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Kirbyteam

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Everything posted by Kirbyteam

  1. I meant buyable in the sense of having infinite GP would drastically increase the rate of XP gain. For example, a skill like Herblore only has a price tag. Once you accrue the money needed to buy supplies, the XP gains are very fast (1,000 xp per overload). In contrast, skills like Fishing or Agility (Ape Agility course gives 500xp per lap, each lap takes about 30 seconds) cannot be dealt with the same way. Even with infinite gold, you still have to hunker down and click on the fishing spot and wait a week or so. With this squeal update, that is no longer true. The XP rates for using the squeal XP lamps are huge, and only get bigger the higher your skill level is. At level 91+ runecrafting, you'd be getting 1m runecrafting experience per hour ( #-o ). Why would anyone do ZMI and get 3/50th of the experience rate?
  2. New response from Mod Mat K (contains profanity) Straight from the horse's mouth, folks. "BECAUSE THE RULES ARE FOR PLAYERS." :shame: :shame: :shame:
  3. Hello everyone, I'm from Reddit and spent 200USD on spins. You can't buy more than 750 spins (i.e. the 75 spin one x10). Here is an image that summarizes the results: The Large Lamp was the best item I got. My method of using the lamps was to use every wildcard one on Runecrafting, netting me a total of ~600k runecrafting experience (along with a mil or so xp in other skils). Each spin took 5 seconds, and each set of 75 spins + using the lamps took about ten minutes. So, in about 100 minutes, I got 600k runecrafting experience, or 6k experience per minute or 360k xp/hr. So in other words, I was getting experience rates comparable to 6 lvl 99 runecrafters doing ZMI altar perfectly (ZMI Altar at level 99 is 60k xp/hr). And don't forget I was getting massive amounts of XP in other skills as a result of all the lamps that already predetermined the skill I'd gain the XP in. This is a huge, significant change to the game. All skills are now buyable with real money. Keep in mind that Runecrafting was my lowest skill, and that you gain more xp/hr the higher your skill level is. Eventually, it'll reach the point where it'd be more efficient to work at minimum wage for a week and buy spins and level up in a few hours, as opposed to spending 40 hours a week for a month (which would be in and of itself a full-time job) in order to get the equivalent amount of experience.
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