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hfbrads

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Everything posted by hfbrads

  1. Thank you. If that's correct (which raises the question, how was this deduced and proven?) then I have to admit it's slightly different from what I envisioned it. However as you noted yourself, without knowing the defence values of monsters it's of limited use but it helps
  2. Quyneax, thanks for the link. That does me give me a very good idea of damage per second. Do you have an idea how Grimy derived the information? XPX, if you as you say we do know the formula please present it.
  3. ? That's exactly what a formula is. A string of constants and variables ( Attack bonus, Attack skill, Defense bonus, Defense skill) that produce an output.
  4. Could you direct me to Grimy's theory? Please and thanks.
  5. Of all the issues I have with RuneScape, the biggest one is the lack of transparency when it comes to game mechanics. I am referring to the hit formula: i.e. How exactly does your Attack skill, Attack bonus and your opponent's Defense skill and Defense bonus affect hit rate? This is important when making decisions as to which weapon to use. When training against mid level monsters, is increasing your Slash bonus from 50 to 100 worth the reduction of Strength bonus from 70 to 60? Is an Amulet of Strength more effective than an Amulet of Power? Without knowing how these factors affect hit rate we are left to blindly guess. It's possible to get an idea of which is better empirically but due to the game's high variability when it comes to damage it would require vast amounts of data to draw any conclusion. Other factors such as latency and current spawn rate of monster ( due to server population) render empirical tests to determine damage per second highly unreliable. Some algorithms need to remain secret to protect a system against exploits. However, this clearly isn't one of those. Please Jagex, reveal the hit formula.

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