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Shogundapker

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  1. The new staff of light is wonderful for magic. I have obtained one and started testing it - the rune savings, melee blocking special, and +15% damage blow the master wand out of the water. This is a MUST HAVE for any serious mage, and I will be happy to loan you mine for testing if needed. ~Shogun
  2. Hello again, I have been extremely busy lately, and I am deeply sorry for not being able to send you my accuracy calculations. My partner also got swamped with real life responsibilities, so testing grew to a virtual standstill. Is there a means of sending you a "private" message, or should I just post what I have discovered thus far here? I wish I had more to present, but school has prevented both of us from collaborating effectively. Furthermore, timezones are awkward for us, and things slowly fell apart. However, there is a lot to be learned from the little we do have, and I would greatly appreciate your help. ~Shogun
  3. If you're after range experience, and range experience alone, chinning is recommended. Wallasalkis typically offer 110k exp/hour vs almost triple that from chinchompas. Their advantages lie in charms and drops - I highly suggest you range alongside your cannon (armadyl armor works great for prayer and range attack bonus, unholy book/fury provide a great balance as well). Bring along your best BoB, and pick up all skeletal pieces and some grimy herbs. If you are after summoning exp, then I'd advocate the use of wallasalkis. If not, don't bother. You don't get hp exp, and the drops aren't good enough to compensate for the huge loss in exp. On a side note, and completely unrelated, a friend and I have been working on deriving the accuracy formula - that is, given W attack level with X bonus vs. Y defense level with Z defense bonus, what is the probability of hitting? We've come a long way after countless hours invested in testing, but anyone with a strong mathematical aptitude would prove to be extremely beneficial. Would you mind if I either contacted you in-game or posted our current progress here, and had you verify and perhaps modify our current work? By no means are we complete - there is still lots of testing to be done, but the mathematical strength you've demonstrated will certainly come in handy. ~Shogun
  4. is currently doing some calculus.

  5. Hello again, My flow of question never ceases to end, so please bear with me. However, is the new prayer book a better alternative to the standard one for chinning? I have not gained access to the curses yet, but I have heard that the drain rate of deflect melee is similar to that of protect from melee. I am still not sure if you receive exp for the damage deflected. If you do, it could add some potential exp/hour. The only downside is the lack of a +15% prayer (leech range drains faster than hawk eye and offers the same boost). However, prayers like "Berserker" which extend the length of your range potions (by 15%) could potentially over-ride the single fault. Furthermore, if hp is a concern, soul split might be used to gain back hp at a rapid rate (although I'm not entirely sure how effective it would be due to the fact that it's another overhead prayer). From what it looks like, staying on normal prayer is the better alternative. Hearing your thoughts, however, could prove to be beneficial. Regards, Shogun,
  6. You define the ranging constant as 1.2997, but dismiss its derivation as unimportant. However, if you have the time/capability, would you share your method of obtaining that? And I now see what you mean by weighted efficiency - thank you. I've always assumed that constants can drop out but in lieu of your work I will tread with caution on my future calculations. Sincerely, Shogun
  7. Wonderful guide. Eloquently written, not too wordy, yet it provides enough information to give a thorough understanding. However, what struck me most was your analysis of grey chinchompas. Assuming we obtain 340k range exp (as per the title) per hour with red chinchompas, grey chinchompas would thus give us around 261,800 exp/hour. Grey chinchompas cost 33% less than red chinchompas. You said exp rates were 260 exp/red chinchompa vs. 205 exp/grey chinchompa. Going from the 340k range exp/hour, that would mean one throws about 1307 chinchompas per hour - rounding down to 1300 for the sake of convenience. Prayer potion costs are constant per hour, so we can ignore those (correct me if I'm wrong). Therefore, one loses 980,200 gp/hour with red chinchompas, and 647,400 gp/hour with grey chinchompas (gaining 340,000 and 261,800 exp/hour respectively). Going through a simple efficiency calculation we actually get a value of 466,757 at current prices (754gp per red chinchompa, and 498 gp per grey chinchompa). Therefore, you'd have to value your time over ~467k in order to mathematically justify using red chinchompas over grey chinchompas. However, therein lies the problem. I haven't bothered calculating (namely because I do not know exp rates of other methods) but the time value for using grey chinchompas over normal training methods is fairly close to that number. What does this mean? Well, unfortunately, it means that grey chinchompas are only efficient to use for a *very* small number of people. I estimate that the time value cutoff will be around 400-450k for using grey chinchompas over say yaks with knives. The amount of people that value their time between say 425k and 467k is extremely small. Therefore, sadly, grey chinchompas are almost never worth using. Please feel free to check my math, the efficiency equation I used was... V = [(P1)*(X2) - (P2)*(X1)] / (X2 - X1) P1 = Profit of Method 1 (can be negative) P2 = Profit of Method 2 X1 = Exp of Method 1 X2 = Exp of Method 2 You can trust the equation's accuracy, it hasn't failed me thus far. I also have a guide up on the runescape forums for a further discussion of efficiency (Quick find code: 17-18-133-59611058) if you are interested. I'm new to these forums (as you can tell by my relatively few posts) but this was certainly a great read. Is your clan chat open when you play Runescape? It'd be interesting to discuss such matters further. Regards, Shogun
  8. Thank you very much Joe. I tried maging for the first time today; it went relatively well. However, I got repeatedly "crashed" by other mages who pulled prime into my vicinity. Naturally I put on protect from mage and battled with them for the kill, but the severe increase in super restore usage has an adverse effect on the amount of time I can stay at the kings. What do I do in the case of a crasher, who repeatedly pulls prime spawns onto me? Generally crashers use veracs which makes them protect from magic regardless, allowing them to a) hit slightly more often and B) last longer than my guthans. I ended up x-logging, getting crashed again, and then finally finding an empty world in which I could spend the duration of my kill. Also, if prime *does* come on me during a lure, how do I get him off? My temporary solution is to bring a rune crossbow and a karil top along, and just range him to death in the usual prime spot. However, once again, this drains my super restores and shortens my trip. Thanks in advance, Shogun (Got a dragon hatchet so I'm still happy :P)
  9. Hey Daggonath Experts... I've got a quick question concerning Maging Rex (with a bunyip)... Why do you take so many super restore potions, and only 4 brews? Am I supposed to pray magic while I'm there in Guthans? I thought I could tank the duration of the kill then heal up in between kills, eliminating the need for prayer. Also, I was thinking about taking a karil top there to wear while I kill rex. It'd stop magic damage and increase my magic attack - afterwards, I would swap to guthan plate + spear and heal up. Furthermore, I would take my enhanced excalibur with me to heal me up when needed. Performing all of the above, can I take 3 Brews : 1 Super Restore and tank sufficiently? Thanks, Shogun
  10. No, it's not faster. Here's why: Many people use the Canifis method, but that requires completion of desert treasure which many players are incapable of doing because of their combat levels or other reasons. This method is friendly for those who aren't higher combat. (which you agreed to) Also, I find that method to be a lot longer then the method here. The run from the Edgeville bank to the fairy ring is just TWO clicks, while the run from Canifis pub to the bank to the 3 logs southwest of the gate is about 8 or 9 clicks. I also think that method requires you to either walk or stop and rest at some points, while this method you can run the entire time. Furthermore, there is an obelisk on the way to the fairy ring so if you don't have a Managerie with an obelisk at your house, you can just recharge your summoning points there on the way to the fairy ring. Yes, it maybe a few extra clicks, but its still less time then running form the bank to the fairy ring, clicking onto the ring to go to zanaris, clicking on the ring again to enter code, enter code and wait for the dials to stop moving and then go to canfis. The method I will be using is faster, you can't argue that its not, however, it is higher leveled, so this is the best way if are lower leveled. Don't say my method isn't faster, it is. I'll test if after I get 66 summoning (in like 2 days) to make up lost cash + make more cash <img src='http://forum.tip.it/public/style_emoticons/<#EMO_DIR#>/icon_upup.gif' class='bbc_emoticon' alt=':<img src='http://forum.tip.it/ipbnew/public/style_emoticons/<#EMO_DIR#>/happy.gif' class='bbc_emoticon' alt='^_^' />:' /> and still, thanks for the guide. If this really is 500k+ an hour, I'll be making more money than those prayer potion scammers making em 38k each :twisted: Sorry, I'm new to these forums, but I just timed both methods. I have a Canafis portal in my house and I have access to slayer rings + fairy rings. My Method was: 1) House Tab (Recharge Prayer) 2) House Glory to Bank at Edgeville 3) Slayer Ring to Relleka Caves 4) Ring to Zanaris, then to BKR 5) Run South, Collect, Fill Bird 6) Repeat 1-5 ---------------------------------------------------- Your Method: 1) House Tab (Recharge Prayer) 2) Canafis Portal (Bank) 3) Run Through Gate or Through Shortcut 4) Collect Fungi, Fill Bird 5) Repeat Going through both methods various times, the first one IS faster by about 10-15 seconds. You run far too much with the Canafis portal method, eating up valuable time. Furthermore, even using the shortcut, you take longer to bank as Edgeville bank is closer to the teleport than Canafis. His method is faster. Also, don't bother going for 68 summoning. You can't fill a tortoise without 80+ prayer, 70 only gets me a full terrorbird.
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