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Drichards2013

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About Drichards2013

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    Rat Meat

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    P2P
  1. RSGuides Introduction Hello, everyone. My name is Dylan. I'm the founder and creator of RSGuides. To date, I have been playing RuneScape for roughly eight years. I've achieved 20m in all skills, 200m in Cooking, and a Completionist Cape. One problem that I've faced both as a beginner and an advanced player is getting quick access to RuneScape guides. But not just any old guides. Excellent guides. RSGuides remedies this conundrum. [hide=Features of RSGuides] Share and find RuneScape guides pertaining to Skills, Quests, Minigames, PVM, and other topics with efficiency and ease. Sort guides by a number of factors including title, quality score, author, tags, and date. Engage in discussion with other players. An active blog with guides and tips from expert players (RuneScape Merchanting Guide)[/hide] [hide=RSGuides is for you if...] You wish to save copious amounts of time and get to what really matters -- playing the game. Give back to the RuneScape community in a meaningful way. Credit excellent guide makers for their superb work and punish poor guide makers for their unhelpful work.[/hide] [hide=Future plans for RSGuides] Make the site more social by upgrading the commenting system. Integrating social network profiles into the signup/login systems. Add a marketplace for RuneScape guides similar to Apple's App Store that will allow willing players to purchase information from guide makers for a small fee.[/hide] [hide=What People are Saying about RSGuides] So far, RSGuides is on an incredible streak. Everyone has great things to say about it. The feedback has been absolutely phenomenal and people who have decided to use RSGuides are very content. Reddit's reaction: So I built a site for organizaing RuneScape guides... Let me know what you think.Rsguides.net - The new way to search for RuneScape Guides (finally complete!).So I built a site for sharing and rating gaming guides. Let me know what you think. rsguides.net [Caution: Jagex Rule Violation]'s Reaction Rsguides.net - The New way to search for RuneScape Guides [/hide] Conclusion I really hope you all on Tip.It find this resource useful. Even better, I hope you all love it enough to contribute. I want to take advantage of the capability of the site right now, but can't quite do it because it's not immensely populated with guides. If I could do it by myself, then I would! RSGuides it's mine. It's ours. Thanks so much for your time! (By the way - I'm giving away 3.5 million GP to each of the first ten individuals to sign up for the site and give some great feedback.)
  2. How to Write a RuneScape Guide Introduction Hello, everyone. My RuneScape username is Brink, but most just call me by my real name -- Dylan. I'm the founder and lead developer at RSGuides (http://rsguides.net). It's an absolute pleasure to have the opportunity to write to you guys. As of January 6th 2014, I have been playing RuneScape for just over 8 years. I have achieved the highest level for all of the skills, have over 1.2 billion total experience, and have earned a Completionist Cape. The goal of RSG is to change the way RuneScape players find and share information, so as to make it a more enjoyable and smooth process; but in order for any of this to occur, we have to make sure the producers of the information themselves are up to par. Not only will my process foster a more gratifying experience for readers, but it will also make writing guides more pleasurable. I am inspired to write this guide by Zarfot, so was an expert in providing sweet, concise guides. So, without further ado, here's how to write a RuneScape guide. How to Write a RuneScape Guide [hide=Establish a Table of Contents] Establish a Table of Contents This holds true for both text and video guides. Both IdkWhatsRc and Mat Dragonx do so perfectly in their guides. A table of contents allows readers and viewers to quickly find the information they are looking for. [/hide] [hide=Quickly Declare the Target Audience] Quickly Declare the Target Audience We've all been there. We crack open a resource, only to find that the author uses jargon we don't understand, or that the problem the guide is addressing is different from ours. Not only does this waste our time, but it causes us to develop an unnecessary disinclination toward the author. This problem can be avoided very, very simply. Just tell people who should be reading it! The target audience should be declared near the introduction. Art of Death does so perfectly in his Corporeal Beast Guide. [/hide] [hide=Establish Credibility] Establish Credibility Are you going to follow a guide to maxing your account that has been posted by an individual who doesn't have a single 99? I sure as hell hope not! Who are you, and why should people read your guide? Every introduction should include this information. People need to know if the information they are receiving comes from a credible and experienced source. Troacctid does so picture-perfectly, even mentioning grammar in his Woodcutting Guide in the Archive of Wisdom. [/hide] [hide=Guides are just as Much about Eloquent Language as they are about Content] Guides are just as Much about Eloquent Language as they are about Content Take this example: You wish to learn to play Stealing Creation and boost your Fishing experience per hour. So, naturally, you navigate to the skills index and find a guide on Fishing with Stealing Creation. You click on Stealing Creation for Dummies by Player X. It's the longest guide you've ever seen, loaded with tons of words and pictures. The author of this document clearly knows what she's talking about. You begin to read the information, but find yourself having to reread words and sentences. Why? Because the author failed to make language a priority. I won't delve too deeply into grammar and rhetoric (this isn't English class, after all), but I will set you on your way to writing more cleanly. Here is a short article by Business Insider that describes the most common rhetorical mistakes. For those interested in improving their writing skills beyond the purposes of RuneScape guidemaking, I highly recommend The Elements of Style by William Strunk. [/hide] [hide=Say Only What is Necessary] Say Only What is Necessary Your readers aren't here for poetry. They get enough of that in school. What your readers are after, though, is punctuality. Your readers want to read as little as possible, but still retain the same value from your content. The way I like to achieve this is by trimming my document after writing the entire thing. Each word and sentence should have a purpose. If a word or sentence does not bring you closer to getting your point across, then omit it. The reason I use the RuneScape Wiki and Rune Tips for quest guides is because their guides are very short. Not much is said apart from what is absolutely necessary. Thulcandra, in his 99 Fletching Guide, almost achieves this: This could have been made even better if he had written something like Do you see the point I'm trying to make? It's a win-win situation when less is written. [/hide] [hide=It's Okay to Let the Reader be the Judge Sometimes] It's Okay to Let the Reader be the Judge Sometimes One of the best things you can do for readers (especially advanced ones) is to allow them to make their own decisions. Give them the information, show them the numbers, and then step back. You shouldn't burn normal logs to 99 Firemaking? Instead of telling the reader not to, show him/her not to by using real, tested figures. Numbers don't lie. This is why it is integral for skill guidemakers to include information regarding experience per hour. [/hide] [hide=Clearly Define Where Elements Begin and End] Clearly Define Where Elements Begin and End Too many guidemakers are focusing on the razzle-dazzle, but missing the main point. Guidemakers are quick to add ASCII art and pretty colors to their documents, but not clearly signify where things start and finish. One way to do this is through underlining and bolding. This example is from Mat Dragonx's very well-written Grand Exchange Merchanting Guide. Let readers know where they are, even if it means making a new post. [/hide] [hide=Differentiate: Inject a Bit of You into Your Guides] Differentiate: Inject a Bit of You into Your Guides By now there are hundreds (possibly thousands) of guides for each component of RuneScape. There needn't be another Bandos guide. What we are in need of, however, are individuals who will present the information in a dignified, flavorful, and unique way. Why do you think NightmareRH gets so many views? Do you think it's because he provides the most detailed and well-researched RuneScape information? No. It's because he shows his viewers who he is. Get real with your audience. [/hide] [hide=Concluding] Concluding A strong conclusion will always reference the introduction. In the conclusion of your guide, re-inform the readers/viewers of what was covered and what they should expect with their new knowledge. Axe Man Jack does so in his Guide to Becoming a Slayer Master: ___ ___ [/hide] Conclusion Thanks for taking the time to read this post. I hope that aspiring guidemakers follow some of the elements presented here. You may find that you are already using some of them. Challenge yourself to make your guides better by incorporating all of them. They aren't the easiest changes to implement, but, like anything, they become easier with time.
  3. I've added a Karma system to the site. That way users are motivated to always post good content.
  4. Hi everyone. My RuneScape username's Brink, but you can call me Dylan. I don't play RuneScape very much anymore, but I remember that one of the main obstacles of gameplay was being able to quickly find good, credible information in a neatly organized way. Over the years, I've wasted countless hours switching from skilling method to skilling method because I didn't receive proper information the first time. This is the problem RuneScape Guides seeks to solve. Currently, users are able to create guides, upvote and downvote them, and categorize them by tag. Favrites lists will be implemented very soon As of right now, the application can be found here: http://runescapeguides.herokuapp.com/ Please give me feedback by commenting here. It's the only way I'll know how to make the application better. Cheers
  5. Gonna go ahead and bump this. The rating system has finally been implemented!
  6. Hi everyone. My RuneScape username's Brink, but you can call me Dylan. I don't play RuneScape very much anymore, but I remember that one of the main obstacles of gameplay was being able to quickly find good, credible information in a neatly organized way. Over the years, I've wasted countless hours switching from skilling method to skilling method because I didn't receive proper information the first time. This is the problem RuneScape Guides seeks to solve. Currently, users are able to create guides and categorize them by tag. Within the next week, favorite lists, upvotes and downvotes, and a feed of the latest, most popular guides will all be implemented. As of right now, the application can be found here: http://www.rsguides.net Please give me feedback by commenting here. It's the only way I'll know how to make the application better. Cheers
  7. Probably useless by now, but here's something I've saved for the past few years: Zarfot's summary of all his 99s skills. https://docs.google.com/document/pub?id=1ietrNTbi7iwNpLmAnpNlnh2QHZ1xGqMhNOyIs4plAB8
  8. Amg guys. Free trade is back and whatever and with that came staking. I had 242m two days into free trade before I started staking. I went up to 695m before being knocked down to 58m. After that, I went back up to 566m and from there I lost all of my money. I'm now down to 8.5m. What on earth can I do to build my wealth up in an appropriate period of time? I'm stunned and I don't know what to say or do. I figured if I don't make any positive progress within a week, I will be quitting this game. It's sad that I'll have to do that because I love this game so much. My username is Brink if it helps anyone come up with something for me. Thanks guys.
  9. Very similar to what I'm doing, Squareroot2.
  10. For the past few months I have been able to pull in 2% profit on a great deal of the items I flip on the Grand Exchange. I'm only wondering what you all have been able to pull off. What percentage of profit do you typically go for on your flips.
  11. What is your "inevitable" goal for this game? For example, mine would be to get all of my skills to 99 and be a competitor on the front page of the hiscores.
  12. I usually disagree with everything KngKyle says, however he is absolutely right for ranting about the fact that many of the hih level players will be supposedly receiving billions of gp to aid them in completing their goal, theoretically saving them thousands of hours that would have been required to make that type of money.
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