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Nifflin

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Posts posted by Nifflin

  1. As Nifflin said, it's magic-based range, so any melee armor is a very bad idea. Dhide is the way to go. That being said, Void is more or less the same magic defense as Black Dragonhide, and gives a better melee bonuses than bandos anyway (especially if you go deflector+barrows gloves), so it's better to use Void melee than Bandos anyway.

     

    You would never go deflector and gloves at WFS because you should use either SS, ZS or CM to kill them and they are all two handed weapons.

  2. It's Mage based range. It's accuracy is based on mage defense but the hit itself is ranged. Shades in dunge have the same mechanic. Dunge skeletal mages use range based Mage. There are a few other examples Out there.

     

    I personally wear elite void top, bottom and slayer helm for the Mage defense and prayer bonus.

  3. any idea how level mod works?

     

    i've done dungeons where I've got 7%, and others have got 10% or 8%.

     

    it isnt the save for everyone o.o

    that's a very intriguing observation, perhaps it's a function of how many monsters you in particular killed.

    or maybe it's a function of the monsters you were around.

     

    we could have a leech follow the GD's and not kill anything and double check.

     

    then we could have a leech run to a far corner of the map far away from GD's and check again.

     

    I'd really like to know what comes of this test; level mod doesn't affect base experience, though, does it?

     

    according to KB

     

    Points Mod - your skill and combat level, modified by how many creatures you left alive on a raid

     

     

    I wouldn't trust the kb. Definitely something worth testing.

     

    I volunteer to leech.

  4. I would do LRC. They aren't good charms, cash, effigies or even slayer exp but they are really worth doing for one reason. They are the best melee exp of any task.

     

    Also, selling your bcp/tassy and using veracs + prossy + fury + claws + peity would be much faster and generally better.

  5. Vilandra did noticed it on one of her accounts and discovered that cannon accuracy is effected by both your range level and the highest attack bonus of your weapon. This means that your cannon will hit more often if you have 99 range and are wielding a maul then then with 80 range and a rapier. However it won't increase the max hit of the cannon so the boost isn't huge.

     

    As for the exact formula, I'm not sure what it is.

  6. For tasks where it would be a waste to use a chaotic Rapier, such as Daggonths or Abberant Spectres.

    It's never a waste of you can make a reasonable amount of money and/or you have a lot of dg tokens anyway.

     

    On tasks such as Daggonths, the benefit of using the rapier is small, and besides, lets not forget that tokens have a value for experience. Theoretically, you could boost your experience gains by 10%, assuming you'd already gotten all the rewards and ring upgrades you wanted.

     

    Don't forget that rapier improves cannon accuracy as well.

  7. The best wave/surge spall you can, with chaotic staff, full slayer helm, arcane stream, leech magic, boosting potions or a wolper familiar. Ahrims is good, the degrading cost is nothing compared to the money spent on runes. SoL is a good replacement for CS but FSH and ASN are really nessesary. Also boosting potions and prayer are very important, they improve your dps by a lot.

     

    Gaunts are bad. Slayer dart is bad.

  8. Get a rapier. Maul should be next. After that your dunge level should be high enough that you should get at least t9 in berzerker ring and a secondary ring.

     

    Also, rapier works well at TDS. In my experience is is about equal to maul. The difference is that maul is easier to switch with. I only prefer maul because I use void so then I only swap two items. Of course, none of this is an issue if you use a program to help you switch and then rapier should be taken.

     

    Maul works very well at bandos and is an awesome weapon for tanking because it makes ss flashing really easy. I use less brews with a maul and ss flashing then with a rapier and a shield. It also has higher DPS then CLS. The best bados combo is maul for Graar and rapier on minions. Since you say that you Bandos a lot I would look at getting either a maul or rapier.

     

    As for nexing I don't have personal experience but I hear you pretty much need ranger boots and EEK is considered wellfare. In fact, spectral would probably be better then EEK. You can also sell spectral back when you feel like upgrading whereas you are stuck with EEK. That being said, spectral is also wellfare. Link comparing spectral with EEK

  9. Nex it baby. No but seriously your going to need to level your account, or just start picking fungus in mort myre swamp. Unfortunately there is no set way to make tons of money most people that have a lot end up staking dicing or getting really lucky with drops (divine sigil for example). Also even with reduced herb prices look into herb farming like ranarr and toadflax this can pay off after a full day of farming with like close to 1m.

     

    False. Luck has very little to do with it. 85-99 farming for example should net around 300m. It's all a willingness to take advantage of available moneymaking methods. If someone does dalies and farms a lot of herbs they shouldn't have money problems.

  10. I'd do tormented demons, but I fail miserably there. I've died 5 or 6 times because I suck at luring and prayer/gear changing.

     

    Slayer isn't a good moneymaker anymore. I'm lucky to break even using my rapier.

     

    Then you have been powerslaying too much. :P

    It still profits a fair amount.

     

    Unless you bank all ashes/dbones or you get lucky with ROW/slayer drops or bother doing clues and get lucky you don't currently break even with slayer. I don't use a cannon/piety/extremes and I am barely making enough to repair my rapier, let alone prayer pot costs for beasts/dragons/black demons.

     

    So if all you are after is money id advise against slaying, unless you have a yak to bank ashes/dbones (the only consistent cash from slayer)

     

    Try farming between some sort of boss hunting (whatever you feel comfortable with)

     

    You must be doing it wrong. I slay with ext/turm/cannon and profit slightly.

  11. Corp: generally you only go here if you have a lot of lootshare potential. I can't turn a profit with overloads and brews, so even though I have them I choose to use extremes and rocktails. A few drops pays for my trip, plus you have a chance at a 125m split or a 750m drop if you go lootshare. The pro gear is cheap and teams are easy to find. There's not much of a risk of getting crashed. I find corping to be fun (: there's no kill count and you can teleport directly into it's lair. There is a fairly high chance of a KO but there's really no way to lose any of your stuff- save your karils and games necklace on death and just teleport in and run back.

     

    The trick with corp is that you lose in the short term but profit in the long term. It's better to use brews and overloads because banking less means you have more chance to be around for a drop. I agree that corp is great fun though, just keep your hp high and it should all be good. I like to stay around 600 so I can SS back up when he's not targeting me.

     

    I have to boost for overloads so my supply of them is low. The thing is I don't know if I went through all of them if I would end up profiting. Therefore I'm cautious with corp (: I agree that over a long period of time you will profit and make it big- the question is can you make it big before you run out of resources.

     

    Which is pro mhing clans want over 91 herblore, they don't want people being conservative with their overloads.

  12. Corp: generally you only go here if you have a lot of lootshare potential. I can't turn a profit with overloads and brews, so even though I have them I choose to use extremes and rocktails. A few drops pays for my trip, plus you have a chance at a 125m split or a 750m drop if you go lootshare. The pro gear is cheap and teams are easy to find. There's not much of a risk of getting crashed. I find corping to be fun (: there's no kill count and you can teleport directly into it's lair. There is a fairly high chance of a KO but there's really no way to lose any of your stuff- save your karils and games necklace on death and just teleport in and run back.

     

    The trick with corp is that you lose in the short term but profit in the long term. It's better to use brews and overloads because banking less means you have more chance to be around for a drop. I agree that corp is great fun though, just keep your hp high and it should all be good. I like to stay around 600 so I can SS back up when he's not targeting me.

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