Rawrsicles
Members-
Posts
86 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Rawrsicles
-
Anddd the monthly record now officially belongs to Simon
-
That's irrelevant, if he bought supplies before he should sell them for 50-100% profit before/during the weekend. Using them would mean he is paying that 50%-100% extra per potion. Yes, but that would be merchanting :shame: Lol well S U O M I has hinted a couple times he plans to make money with the upcoming bxp, and also he has said if he doesn't have enough money by the time he does buyables he will even merchant for the cash. Not the exact quote but I paraphrased from what I remember/took away from the posts.
-
Bonus Exp Weekend* Summoning will most likely be 1.1x multiplier the whole weekend again anyway. Would Suomprefer to work on something like Herblore and/or other buyables like last time? Depending on if he wants to wait till he has all charms for 200m before using them. Although hopefully he can post here himself and let us know :D Probably does the first 10 hrs Herblroe and then moves on Summoning for the rest of weekend. I was thinking the same thing at first but now that I think more about it, it might be better to do herblore the whole weekend. Since he plans on doing crawlers for 200m rc, that might or might not (not sure of the charm rates myself) give him more than enough charms for summoning. So let's just say if it's more than enough for 200m rc, now would the 1.1 multiplier after the 10 hours save more money on using the charms for summoning (by saving ingredients) or by the 'free' herblore xp. Lol this might be interesting for a lot of the top 15 actually, since some of them do 200m slayer by power slaying so they might have a 1:1 ratio and not need the multiplier for summoning either? It's stupid to do herblore anymore than the first 5 hours on bonus xp weekend since money is a problem for him. He'd be spending 50%-100% more per potion but only getting like 40% xp bonus after 5 hours. I'm personally doing Some herblore at the beginning then doing cooking and summoning for the rest of it. I know grapes don't go up much on bonus xp weekend. Lol I just got Foot'd, but yeah your right didn't think in terms of selling for more profit to do buyables later on. But with the same logic I assume it wouldn't be smart to do summoning either, or any other buyable for that matter (after the point where it costs more to do the skill with the inflated prices than the extra xp you get).
-
Bonus Exp Weekend* Summoning will most likely be 1.1x multiplier the whole weekend again anyway. Would Suomprefer to work on something like Herblore and/or other buyables like last time? Depending on if he wants to wait till he has all charms for 200m before using them. Although hopefully he can post here himself and let us know :D Probably does the first 10 hrs Herblroe and then moves on Summoning for the rest of weekend. I was thinking the same thing at first but now that I think more about it, it might be better to do herblore the whole weekend. Since he plans on doing crawlers for 200m rc, that might or might not (not sure of the charm rates myself) give him more than enough charms for summoning. So let's just say if it's more than enough for 200m rc, now would the 1.1 multiplier after the 10 hours save more money on using the charms for summoning (by saving ingredients) or by the 'free' herblore xp. Lol this might be interesting for a lot of the top 15 actually, since some of them do 200m slayer by power slaying so they might have a 1:1 ratio and not need the multiplier for summoning either?
-
Lol you sir get an A in my books. But from 200m skills perspective, this shall now be really interesting because the 'poor' players finally have money and let's see what use they'l put it too. I'm focusing a bit more towards Tezz, since I think S U O M I already has a game plan, and foot I would say not a contender yet imo (InB4 someone argues with my opinion).
-
And there goes elias with dumping his effigies lol
-
I don't know about a rivalry but I do know there not on good terms especially when chilly "cabagged" on Tezz by taking the slayer rank lol
-
Lol when you consider "the big" updates to make skills faster, those big advantages just don't seem so big anymore.
-
I don't see why this has to be said so many times, but Thai and many other people have repeated this before that the methods used for calculations to 200m are not the most probable methods used by people who are going for this goal. They are a comparison figure, and the only way we can truly have a "time" comparison is to use the most efficient methods. That's all they simply mean, there is no reason to turn a head to the math as I feel most of the people who say that are the same people who find math useless. As for the top players you are referring to not using the fastest/most efficient methods for most of those there are other top players who are. So we can't just simply use the less efficient method for comparison as than the person who is using the faster method would appear on paper as of "travelling through time" (yes funny concept, but if you took basic highschool sciences you will know what I mean). No one is trying to be accurate as to who will get to 200m all skills first, as there are far too many factors affecting that to be calculated. So please everyone take these numbers with a "grain of salt." You think by now people would understand the purpose behind them lol
-
I don't understand why this discussion is still going on. BA with horn is simply better as shown by the math, and I'd like to add possible. The only counter argument I keep seeing is that human factors would limit/hinder the process so much that it would be better to train agility alone. What I have to say to that is, since when did we allow the human factor to play that big of a role in calculations for the most efficient methods? If we are going to consider the human factor for agility, just because we have someone who could be argued as an expert, than we would have to consider it for many other methods which I would say that other argued experts would consider preposterous.
-
Just because cave crawlers and agility don't have the common incentive for people not to do the method doesn't mean they can't be used for an accurate comparison. The only thing I see is that no one has done or has any proof, well this discussion I think originally started when Jebrim didn't agree that agility with BA horn is faster. Well I think it has been proven to be faster, if it's possible to do BA waves in approximately 4 hours than that should speak for itself. As for the "setting up and walking there than training agility" (not quoted exactly). The setting up is taking out your BA gear which takes a minute max lol, than games necklace to BA where you have your clan waiting because you have set this up before hand (I know this seems to ideal but I'm just trying to put into perspective how little time it takes). Also about training agility afterwards, the point was it could be trained at any time and when your horn is empty and/or there is a good BA team available then to repeat and rinse lol. I'm sure someone will do it one day, until than let the math speak for itself. Just because some people can't do it, doesn't mean it's not possible. Also we were not talking about practical methods, more along the line of ideal hence efficiency discussions.
-
The bolded part is really where you are going wrong. When your horn is empty and you don't have a team, it doesn't disallow you to do anything OTHER than agility, and agility is only one of the 25 skills in runescape. As said, with one full fill per week, you could do agility in 3 years, and managing to get 5 people together for 4 hours a week is VERY easy, particularly for the best players of the game. As also said, agility is a very unpopular skill, and none of the active top 15 has actively trained agility yet, but when they will, it's highly likely they will use horn(or effigies, as i will). Also, BA is much simpler than many would think. You basically only need 2 decent people and the other 3 can afk, still managing full fill in 4,5 hours. I agree with xpx, just because someone or you has not done it doesn't mean no one can/will. I will also say that I only agree with this because like xpx said this is very manageable if someone isn't going for 200m agility straight but rather in short burts or training it on the side, almost like farming. This might not be reasonable for the normal rs population but for a player going for 200m in all skills this is a very good way to go about it. It could be compared to crave crawlers in a sense, such that it has not been done over long periods but it's still the dominant efficient way to 200m in all skills and is possible.
-
Oh okay, I was just referring to his second method back on page 145. I realize it might be outdated now. Those calculations were done with the best numbers I had at that date, but they were still wrong. Not that my most recent is flawless either. I am only working with 345 unblocked tasks logged. *warning stats lesson* In order to have have the proportions accurate to .02 error at 95% confidence I would need at least 2400 unblocked tasks logged. Currently there a 0.55 error margin in my model. The only way to reduce that is to get more unblocked tasks logged. So I hesitate when I post those optimal task lists because, while they are the task list that will maximize (skilling hours saved - hours slaying), they have such a large margin of error that could still change. I have made my model much more user friendly and made the appearance more appealing. There are still a few things I want to change. I want to add an option to use your effigies on whatever skill you want, and I want to make it so you can put in your own kills per hour for each NPC. This will make it as dynamic as possible so that when I get bored with this project. It can be a stand alone for anyone to just add new information to and it will work perfectly well. I have also added a way to add new unblocked tasks too the collective log. That way people can eventually collect the 2400+ unblocked tasks to give accurate probabilities of assignment. That's interesting but I wonder if any moderating will be done for the new additions to the collective log. As i'm sure if this is left public trolls will input incorrect data, like when the time left google doc was left open for public editing.
-
Top 15>Dragonw/e Yes, that's including the inactive ones Xp talks, idc what he has or is doing right now, until he has more xp than them it's pointless.
-
There, fixed that for you Lmao +1 I'm all for tracking potentials to 200m's but lets wait until he does something before we bet on him as the lead dog, in this dog race.
-
Doing math before the release is good for speculation. I have no idea what you mean by "outfit" because I haven't done the quest, unless by outfit you mean gold smithing gauntlets. m does need to be more than 134k to be better that's why m>134 The new update will give you mining gear which gives a 2.5% boost. So the OP is saying is that the basic math is the time to get the outfit and if this out weights the time you spend getting it. I'm going to speculate and say the time getting the outfit would be worth it since while you try to achieve the outfit you will be gaining mining experience from the activity as well, and since smithing is a relatively fast skill along with magic can be trained with countless others I'd say the experience lost not superheating in the activity would be easily compensated. Again just a speculation.
-
Yup, I just see the skill getting faster like all others and that's without possible updates to speed the skill up.
-
thats what my friend said bout 200m cooking.....just cooking when wanting to afk and taking as long as it takes instead of grinding it. But more people have motivation for dg and spending hrs on it compared to the people causally getting cooking to 200m Yeah plus I don't really see dungeoneering xp slowing down in the future, I know a lot of people believe that the "best" dungeoneerers have already got it or are soon going to get it. But I truely believe that this skill will get faster due to people learning from the previous generations and so on, plus after a certain dungeoneer level people get a rhythm for when to do floors, and with who for the best xp. Don't see many high leveled dungeoneering levels at world 117.
-
Just a side note theres 131 people with maxed dungeoneering and 264 with maxed cooking. Lol pretty impressive even with people speculating the decrease in dungeoneering xp, I still predict in the coming years for dungeoneering to have a greater amount of 200m xp's than cooking.
-
Purple sweets are up to 11.6k now. Anybody value their time at 35m gp/h? Certainly not me. Also, I have never chopped arctic pines with a dragon hatchet. All of my time there was with an adze. I was getting around 130k woodcutting xp/h. The xp/h rates are certainly debatable, that is why we need people like you, Foot, Ari, Zarfot... etc. to find the fastest possible training methods. As for sweets, sure no one will probably ever use it, and if you take in to account the time to make money they probably aren't worth it, but since we assume money making at 0 time there is no reason why someone with more than enough money for 200m all skills couldn't do it. So we include it because it is the maximum possible rate. I would be nice if someone would go out and do like 3 minute test videos of barb fishing with cut/eat+sweets and splitting pines. to check. Only arit/zarfot are efficient foot isn't really that efficient he wastes alot of time imo When I'm less efficient than the guy who actually runecrafted for 70m xp, bank stands while making a video, and who afked rocktail for 99 cooking I know I'm doing something wrong. Most of the 70m xp came before the efiggy update from as far as I know. Also what's wrong with "bank stands" while making a video lol? Lol I loved zarfot he was my favorite rs player, but you don't have to make videos like him to be efficient, nor do you have to hype the propaganda that everything you do on rs is at max efficiency. Also I suggest whatever problems you two have to leave it out of the thread, it only leads toward negative discussions.
-
I personally hope he's going for 200m. Well I scratched that out when he said he doesn't plan on getting a 200m skill in a while, so the only 200m I see from him would be farming
-
Allar seems to have started prayer, wonder if he's going for 50m or 104m, I personally hope 104m lol
-
I used to dungoeneer with zezima and the old nite back before they removed the wilderness and free trade in 07. That doesnt mean im telling the truth though. Yeah well your obviously a compulsive liar if you can't trust anything you hear Lol or he's smart and just doesn't believe everything he hears? Well on another note, I wonder if the competition will increase a lot in may. I myself have only 1 more exam to go, and I assume a good majority of the top players are old enough to be in uni/college if they choose to do so.
-
I just see no reason to get a level 3 skiller, if he/she is not a maxed skiller especially in p2p. I understand it slows the floor down, but admittedly a lot of peope who dungeoneer aren't in for saving every minute so from the people I know, a handful of them prefer level 3 skillers. This is because they don't want to be constantly farming, fishing, cooking along with combat. Now this might not apply on this forum, but thought I'd throw it out there because it seems like some people forget that there are players who prefer them lol.
-
I agree with Jebrim and Gemos, theres no reason why a player would have to fletch or gain magic xp since we are using a hypothetical "max." rates, or shortest amount of time. Plus that analogy for firemaking xp from woodcutting xp was horrible, no offence. Edit: meant to say "max"
