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Endasil

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  1. Using a base php page is one of the best ways to maintain a template. However, some programs like Dreamweaver (and I hate to say it, but Frontpage) allow you to implement "templates." These put the main banners, menus, etc into EVERY page, but they "lock" template areas so that 1. You can't accidently change any of the template area. and 2. It will ALL be updated when you update the template. The template lets you lay out your page and then specify editable areas which will hold the differences from page to page. Then you can simply update the template, and all of its child pages get updated. But if you have the time and ability to study php, you'll be better off. You're usually best to combine it with a simple database to store the location of different content.
  2. If you want to take your browsing to the next level, get All-in-one mouse gestures. I can't live without them. Install, and you'll see what I mean. Other useful: SearchPluginHacks lets you remove search engines from the search bar. VideoDownloader, as others have said, is nice b/c you can download pretty much any embedded video from any webpage. IETab does what IEView does but puts it in a firefox tab! 1-Click weather gives you the weather in a pretty much otherwise unused bottom bar. View Source Chart for pseudo developers. Basically does what "View Page Source" does but provides code folding (meaning you can minimize elements of html, etc) and is nicely colour coded. Session Manager is useful but often annoying. I stopped using.
  3. Make sure you have Java 1.5 runtime from Sun, not the Microsoft VM. Then, in internet explorer 6, go into tools->internet options->advanced and make sure that the option under Java (Sun): Use JRE 1.5.0_** for is checked. If that doesn't make it start working, hit control-alt-delete and bring up the task manager. Click on processes, and sort the list by "CPU." Make sure that the higher numbers are at the top. If there is anything over about 20% there, try killing the process by right-clicking and selecting "end process," and then try to load runescape again. While you have the task manager open, click on the performance tab and make sure under "physical memory" that you have at least 75 mb available.
  4. I don't think you guys have really read the REASONING behind why I wanted this. It was suggested in conjunction to being able to freeze the chat window, and is a problem that PM's cannot fix. I'll repeat the reasoning behind this problem: If you are in world 1, or 2, in a busy part of a city like Varrock, there are multiple people standing on EVERY square, each talking, and there is absolutely no way you can read the posts in the chat box in time to find the AUTHOR of the chat message. You could look above peoples' heads to find out where the message came from, but as there are multiple people on each square, it is impossible to know WHICH person to add. Ergo, PM's cannot help unless you add everyone on that square. However, the more I think about this idea, and though I still like it, it would be a lot of work considering this is really only a problem in those affected areas. So I concede defeit on this point, especially because it's not a "fix" but a new feature. What we DO need, however, is a way of viewing the chat box while standing in those problematic areas. Now, regarding the chat filter... I think a lot of people misunderstand my reasoning behind this suggestion as well. First of all, I think JAGeX understands more than most their own shortcomings with the chat filter, and would therefore understand (instead of condemn) people wanting to turn the filter off. The days are still fresh in my memory when they temporarly implemented a filter that only allowed you to say words that belonged to their "clean dictionary". Some simple words like "sister," or "weird" would be translated into completely different words like "system" and "word." It's a battle that JAGeX has been slowly winning, but has very much not perfected. All I am suggesting is a system of disabling the feature. I, more than most, would rather have the filter work perfectly and filter out offensive language. But as it stands right now, I'd rather be able to communicate effectively with people rather and get the occasional f word thrown in. I cannot, however, disagree with JAGeX's respect for the children playing the game. Ultimately I think that is more high priority for the game than my own inconveniences. So I'll concede this one too. For now. I really think that this needs improvements still.
  5. There is no coal in steel. I doubt there would be in any of the other compounds either. The coal is needed to fire the furnace at a hotter temperature. Therefore, if we realistically would want to melt down steel / mithril/ adamantite / rune, we would need to supply two (or 4, 6, 8) MORE coal to melt them down again...which isn't very plausible is it? I think you're overcomplicating the idea too much. Having separate XP's for resmelted items won't work, because then JAGeX will either have to: a. Create an entirely different item/skill set that reflects recycled bars. b. Keep track of the current xp value of every bar...which would never happen, given the likely 10-20 billion bars that exist out there. A bar is a bar, and it realistically should give you the same experience, if we're reflecting the real world. Beating a recycled bar into a sword is just as hard as beating a fresh bar. I'm not sure what the solution to this problem is..perhaps having nuggets, which are a smaller (say 1/9) denomination of a bar. Once you have 9 nuggets, you would need to go to a furnace and smelt them all, or use superheat item, to get a bar. This would probably ensure that people don't use it to level, as it takes too long, and would only give (1 + 1/9 + 1/81 + 1/729) the experience of a single bar in the long run...so a bar that normally gives 50 smithing xp would now give 56.25...after 3 resmelts. That's not that useful for smithing, most serious levellers would never go for that. What it IS perfect for are doing something with USELESS monster/newb drops like steel scimitars, which currently just get high-alched and introduce MORE GP into an already inflated economy. I'm a "Yay", but on the condition of some refinement, for the record.
  6. Although the idea is sound and useful, the only thing that worries me is the amount of memory it would take in the database. This would effectively double the amount of memory required by the bank. Other than that, it's a great idea. An alternative (or addition) would be a JAGeX layout...where basically THEY choose a layout (that stacks similar items together, so rares all together, ores all together, then bars right after that, than a hammer, etc. And then you could click to accept their layout. This would require effectively no extra memory and would at least tidy up peoples' banks. It wouldn't give them the customization that they probably would want, however.
  7. Yeah the title is pretty misleading. While your idea is not a bad one, I think JAGeX has attempted to lay such suggestions to rest by creating the official forums. THAT is your "marketplace." I don't think they're interested in the large framework alterations that would be needed to accomidate this idea. If I recall correctly, Ultima had a neat thing going which let you pay an NPC player to sell items for you in front of their house. If these were coded and placed inside of a central marketplace area, that MIGHT work, but would still take a large code overhaul,
  8. What feeling is that? The numbing pain in your upper palm and index finger? Honestly people, I don't think anyone except for monkeybud1 has grasped what I am suggesting for number 9. To say it would be "easier" would mean that you equate difficulty and mundane clicking. If easier means "faster", then this suggestion will NOT make it easier. Almost every skill is limited NOT BY HOW FAST YOU CLICK, but by the interval between actions. Example, maging. I can click the buttons needed to do a high alch about twice as fast as the allowed interval between spells. So for serious levellers, this would not speed the game up! What it would do, is take the strain off of your mouse hand, and make the game more comfortable. It would allow people to do the same things they already do every day, at the same speed, only more comfortably. To say that this would make the game easier is slightly absurd. It is easier only if you mean that easier==less painful/tedious. I wonder if most people are getting confused by the word MACRO. Macro != auto(ing). They are NOT the same. A macro, by definition, is just a shortcut of keys/mouse clicks. What I am suggesting is not even this...it would just be the ability to bind an action (with NO TARGET) to a key or shortcut menu. However, I'm not going to spend much more time arguing this point, because it is causing too much confusion, and is fairly low priority compared to the rest of the issues.
  9. Absolutely, on both topics. However, I do think that keeping the attack option for all levels needs to be extended outside of the wilderness as well. Or it should at least be an option to set on/off. See http://forum.tip.it/viewtopic.php?t=494125. In terms of the red bar, I think I would agree...however, aren't there sounds, etc that you could go by to know that you have made your kill? (I'm not disagreeing with the idea, just with your claimed need for it :) ). What I really think RS needs is a public forum for thinkers like you and I. This Discussion and Suggestions section is wasted too much on new "features" that get suggested over and over, when obviously they will never happen. I like it when I instead see people who have realistic, reasonable fixes to improve RS's quality of gameplay, not its quantity of "features." That's my 2 cents.
  10. What?! Which smelly orifice did you pull that out of? The only way to raise prayer exp is burying bones (unless there's alternatives on p2p...?). Consider: Nearly 90% of all monsters drop bones, of which there are almost a dozen different types. How does any of that make you think they don't like people burying bones? Is your brain even turned on? Anyway, yes, Bury x would be quite useful...too useful, really. There are so many places where players can get bones for nothing that there'd be a flood of 99 Prayer players flooding the hiscores, not to mention the "Protect From..." abusers, so we're not likely to see this anytime soon. --Darg-- I was about to agree with you, but then I realized he said "buying" bones instead of "burying" bones. Which JAGeX undoubtedly does not like. But going along with my first thought; JAGeX liked people burying bones for prayer xp so much that you could gain prayer levels through burying bones a year before prayer was released as a skill :)
  11. Introducing the keyboard would also open the door to weirder suggestions, such as a first-person mode. Ever thought of what the RS world would look like from your player's eyes? With the 3D engine, this would really just be a matter of changing the camera location/angle. You could then click+drag the mouse to change where you're looking (Java applets cannot lock your mouse cursor within its boundaries, I believe, so just moving the mouse wouldn't work), and use wasd to move around. I wonder if the developers have fooled around with first person? I almost guarantee it. They probably weren't too impressed with it, because with the current graphics set, there wouldn't be anything to see past the 50m away horizon (and no sky, ceilings, etc). I'm not going to call this a suggestion, more just a curiousity.
  12. Lets make it official and call it Mastication. Why not have a skill called Digestion? The more you eat, the better your stomach can handle it, and the more health it heals! If you're not a good enough digester, bad kebabs can slowly kill you. Too much pizza could give you heartburn! Beware the kidney stone! While we're at it, lets add TV-watching, rolling out of bed, and recovering from a hangover as the next 3 skills. Totally not being serious. As a serious response to your (I can only assume) serious suggestion: RS skills are usually modelled after things in the real world that take skill. Hence, the name skill. Unless eating is the only and only skill where you progress from drinking breastmilk to eating solids in the first 200 xp, this simply would have nothing to do with reality. But then again, neither does eating a good lobster help you heal from some guy cutting your arm off. In fact, the only thing food should really do is give you more energy so that you can run further!
  13. Wow, good job, no spelling mistakes. So another random eh? Only problems are the following: Macroers, if they're alike in mind to me, would love the challenge to code a way around a new random. After the two days it would take to get around it, the only people being inconvenienced by this would be the legit players. It's incredibly boring (at least most randoms have an interesting part to them...except for that stupid mime *shudder*.) It's not complex enough. As others pointed out, macros can use image detection to figure out any static image, which is why: -the sandwich lady's sandwiches spin -evil bob has 4 different statues, which you only see as the camera is moving -the mysterious box spins randomly -the mime does different actions (not poses) My best guess would be that the easiest randoms to beat would be the swarm, dwarf, thief, etc (basically the ones where you have to talk to/run away from them.)
  14. The main problem I found was not with being unable to click a trade request. It was that I couldn't even see the name of the person who was advertising a trade. In this way, stopping public chat would not help. Aye, but you say this from a pure fighter's perspective. Rangers and magers might not want to be close enough to a monster for it to attack them. Agreed. Maybe just set a maximum of two lines. One line is simply not enough. I had not thought of that; however, the point still stands. Even if you click anything non-combat related (you might disagree, but when you're levelling for hours, something has to take away the boredom), you stop doing your current action. If I recall correctly, in the past your message would just bounce if the target was not online. (In fact, this was before friends lists, where you had to check the server status page on the RS website to see who was online). See previous responses. Good to see they're progressing in that direction. Remember though, that I wasn't saying that the langauge would be mapped to a server...it would be mapped to a person. Therefore, even if you told everyone to f themselves, only the non-english players would see it. And I'm sure in these cases there could be a "general" filter predicate which would filter out words like the f word no matter what language you are. Not too hard. If RS is well structured, the actions you find in the menu are likely just surface level buttons for core actions, that could be triggered from a key just as easily as a menu.
  15. Ahh, I don't think many people are understanding what I am saying for 9. Essentially what you would be making is a "shortcut" for common commands. Ultima Online has it. You would click "create shortcut", it would come up with available actions, like: Cast Use Wield Pray and then once you clicked on an action, it would come up with available items, spells, etc. Cast (choose spell) High level alchemy Fire blast etc or Wield (choose item) Rune 2-Handed Sword Adamantite Medium Helmet etc And that would be it. For casting shortcuts, it would save you ONLY the clicks of going to your magic book, and clicking on the spell. You would still have to manually choose a target every time. These shortcuts could then show up in a different shortcut menu, or could be bound to keys.
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