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Endasil

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Everything posted by Endasil

  1. Yummm. Pint. F2P won't get any armour updates ever. They want $$. Sorry
  2. Not really a new idea. I'm pretty sure this has been mentioned about a thousand times since the stalls were put in the varrock market without any actual function. The problem isn't the idea. The idea is good. It's been implemented in games like UO. Don't feel stupid. There are basically two problems with the implementation. 1. It'd be a real tactical nightmare to program, because you can't just change a system that's already in place a little bit. It would mean a really big overhaul. 2. It'd increase the size of the database for the characters by a huge amount. Think about it...you'd need to add fields for every thing the person is selling, the selling value, blah blah blah. Huge increase in database size= slowing down of game.
  3. Title explains it. We need to be able to differentiate between our damage and those who are attacking the same monster. Forgive me if there is a way to do this already, I've been away for a while. This just came to me while maging lesser demon in mage tower.
  4. :P Lol (edited out personal name). You lil.
  5. Way, way WAY back in the day when they added the second and third servers they had a "status" page where the top players in various skills were shown if they were online. That would show the oldest player. Man, back in the day when there were <150 ppl on line, I actually was on the top once! Ow, my memory hurts.
  6. its true its kind of like teleportation. Thing is, i thought of it before teleportation was in RS. Just never bothered to post it. But now that the world has been made so big, it would be nice to be able to just look away from the screen and not have to click every 5 steps. I disagree that other things would force you to stop. I mean, the follow command works, doesn't it? (At least it did 3 years ago, haven't bothered to use it since then.) I'm just saying, it would be nice to have something to get our eyes off of the screen just for seconds, and to get rid of some of the redundant mindless clicking. And this could be applied to towns w/o teleportation. Draynor village, Rimmington, Edgeville, etc.
  7. Mysticsmagic, the most well rounded player besides Lightning in her day. But that wasn't that long ago, Asgarnia had already come out then. I remember getting a free diamond ammy from her for helping her craft clay jars lol. She was lvl 70 back then, that was freaking good for those days.
  8. I still think that we should have a road sign idea. I came up with this idea about 3 and a half years ago, but nothing happened. Basically, road signs have no real value. Lets just add a "Follow sign" option to the road sign where the character will automatically follow the road to the destination on the sign. Example, you're in draynor village. Right-click the road sign that points to fally, select "Follow sign to Falador." Character starts moving, and the programming would be exactly as if you had clicked somewhere on the overview map, so it wouldn't be hard to program. Alternatively, they might have to program road paths into the game so that the character would follow the road instead of the shortest route from point a to point b. Just like when clicking on the map, clicking anywhere in the game will abruptly stop the character from going to wherever clicked on in the map. I haven't played for about 10 months, so tell me if they added something like this already.

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