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Exu

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  1. I googled this a while back. There is a bot for that. I checked it out, but it was still in the botclient so that's against the Jagex rules.
  2. With the addition on Dungeoneering, level 99 ceased to be the cap on leveling, now going all the way up to level 120! At level 120, a skill would have over 104 million experience as compared to 13 million experience at level 99. Upping the Maximum skill levels in Runescape could completely revolutionize gameplay, or it could just add another level of complexity to the game, a completely optional level. I'm in favor ofthe latter, but let's compar them. If allowed in all parts of gameplay, then once difficult enemies would be extremely easy. Already it is possible to kill the Corporeal Beast without food, or with flowers. If the max level was increased to 120, than some players may not even have a challenge against these beasts. Right now, everyone from 13m - 200m experience are all equal, but if this was implemented than level 99 would be comparably weak. Just looking at combat, that already seems like a bad idea. So this is where we could regulate it. Capping: Even after achieving 99 in a level, certain areas would ignore your gained levels. This is to keep from people soloing Nex and being able to slap Corp to death while ****. All existing PvM should be virtually capped, with the exception of certain Slayer Monsters. New ridiculously powerful bosses could be added to challenge those with the most ridiculous stats. Just like there are high risk wilderness worlds and normal wilderness worlds, there would be Capped and Limitless wilderness worlds. A new option would be added to dueling to allow limitless (a.k.a. LVL. 120) stats to be used. •Constitution• •Attack• •Strength• •Ranged• •Magic• •Dungeoneering• •Slayer• ~Defense~ •Defense• •Agility• •Prayer• •Summoning• •Construction• •Cooking• •Crafting• •Coming Soon• Some numbers to be aware of. Alot of these ideas came from post on the RSOF. Credit goes to: B O W M A N4 for initial inspiration and part B of Constitution. Note: I know that I don't even have any 99s right now, but I would prefer than peoples responses would be based more on this suggestion than my levels. Thank you!
  3. Lots of new monsters and drops added.
  4. If it were to exist, I'd want it to have a Miasmic Special attack that cut attack speed.
  5. The repeaters have been successfully nerfed. They still have a significantly higher DpS rate than the Chaotic Crossbow, but with lower accuracy. Also, I added two new amulets that I bet people would really enjoy using. These amulets would be available for use in PvP enviroments but still have slayer requirements.
  6. Chaotic claws, if they had a spec like d claws, would be absolutely ridiculous.
  7. I agree that mining and smithing both need an update. I added some item comparisons to show how these items are not as ridiculously overpowered as you may have thought. I have to rework the repeater, as it is EXTREMLY overpowered compared to other ranged weapons as of now. But none of the melee weapons completely leave comparable items in the dust. A rework on the specials would make them even more equal. In addition, they could degrade and be recharged at any slayer master for coins or a combination of coins and slayer points.
  8. Very little combat experience? Excuse me. Do you think runescape will never come out with new, more powerful weapons? Of course they will. Chaotic cannot be an end all, be all. Whe this new powerful content comes out, why not make it content in which there wont be PKers complaining about getting owned. Instead, I say give it to high leveled slayers. Not many people would be able to use the top tier gear. ~52k would have slayer stats required for Executioner's/Atourous armour, as opposed to ~440k that could wear Torva if they so put their mind to grinding cash for it. IN addition, slayer experience would not come any more quickly than with a cannon/turmoil/overloads/chaotics because of the inability to use this Gear in conjunction with a cannon. Instead of dissing my ideas, how about offering critique? How to improve. How to give my ideas life without being shot down so instantly because my combat isn't maxed out. Everyone's gear is so boring nowadays. Most use a whip, or a d-scimitar for strength. High levels use their chaotics. Armour is barrows, proselyte or rune equivalent. High levels have bandos. Why not add some spice. Make it so their are high leveled weapons to choose from, that all have their advantages and don't require massive sums of cash to buy, use, and maintain.
  9. Um. How is this bad? nice stats by the way.
  10. These items would NOT be trade-able. They could degrade, up to Jagex. I'd prefer them not to. If they were to degrade, they would be able to be repaired by a combination of slayer points and gold coins. Thank you, I thought it would be an interesting concept. The stats are very high, but I think the loss of life and the reduction of the effeciveness of Protection prayers would be adequate trade-offs for its power.
  11. I was thinking they would be blanket drops from any slayer monsters, but that would work just as well. I know I wouldn't complain about more monsters to slay. :)
  12. ‡Slayer Gear & Training‡ My idea is fairly simple. Introduce a powerful new line of gear that has slayer level requirement and *cannot* be used in PvP environments, only during slayer tasks. This gear would come at a few different levels and could be extremely powerful as it would not affect current PvP. The different sets of weapons and armor would come at level 40(raw/wild), 70(mature/rage), 80(elite/slayer), and 90(Altorous/executioner). This gear is created from the blood of the once living beasts that. No-one knows how it occurs, but it is said that it must be some sort of ancient magic made to reward those who hunt the deadliest creatures of Gielinor. When first formed this gear is raw and wild, not yet understanding how it can most efficiently kill. It is simple looking, with rounded edges. Armour would age into Mature Armour, and then Elite Armour, and finally Altorous Armour. As it aged, it would learn to better protect the Slayer. After using a raw weapon for a sum of time, it learns enough from it's battles to grow into the more powerful versions of its self. The weapons, however, gain more of an urge for blood, the weapons become angry. At each level, the weapons become significantly more brutal and viscous looking, with Executioner's weapons striking fear & awe into the Slayer's enemies and passersby.Anyone with a good idea for the lore, help is accepted. :D These weapons and Armour, as powerful as they are, refuse to be of use against other players or creatures that need not be slayed, as they thirst only for the blood of beasts that need to be taken out. If used in PvP, these weapons are no more useful than fists, and the Armour protects no better than bare skin. The level 40 versions of the items would be the basic forms of the weapons and armor, and would be very rarely dropped by lower leveled slayer monsters. These items would have stats more powerful than their rune counterparts. Once receiving any piece of raw armor or wild weaponry it could be upgraded by: A. Buying upgrades with slayer points. B. As a rare slayer drop (scroll or item to upgrade of some sorts). C. As a rare slayer drop only available after buying the ability from a slayer master. The magic weapons would also give magic a better place in slayer training, with an added twist. ‡Weapons‡ Wild/Raging/Slayer's/Executioner's Each piece of Weaponry would degrade after ten hours of combat and cost up to 1m and 50 slayer points to repair and recharge. Claymores- A claymore is a two handed greatsword. It would resemble the two handed swords of Runescape today. These weapons would have very high attack and strength bonuses and be used majorly for Slash and Crush damage. Their special attack would be known as Behead, and would hit more damage more accurately, and would have a small chance to hit all of the remaining Lp of the enemy. The higher leveled claymores would hit more powerfully, and be able to "finish" NPCs with Higher combat levels and higher percentages of LP. Talons- Lightning fast, viciously curved daggers used for slicing and stabbing enemies to kill them quickly. The talons' special attack would attack multiple times like the Dragon Dagger or the Dragon Claws as well as reducing defence or causing enemies to 'bleed' (DOT effect). Around dart or knife speed. Longwhips- Realistically, whips have no use in short range combat. Longwhips would be alternatives to Halberds as they could be used to fight an NPC that is at bay or behind some sort of low wall. A longwhip's special attack could be used to bind enemies for increasing amounts of time. Persuaders- Once upon a time their was a warhammer and a spearhead. This is their unholy spawn of crushing, peircing death. The special attack would be known as Smash, and would hit more damage more accurately, and would have a small chance to hit all of the remaining Lp of the enemy. The higher leveled persuaders would hit more powerfully, and be able to "finish" NPCs with Higher combat levels and higher percentages of LP. This special would be less effective than that of the Claymore. Repeaters- These crossbows would be made for one thing: Speed. They would be able to attack as fast as darts/knives while still using crossbow bolts. Theres a catch though, this comes at a price of a negative ranged strength bonus. Special attack would be known as Barrage, as it would fire 2-6 bolts in very quick succession. Range-Blades- The range-blade is a reusable ranged weapon and melee weapon in one. It would be composed of two knives strung together by some ancient secretive method so at to be able to repetitively throw a blade and have to return in time for the other to be thrown. Say your enemy gets a little too close for comfort? Now you can slit it's throat without ever having to let go of your weapon. The special attack would be known as Direct Hit, and would have 100% accuracy and a slight damage boost. Bladewands- For the Sorcerer who doesn't mind getting his hands dirty once and a while. Bladewands would be useful in both magic and melee. In magic they would offer a slight magic damage boost. Has a special attack that inflicts a significant sum of magic damage very accurately. Blaststaves- Blaststaff are the for mages without fear of death and with a will for explosive power. Blaststaffs accelerate and intensify magical phenomena to increase damage output significantly, but at the cost of being able to stay a safe distance from a target. The special attack would use Blood and Death runes and would hit all of the remaining LP of the enemy. The higher leveled blaststaves would hit more powerfully, and be able to "finish" NPCs with Higher combat levels and higher percentages of LP. For special attack, the next spell cast would receive the effect. ‡Armours‡ Raw/Mature/Elite/Altorous Each piece of Armour would degrade after ten hours of combat and cost up to 500k and 50 slayer points per piece to repair and recharge. Brigandine- Brigandine is ranger's armour with the powerful addition of Ranged Strength Bonuses. It has high magical resistance as well. Made for rangers who want their weapons to fly swiftly and kill quickly. Chainrobes- Chainrobes are made from an extremely lightwieght, magic friendly metal that offers Magical, Clerical, and Physical Bonuses. By far the most sturdy set of robes around. Platescale Armour- Very similar to conventional Plate armour, except with the added bonus of resisting spells and making the wearer stronger and more lethal in battle. Berserk Armour- berserk armour is used by only the most twisted slayers who care not for their own health. Each piece lowers maximum health & the effectiveness of protection prayers in return for boosting how much special attack energy may be stored at a time and significant offensive bonuses. With full, Executioner's Berserk armour, special attack energy tops out at 200-250 percent. New Monsters New Drops Unless otherwise noted, these would be available to use throughout Runescape, including PvP. EDIT: To avoid slayer training to have too high of an XP/H rate, these powerful weapons would not be able to be used in conjunction with the cannon. Will edit with pictures and more later. Post. Criticize. Improve. Enjoy. :D All numbers are up for question.
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