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Mikjall

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Everything posted by Mikjall

  1. Or not being allowed to yak bank if you're skulled. I think that'd be a fair compromise. ^^Something i also suggested before. That might be the best option here. And I didn't really think yak's should be nerfed in PvE situations, only in PvP. As the idea of being skulled is that you can't protect your items (except 1 then)... And as i stated before, having tons of extra food, pots etc on your yak is an advantage already. I at least thought the general idea of wildernes was to bring there only the stuff you're willing to lose and taking risks. Is it not?
  2. It's a big risk to take off all your armour in an attempt to bank it using the Yak. Wearing no armour increases the risk of a quick death before you get a chance to use the scroll ability. And besides, 96 summoning is a high level, they deserve the benefits. If a pker wants to attack someone that can summon a yak they have to understand that they might not get the loot and become skulled for nothing. That's the risk they take. The yak would simply give the advantage of being able to carry more food, which is great. For example, you could load the yak with more sharks, kill someone in deep wildy, put the loot on your yak and get out the food and still be able to survive one more duel on the way out against a weaker summoner since you have the food from the yak. ^^qft That's the advantage already there. Being able to bank your stuff during fighting is just a bit [developmentally delayed]ed. I think it's exactly the same case as why you're not able to use some routes out of the wilderness while you're under attack. The argument of "Well, I have 96 summoning why shouldn't I be able to bank my stuff when I feel I'm losing. It's a privilege I've earned!" makes as much sense as "Well i have the required magic level why can't i teleport away when i feel like i'm losing in lvl ~50 wildy". Having the ability of carrying tons of extra stuff with you is already an advantage and a rather fair one imo. And I think it's not going to be that much about banking your armor but about banking your weapon to prevent big losses.
  3. I agree with everything about summoning advantages in wild except the ability to bank your stuff. That basically would take away jagex's wild motto "It's the wilderness, it's not supposed to be safe." As a fan of treasure trails i'd love to have an option to save my clue scrolls but on the other hand if some other guy who's PKing chooses to bank all his valuables when he's getting owned, well that's just lame and not right. I think the best way would be to find some sort of a compromise. For example you can bank your stuff with your familiar when you're not skulled but when you're skulled you can't bank...Or something like that.

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