Everything posted by rmcarthur
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Energy Altar
The following suggesting doesn't really call for an altar but that equates closest to what I mean. It could be the Energy "whatever" that regains energy. Ok here is my idea. How about putting a few energy "altars" around the lands of runescape? These wouldn't go in areas like the wilderness and other dangerous quest areas. Those areas are are made to be dangerous and energy management is a thing you have to factor in when taking your chances running around there. Anyway, these "altars" would be placed around the world to recover energy. Now here's the idea that doesn't cheat people out of their hard earned work at raising agility. This altar would give you an energy recovery equal to your agility level. I'd say this needs to have a base recovery of maybe 15 percent. Who'd want to recover 1 or 2 percent ? It wouldn't even be worth stopping. So maybe skills 1-15 would get a base boost of 15 percent. Anything higher would give a percentage boost equal to actual agility skill level. Here's the other thing that prevents abuse. These altars hae a sort of recharge time. Maybe 5 minutes or 10 would work. This is to prevent people from standing around clicking multiple times, filling up on energy and running off. So what do you think? Feel free to shoot holes in this idea if you must. If the idea is horrid please give a decent reason as to why and not just "that sucks". Thanks for your time. Oh yeah, the only thing i can see as conflicting with this is energy potions but who honestly buys these things? Also, since this uses agilty skill level, it would only work for members.
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Globe map
This isn't quite possible yet. Who's to say how much land lies undiscovered to the west of gnome stronghold and to the east of Port phantasm? I guess some would surmise that the "eastern" lands of the orient based map area are in this undiscovered land.
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Prayer Teleport
A prayer like that shouldn't just take you to nearest bank. It should take you to your respawn point. Either in Falador or Lumbridge. I would agree that it should use all your prayer up. However, i'd suggest that it has a chance to fail based on Prayer skill level. Maybe it won't even work if you have below 10 or 20 prayer points left. This skill shouldn't be available if you are in combat, or in wildy past a certain level. I wouldn't suggest allowing teleblock to affect this skill since it already would have a chance at failure and couldn't be used in wildy or combat.
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Most hated slayer assignment
Well i've never tried crocs so i can't comment on them. My most hated are: 1. Any kind of dragon.. metal or normal. Metals are just a pain. A pain to get to, a pain to kill. Normals I hate because melee just eats up food and pots. Normal dragons are best killed with range it seems and I HATE ranging. 2. Werewolves I hate werewolves. Again, ranging is the most effective way to fight them and well.. i hate.. err see number 1. 3. Pyrefiends. I never much liked the hike to find them or the fact that they have a funny attack. I actually like killing trolls. I use the above mentioned tunnel near Keldagrim to hunt them. They are pretty inaccurate at attacking and can't hit very hard when they do.
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16 January 2006 - Agility Pyramid
Here's what I came up with. May be a little off.. i'm still wondering if one of them might have an extra .5 exp on it. Block that flips beneath you: 12 exp Low wall: 8 exp Cross Ledge: 52 exp Sliding Block: 0 exp Cross Plank: 56 exp (maybe 56.5) my math kept getting messed up with these Cross Gap: 56 exp Jump Gap: 22 exp Climb Rocks at top: 0 exp Bonus for completing course: 300 exp I came up with 1014 exp per trip up pyramid. Of course, i'd imagine it would be more if you fall and have to repeat a few. As I said before, I wouldn't be surprised if one or more of these obstacles have an extra half a point of exp tacked on them. As I went up the pyramid, I kept getting 56 and 57 exp results for crossing the plank. At 63 agility I failed once in many trips and also managed to blunder into a sliding block when not paying attention. :D Feel free to correct me if you figure out why I kept getting odd results.
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Proposed additon to Smithing: Superheating and Tempering
This will never be implemented but I applaud your imagination. As for this system, a super heavy armor would have to give even more of a negative to magic attack and make the person even more weakened against magic attack. It would only be fair since you are boosting all the stats on the armor. That being said, this would totally overbalance the triangle. Rangers wouldn't be able to dent melees. It would be a totem pole, not a triangle. Mages would be on top, followed by melees then rangers.