jordan's dictations. It makes me sad to see it, and I can't help but wonder if maybe they shouldn't have finished it - if it gets much worse, then they certainly shouldn't have. But meh. It's an impossible task Sanderson was faced with, so I guess I shouldn't be so critical. Other similar situations (like with Marion Zimmer Bradley and Diana Paxson) struggled with this as well. I just don't remember it being so obvious and separate in quality. @_@

     

    Really? I didn't have issues with that. Yeah, I guess the writing's different and some of the characters changed, but I still loved the books. In fact, book 12 probably has my favourite scene of the whole series.

    Posts like yours always make me wonder if I'm a terribly uncritical reader >.>

     

    Same goes for Crossroads of Twilight, which mostly everyone I talk to finds incredibly long drawn and boring and horrible, while I still enjoyed it - maybe not as much as others, but I didn't really get the idea this book was a low point in the series after reading it.

  2. From what I know, the main goal is to check the ground for traces of water, which would point to life possibly having existed on Mars once, or possibly being able to exist in the future (Though I guess "life" isn't going to go far beyond bacterial stage in these conditions if it exists at all.

  3. I'd actually like them to keep voice acting off the older questlines, like Elf/Penguin (except maybe for battles like in the case of Vanstrom). Having new voices going through your head so late into the questline seems somewhat odd to me.

     

    Hoping for an interesting mechanic on the new hide and seek penguin thing! Will be fun to watch how W60 copes with it :P

     

    That's what I'm hoping for too :)

  4. Recently there was a bug with Salamander trapping - If a trap failed to catch a salamander and collapsed, you wouldn't be able to set up another trap at that tree for a minute. I'm not sure if this is fixed - if it is not, then orange salamanders are definitely quicker. I'm not sure which method is faster if this has been fixed, should be about even at your level I believe.

  5. Idk which one was better. Dark knight lived with the Joker, and Heath Ledger did an amazing performance there. Dark Knight Rising did not have this kind of absolute jewel, but it still was an awesome film all around. It felt more...complete?

  6. But it's not exactly letting anybody do it its a one off item that you only get for 2 full months of membership AND you'd still have to reach jad or w/e in the first place to use it on them.

    It's not like every noob who can't beat fight caves can make it to jad, most who can't beat it can't get very far at all.

     

    Jad is still obviously the hardest part of the fight caves, and if people fail, they usually fail at jad. Also, what about quest bosses? Nomad, Pest Queen, Vanstrom? Allowing to use the darts on them would be the same as replacing them with a goblin.

  7. The Thin Line Between Love and Hate

     

    I think you're (deliberately?) missing the point of SoF and Solomon's. You identify the trouble that Jagex is having with subscribership, and with online ad revenue down everywhere it's increasingly difficult to monetize free players on that method alone. This is a common trend among MMOs: at some point they peak in members, and after that reduced revenue makes it difficult to afford to produce new content, which means losing members, etc. The most effective solution so far is to move from a subscription model to microtransaction based one. When Lord of the Rings online did this, it literally saved the game.

     

    At this point, we're one update away from a completely f2p game. Imagine a consumable item that gave you 1.33x XP for a month, for $10. Enough members would probably buy one (if they didn't also have to pay for membership) to maintain their current revenue, and I'll bet a lot of free players would buy one occasionally (when they have the money, or in a month when they're going to be playing a lot), generating more revenue. Right now, the barrier to membership is that it's not worth buying just one month; at the end of the month you get to keep any extra xp, but all your new items become useless. With this system, occasional purchases become useful, especially if they're flexible. Only play on weekends? Instead of buying the month, spend the $10 on a 10 pack of 2x XP for 1 day. Or, dare I say it, 1 item that gives you 10x xp for 1 day.

     

    Yes, it's conceivable that they could get enough revenue from just the cosmetic items. Team Fortress 2 does just that. TF2 doesn't have the same kind of experience system, though, and I think it's unlikely that Jagex would ignore what would be a popular product. And yes, there will be a lot of complaints. It's likely that they will lose some current members, who feel like their accomplishments are now meaningless. That's true of every update that makes xp easier, though (Runespan, anyone?), and the new active players should more than make up for it. If, in the end, it keeps the game viable for years to come? That seems like a worthwhile trade.

     

    Now, I say this as someone who is f2p, and who would benefit most from this change. But this would probably get me to throw a few bucks their way every so often, and I imagine I'm not alone. Since f2p is the majority of players, that's hard to ignore.

     

    It is undoubtedly true that Jagex can make more money with selling xp boosts and the like. The two basic questions are how much the integrity of the game is important to those in charge and how seriously the danger of too many players leaving is taken. You say LOTRO was saved by these microtransactions (I have no experience with this, will just take your word), yet Maplestory went down the drain. I'm not quite sure where Runescape has to be put on that scale. Until now, players have been pretty lenient with the new features, but the general feeling is quite negative, and you have to keep in mind that the SoF, RaF etc. are not the type of microtransactions for widespread use.

     

    As Alg pointed out, Jagex really aren't good at PR, and if they turn to a full microtransactions model, that may very well turn badly against them.

     

     

    Also, if it is of interest to anyone: In the FaQ thread in the Solomon Forum, Jagex said they would neither remove SoF nor introduce any stat'd items, xp boost or other advantages to the store. Let's see how long that holds...

  8. If there were more restrictive gun laws, he may not have been there at all in the first place to carry out the shootings.

     

    He had a smoke grenade. Those are illegal to own by civilians. Did the law stop him from obtaining and consequently using one? Furthermore, I can buy just about any weapon I want online, and have it shipped to me discretely (e.g., in parts) without being able to be traced at all. How does making guns illegal stop me from doing this? Oh wait, it doesn't. My morals and sanity prevent me (after all, I do not like guns personally).

     

    I would also like to point out that drugs are illegal, yet look how easily obtainable they are... Guns would be no different if they were suddenly banned in the United States.

     

    THANK YOU. Trying to make and enforce effective gun control in the U.S. would cause a huge political shit storm, and ultimately would not be effective because people could still get a hold of guns. You'd want a time machine in order to implement effective gun control laws.

     

    As for what being shot in a bullet proof vest would do to you - that really depends on the person and how much adrenaline they have. A strong, well built person with a large amount of adrenaline running through them should easily be able to shrug off having their bulletproof vest get shot.

     

    Also, I loved reading about the theatre asking people who have guns to leave. If an employee at the theatre of the shooting politely asked the gunman to leave because said employee noticed the gunman had a gun, that employee probably would have been shot.

     

    I'd have no clue how to get hold of a weapon. If a really had to, I would probably try breaking into a gun club's house or something, so would still get hold of a "legal" gun.

     

    On all recent shooting sprees here, the shooters got their guns from parents or close relatives. We've also had two I think where no guns and were involved, and no one died.

     

    Gun control laws are a federal issue in the US, right? That's what would make effective gun laws a lot more difficult. I am still of the opinion gun laws could work for the US too, they just need some time until enough weapons are removed from the cycle. Of course, if you can just get a firearm in the next state...

  9. You have no budget numbers or anything making your argument moot.

     

     

    More hasty and baseless divisiveness on your part. While I didn't present any hard numbers in that post, nothing I said was false or controversial. Not only is financial information on Jagex easy to find; there was a popular user on these forums by the name of "Ren" who use to post such information frequently.

     

    I assumed a few things in my post.

    A) that Jagex has been profitable over the years, this is true and easily verifiable.

     

    B) that under the old model, Jagex use to raise at least 5 million dollars a month from subscriptions. This is not hard to calculate, there were roughly 1 million P2P players, and it cost 5 dollars per month, so you get 5 million dollars per month, at the very least

     

    C) The Gower brothers made hundreds of millions of pounds from RS; once again, a simple matter of facts; any quick google search will reveal that are worth around at least 200 million pounds.

     

    So what part of my post was baseless, or invalidated my argument? If I have been wrong in any of this, I would happy to offer a formal retraction.

     

    I will be waiting for you to back up your false accusation and show me how my argument was "moot". I won't be hold by breath though.

     

    You and everyone else knows that's a business isn't just created to make and sell a product, have a flatline growth or make no moves to expand and broaden its horizons.

     

    I am not sure how this refutes in any way what I already said: that Jagex was making a lot of money under the old model, and especially enough to try their hand at numerous other projects, it's just that all those projects ended up mostly failing. No one, certainly not me, is opposed to Jagex broadening their horizons or branching out in other projects.

     

     

     

     

     

     

    It was clearly obvious he was trying to simplify the explanation of how a business secures financial means to grow without cutting itself financially thin, stagnating and then going under.

     

     

    No, the part of his post which I highlighted and responded to presented a false dichotomy where unless Jagex was given another source of revenue the game would cease to exist, this was false.

     

     

    Business grow like trees where the bigger they get the more money it takes to run them. You can't honestly expect jagex as a business to keep running and grow from its previous revenue.

     

     

    Strawman. I never stated that Jagex should operate on the same revenue forever. I simply asserted that another source of revenue was not immediately critical for them to continue to exist. It is obvious that Jagex should branch out as far as they can.

     

     

    Jagex just didn't roll belly up when investors came knocking... They had to open the door because they had something to offer to their studios.

     

     

    Another thing which no disputed. No one thinks Jagex should turn away investors. In fact, IVP has been a major investor in RS for years, since at least 2005, and the game was fine. The problem is not that they are involved at all. The problem is that they(an entity which doesn't really understand Runescape, nor its community or its various needs, nor can it relate to said community) now has majority ownership(55%). That's the problem.

     

     

    Jagex's profit went down several million in 2010/11. That doesn't sound like a healthy company. They said they are putting money into development and so far, every "development" we've had by Jagex failed. While I agree with you that IVP's majority share isn't good for Jagex, I think you can easily say that Jagex will have trouble running Runescape without some new source of revenue.

  10. I feel like Jagex has needed another source of revenue for a long time. They make all this content, and people stay subscribed. That's pretty much it. If they didn't release another update for a full year (some people might be happy about that, actually), many people would still stay subscribed to enjoy the already-existing content.

     

    I hate it too, but I'd rather have a RuneScape full of rich players wearing fancy costumes than no RuneScape at all.

     

    It's a completely false dichotomy. Firstly, under the old model, Jagex had two sources of revenue(at least); membership and advertising. Secondly, the Gowers, simply on the basis of the old model, managed to take what was essentially a throw-away hobby and turn it into a multi-millionaire enterprise, one of the most popular and longest running MMORPGS of all time. On this model, the Gowers were able to make hundreds of millions of pounds, for themselves alone. And we are to believe that this wasn't enough? I am sorry Jagex aren't billionaires. They were able to run on that model of only subscription and ad revenue for over 10 years, so it was certainly a sustainable model. That was when membership cost 5$, and they raised about 5 million dollars a month.

     

    Since then, they have raised membership prices(I have no problem with this) and started the micro transactions. Jagex hardly needed another major source of revenue, and they certainly would not be out of business, or anywhere near there if they got rid of the recent string of stuff. It's simply a false dichotomy:give Jagex more money or the game goes under. Not true at all.

    You have no budget numbers or anything making your argument moot. You and everyone else knows that's a business isn't just created to make and sell a product, have a flatline growth or make no moves to expand and broaden its horizons.

     

    It was clearly obvious he was trying to simplify the explanation of how a business secures financial means to grow without cutting itself financially thin, stagnating and then going under. Business grow like trees where the bigger they get the more money it takes to run them. You can't honestly expect jagex as a business to keep running and grow from its previous revenue. If you considered the amount of people who felt jagex always rushed updates, made poor updates or oversimplified updates... Think about what investors might be able to do to remedy these plaguing issues we constantly face. Jagex just didn't roll belly up when investors came knocking... They had to open the door because they had something to offer to their studios. I do not believe that jagex let them in purely for the money because the people that work their ENJOY their jobs and the game they play. On the flip side the investors didn't come just to help bring a game to ruin. I am sure they are aware how the community feels about RWT and don't want to crash their investments and lose money.

     

    Excuse the shameless plug, but have a look at the current Tip.it Times article by me. Jagex's profits were down quite a lot last year. Supposedly for development of new games, and until now not one project by Jagex except Runescape was ever really successful.

  11. The same sentiment should apply to everyone. If you're scared of someone just because they have a gun, you're stereotyping, simple as that.

     

    That depends on where you live. If you never see anyone but police officers carry guns, some civilian carrying a gun will *and should* make you suspicious. It's an entirely different case when carrying guns is commonplace ofc.

  12. -snip-

     

    And yeah, complete gun control is the only solution, but I can't see it ever being feasible in north america.

     

    Gun control wouldn't work because there's still illegal ways to get guns.

     

    There are illegal ways to get guns here too. Yet I would claim that gun control works relatively well here. We aren't talking about how to prevent gun crimes of organized criminals but how to prevent access for these kind of people who go on such a shooting spree. And gun control can work there. We've relatively recently had two rampages without guns with no one being killed. Those rampages with guns usually took a heavy toll - and the shooters got the guns from their parents or relatives, not from some illegal source.

     

    And I think gun control is feasible for america as well. The problem is just that it will take too long to work, and most people in the period in between will think it doesn't work at all, which would result in such a law being abolished again.

  13. Also, as just another side note, from the theatre's perspective... it doesn't matter if you do or don't have a concealed weapon's permit. You aren't allowed to bring a firearm into the building. Period. The only people who are allowed to bring a firearm into the building with them are the armed guards who pick up cash deposits, and local authorities/police. Otherwise... if I see you have a handgun tucked into your pants, I will ask you to leave. If you show you have a concealed weapon's permit, I will ask you to leave. If you don't comply, I will call the police.

     

    :thumbup:

     

    Rules like this are asinine. If you confront someone who has a gun for malicious purposes, he's just going to shoot you and continue with what he was doing. But by preventing people who own guns legally for protection from carrying them in, you're removing a deterrent or protective force from the premises. Exactly the same goes for those "no guns within x distance of a school" rules. Someone who wants to shoot up a school is not going to heed the rule, and anyone who might otherwise have a gun who could stop the shooter is going to obey that rule.

     

    You're right that it doesn't help with shootings like this at all. It's only useful for limiting the damage that someone might do if a conflict/argument escalates, not if he planned to do anything with the weapon beforehand.

     

     

    The best way is still not to give guns into private people's hands at all imo, the problem is just that in a country like the USA, where weapons are so prevalent, it's going to take a while until enough firearms are actually secured for this law to work properly.

  14. If you're going to donate money then it shouldn't be with the expectance of "getting something back". If Kiva's entire program is based on the donaters getting their money back then it's actual charity work is probably going to be subpar.

     

    Huh? I think it's a really great idea. First of all, if you can expect to get your money back, people will "donate" more. That's the first big advantage.

     

    What I find even more important though is that it helps poor people out of their vicious circle and enables them to start their own business, through their own work, without being subsidized by others. I think that's a point that a lot of charity programs often neglect.

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