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Earth

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Everything posted by Earth

  1. Earth replied to Earth's topic in Falador Tavern
    you didnt lsoe your elves, they would ahve been killed had the elves obeyd you. im jsut trying to show you that this game has an integral structure based on the real game.. and the minions do everything except cast killing spells.
  2. Earth replied to Earth's topic in Falador Tavern
    ROLLING! (19) Mather: suprisingly, the gnomes actually beleive you (i was gonna make em eat your hand off, but you got a 19... so...) they are dropped on the bea, and promtly begin eating him. (10 actions till he dies) (18) Retech: your elves explicitly disobey you, and summon more minions under their command... actually a smart move, as hey are engaed in a practising army of the elves, and it soon turns into a battle of atrition that was only won due to your minions. (13) Grim: you find no settlements, but your assasins find a great bit of news, you now have the locations of all the remaining hives, and the admamantium smelter (better equips than iron one.) the temple will take 2 actions, and the school, one action. the gnomes fail to mine anything, and the cows fail to breed (13 was used up.)
  3. Earth replied to Earth's topic in Falador Tavern
    okay, if thats your action.,.. gotta wait for grim tho.
  4. Earth replied to Earth's topic in Falador Tavern
    (11) Grim: the training program will take a while to get in full swing, as there are only 2 teachers. the temple will only give you a bonus if you worship a god, and if its complete. the archmagi will finish the school in about 3 actions. temple will be finsished in 4. the assasins and shamans still dont have much info, your going to need more to find anything. (16) Retech: (if you wanna cchange your action with the info ive given you, here itll be, next roll.) (15) Mather: suprisingly, thesmall rocks that the gnomes can carry actually hurt the beast a little bit.. but not much. you find about 6000 gold, and the town is renamed.
  5. Earth replied to Earth's topic in Falador Tavern
    ... your the only one who has died.. and you only lost the minions in the feild (the minions that are under your elves control are fine, a little paniky, but alive.)
  6. Earth replied to Earth's topic in Falador Tavern
    did you want me send you a turn back.. (retech, you only lose minions easily because of the fact that you died. every other time, they last pretty long. specially inh a battle of atrition)
  7. Earth replied to Earth's topic in Falador Tavern
    retech, because you got double ones, i can restart time, and send you one action back.
  8. Earth replied to Seraphi's topic in Falador Tavern
    may we try theest castle, now... wait you probs have to much stuff going on ATM so you havnt done it... sorry.
  9. Earth replied to Earth's topic in Falador Tavern
    (1) Retech: (the dice hate for right now...) while your overlord goes to her room, she slips and impales herself on a peice ofrock. you didnt have any minions out, so you didnt lose any. in the act of blowing up a random house, a powerfull uber archmagi comes and kills your entire army, including the deity ent. (10) Grim: you get 300 more cows. you dont find much on the way of information. the temple will take 5 actions to build, and the coven needs more than two members.
  10. Earth replied to Earth's topic in Falador Tavern
    retech, i couldnt think of anything better for a roll of 1... and anyways, your overlord always does something, even when your action doesnt include him/her.
  11. Earth replied to Earth's topic in Falador Tavern
    ... meh i guess ill roll.. (1) Retech: your army looses its way completley, and gets seperated... theres also the fact that you accidentally killed yourself when using a breadknife (couldnt think of a better 1 death...) you have lost all your minions in the field, and everybody panicks at your dead body. will you respawn where you died, or at your lair? (20) Grim: you find a settlement of archmagi, and many other super adventurers (assasins, uber druids, the lot. about 10 of your choosing actually. you also get 5 free archmagi.) they immediatley join you. you find a never ending mine of pure adamantium within the old mine. the cows kill eachother in a bloodlust. 200 cows left (20 was used up.)
  12. Earth replied to Earth's topic in Falador Tavern
    retech, the messengers found each other, also, the town s done... you never found eachothers lair.
  13. Earth replied to Earth's topic in Falador Tavern
    (10)Grim: the horsetroops get completley lsot, and one entire troop, minus the general, is eaten by a demon bear. you find no settlementsthe cannons are made, but you only have found 2 adamantium bars. (you got a ten, deal with it) (16) Mather: you manage to find a huge amount of gold, and as soon as you bust open the door, the troops immediatlet surrender. your scouting group uis eaten by the same demon bear that grim found, except for the eagle, itt and its rider wings back to you to tell you the news.(the gold and troops used up your 16. and i thought that this would be kinda funny) (13) Retech: you make a shoddy blimp, you have the basci idea, but it will take a lot more effort and time to use this correctly.
  14. Earth replied to Earth's topic in Falador Tavern
    grim, your bar count depends upon my roll, get a one, and you may lose the mine. the rest, will peobs be okay. gotta wait for the others first.
  15. Earth replied to Earth's topic in Falador Tavern
    (13) Mather: okay, magic... well, please keep your own records, and make a post with them, so i can find em again. just makes it easier for me. now, the eagles are fed, the rabbits give uyou another 100. the doors will break next action, and the enemies have somehow set one of themselves on fire, lowering enemy morale (13) Retech: dragons ahve hached, and about... 6 more actions till full growth. the riders have taken the initiative to tame the young dragons, now bringing them under your control for good. the horsemen get even more lost. the horsemen left no map, so the army jsut sits there. (i had to use your roll for those dragons, youll thank me later) (16) Grim: you find 4 small settlements who join you. you also find a never ending mine of shoddy adamantium (just so i can stop working out what you find in mining. gets annoying after a while. say you have an income of... 30 shoddy adamntium bars per action) you get 200 new cows.
  16. Earth replied to Earth's topic in Falador Tavern
    sorry, i was listneing and watching some speed painting, gimme a sec, and ill roll.
  17. Earth replied to Seraphi's topic in Falador Tavern
    acourse, just asking. maybe i should try my hand at making one of those things...
  18. Earth replied to Seraphi's topic in Falador Tavern
    ross, what about the test castle?...
  19. Earth replied to Seraphi's topic in Falador Tavern
    ohh... sorry archi. i just wanted in simpler. for me.. simpler is better. ross,howd your test castle go?
  20. Earth replied to Seraphi's topic in Falador Tavern
    meh, i wish i could figure out where the paint tool is..
  21. Earth replied to Seraphi's topic in Falador Tavern
    mah head hurts... looks like an uber migrane comming on.. i can deal tho.
  22. Earth replied to Seraphi's topic in Falador Tavern
    better... yes... because you can actually read it without getting a headache...
  23. Earth replied to Seraphi's topic in Falador Tavern
    check on the front page, and look at roccos sheet.. thats the way ur suposed to do it, according to ross.
  24. Earth replied to Seraphi's topic in Falador Tavern
    archiii... thats not really what ur suposed to do...
  25. Earth replied to Seraphi's topic in Falador Tavern
    takin longer than you expected, bud? meh, i might as well work on a map meself.. if i can.

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