rmcarthur
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Everything posted by rmcarthur
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I've had an idea for a banking option bouncing around in my head for a while now. I'm looking for opinions on whether this would work or not. Feel free to critique it. I'm looking for faults in my idea that I might not have considered. The Central Bank of Runescape (Gielnor) This bank is in a magical "fold" of land like the houses are. It is in no particular geographical location. It does happen to be connected magically to the different "folds" of the housing tracts around the map. To access this place, there will be a spell.. Teleport to bank. Also, you may use the different house entry portals to come to this central bank location. This bank would have portals back to the purple portals on the map. Teleport to bank spell... I was thinking level 40 or so. Feel free to suggest the runes. I have 2 optional ideas here. Either restrictive or not. On either option you can use runes or items to port away from the bank. Restrictive: If you access the bank from a house entry portal, you may only exit back through that same portal. If you teleport in with the spell, the only portal you may use is the one leading to the area your house is in. Not Restrictive: You may enter any of the purple portals or teleport in with the spell and you are allowed to exit through any of the various house entry portals. I came up with 2 different ideas there because the non-restrictive idea might make it too easy to jump around the map. For instance, hop in at rimmington and hop out at Brimhaven. I don't think this idea would make construction that much faster. You'd still have to exit from your house and re-enter the portal or use the spell to go to the bank, making the round trip from bank to house take a significant amount of time. I don't think the idea would totally ruin or unbalance any particular aspect of the game but, that's why I wanted feedback since this idea might be completely useless due to some issue I didn't factor in.
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Your mentioning a sex change gave me an idea. Not about armor, about actually changing from boy to girl in game. It would involve using the powerless ammy you can get from make-over mage. A mini-quest could lead to you getting a powered up version. You could then mount in your house like a glory. Rub the ammy and voila.. sex change.
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Yeah, the gold rimmed cup comes along after you get "teak shelves 1" and it is indeed a bonus of 3.
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In what order do you kill your barrow brothers?
rmcarthur replied to Kevin_'s topic in General Discussion
I'm not massively high level and/or don't wear fancy barrows stuff to kill the brothers so I just go in counter-clockwise order using prayer. Naturally, I leave which ever brother is in the tunnel till last. So my order is: 1. Verac 2. Torag 3. Karil 4. Guthan 5. Dharok 6. Ahrim -
On the bridge crossing part, you can use a wielded axe to hammer the logs in place. I've made 2 trips so far. The medium guy on the medium trip: 90 coal and 90 iron The Little girl (hard tier) on a medium trip: 385 rune ess
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In my opinion, a great deal of that mini-quest is in the game already. They had to make up a whole new screen and a code to move you from one point to another with the follower. It sounds like all they need to do is tweak it to use other people and maybe modify the format of it a bit more for it to be implemented as a mini-game.
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I managed 10 more rewards. The stinking neighbor vamps will attack you once you hold another one and it seems impossible to give the serum after that. So be careful of other vamps being around to avoid them distracting you. Anyway here's what i got. 1 black sq shield, 1 mith sq shield. 1 set of 5 willow logs, 1 black full helm, 3 mith full helms, 1 mith chainbody, 1 mith platelegs, 1 steel plateskirt All came from the level 54 vamps except the steel plateskirt came from a level 45 vamp. As for making Guthix balance, use 4 dose restore pots to make them. They work the same when you put garlic and silver dust in them and you get an extra dose each from the ingredients you use.
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I used 2 three dose pots of balance of guthix along with the special and i received the following in note form: 1. Mith Sq shield 2. Black Chainbody 3. 5 willow logs 4. Mithril Battleaxe 5. Addy Scimitar 6. The juvinate got angry and went from level 54 to 64. He turned a white color and stood his ground. The special that holds vampires would not work on him. He did not turn into mist and when he died he only dropped vampire dust.
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I think it would be nice if you could use use the enchanted gem to port to the slayer masters. To prevent people from carrying them around for cheap easy port options, i'd limit the number of charges. Once you finish the slayer assignment, your gem becomes charged with 1 charge of teleport to a slayer master.
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What i want to know is what the heck that dungeon entrance inside the evil chicken lair is for? The hole marked with a dundeon exclamation point. It said something like that i couldn't figure out how to enter it. I was right in the middle of that quest and dodging dragons at the time. Anybody have a clue what it is for? EDIT: I went and found out the answer to my question. Use a rope on the tunnel entrance. In the small cave below is a baby black dragon, level 83.
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Good news to cooks & Herblore people.
rmcarthur replied to Lets_3ekout's topic in General Discussion
Through the wall, past the tunnel system, in the goblin mines. Seems like an easy, short journey. Through wall, use goblin to port to mines, mine silver, use goblin to port back to wall, back through wall, bank. -
Good news to cooks & Herblore people.
rmcarthur replied to Lets_3ekout's topic in General Discussion
By the time you finish the quest, the maximum number of ingredients in stock goes up to 50. 50 of the following: Chocolate bar Cheese Tomato Apple Grapes Pot of Flour Egg Bucket of Milk Creme Spice Pie Dish Cake Tin Bowl Jug Pot Empty Cup Bucket Pizza base seems to max at 1 Butter only goes up to 10 Most everything a cook could dream of. As said earlier, right at a water source and a stove is upstairs if needed. Mainly though, i'm glad there's finally a decent place to mine silver near a bank. -
Guide to kill Culinaromancer, Agility Course with Pics, Info
rmcarthur replied to hkce's topic in General Discussion
During my encounter with Flambeed, i kept dropping my dragon scimmy. I had cooking gaunts equipped. I couldn't figure out what the heck was going on so i just fought him barehanded. Did you happen to have on ice gaunts? After i killed the mother, i was out of food. For some reason, the portal wouldn't work for me. Culinaromancer made short work of me the first time. No teleport runes, no food, low hp, mage armor, and the portal wouldn't work. So, the next time, i took port runes, 3 items and a load of swordies. I drank a super attack and super strength before entering. I wanted a look at him and to make sure the portal was working. I had all intentions of checking him out and porting to get my stuff. Lo and behold, i got up there and he was a wuss and he died fast. -
Recipe For Disaster Quest Guide (Complete || PATCH RELASED)
rmcarthur replied to Exovion's topic in General Discussion
On the pirate pete section, number 4. The cook doesn't do anything to create the dish for you. He just tells you to mix the ingredients together and cook. (Ignore the following if I somehow misunderstood what you meant, the way it's written, it could be interpreted a couple of ways) On the evil dave section, you've made the same mistake i did at first. There aren't 4 different kinds of spice in each section. There are only 4 spices. Yellow, Brown, Red, Orange. The number beside each spice jar refers to how much is in the container. one-fourth, two-fourths, three-fourths, four-fourths (full). -
Sounds like a great month. Finally get to find out what the falador gardner was babbling about when he asked me to stomp some moles.
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Compost Distiller: A device located where somebody knows a ton about potions. Maybe in Draynor at the witches house. Place one bucket normal compost, 1 bucket water, 1 harralandar and 1 chocolate dust (the supplies for a normal energy pot) into the distiller. Wait till this mixture "ferments" -- 4, 8, maybe even 24 hours. Use an empty vial on this device once the mixture ferments. Makes four super compost potions (1 dose per vial) Something like that would work fine.
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20 February 2006 - Updates, updates and more updates...
rmcarthur replied to Albosky's topic in General Discussion
You might try under the Legends Guild. There are shadow warriors down there and the cave system does end in a circular room. The only other thing I can think of is the graveyard of shadows in wildy but I can't think of any circle up there. -
Ahh, but there already is a bank in the wilderness. The mage arena has one I'd rather avoid having any more banks added in. I've always thought that that it would be nice to have more options to transport stuff to the bank though. A process similar to the dwarf that delivers gold for you. A way to deliver other types of products to the bank for a slight charge would be nice.
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It might be interesting for somebody who has all quests done to go through and listen to them all. I have all of them done but I don't have the patience to listen to hundreds of those asides. I'd imagine that you'd repeat some of them over and over again before you managed to tell him of all of them.
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Standing around today thieving seeds I finally came up with a solution to get rid of all the lousy low level seeds i'm always dropping. The seed exchange is a place where you take your seeds to trade in for a point value. These points can be used to purchase any other seeds you want. This place wouldn't deal in trees or fruit trees. For the sake of shortening this description i'll limit the seeds listed to just allotment seeds for now. I could see this working for other kinds of seeds as well with some kind of additional modifier. Anyway, the points each seed is worth would be the farm skill level required to plant them. Like So: Potato - 1 point, Onion - 5 points, Cabbage - 7 points, Tomato - 12 points Sweetcorn - 20 points, Strawberry - 31 points, Watermelon - 47 points With this system you can turn in a bunch of lower level seeds for a few higher level or vice versa. I can see where there arguments against this would go however. You might say that 47 potato seeds for 1 watermelon seed is a deal. I've thought of this and here is a modified system to remedy that if needed. Seeds are based on a tier system. Any seed between 1 and 19 (in the case of allotment seeds potato, cabbage, tomato) would be worth the actual farm skill value. 1 point 5 points 7 points respectively. Any thing from 20 to 29 would be required farm level doubled, 30 to 39 would be tripled and 40 to 49 would be quadrupled. In that system, points would work like so: Potato - 1 point, Onion - 5 points, Cabbage - 7 points, tomato - 12 points Sweetcorn - 40 points Strawberry - 93 points Watermelon - 188 points In this system you might have an abundance of tomato seeds that you don't need anymore. Let's say you have 100 100 x 12 = 1200 points So you turn in those seeds and now have 1200 points For 1200 points you could get 6 watermelon seeds and have 72 points left over to save or spend on other seeds. I think you could probably incorporate bushes, hops and flowers into this system very easiliy. Like I said earlier, trees and fruit trees would not be involved in this system. As for herbs, i'm not sure. Maybe you could trade lower level herb seeds for higher ones based on a similar point scale. I don't really see how you could intermix the other seeds with herbs though unless herb seeds were worth way more points each to balance the fact that you only plant one of them and get a ton of herb leafs. The secondary function of this seed exchange would allow you to exchange the actual produce for seeds. Something like 2 or 3 watermelons would get you a watermelon seed.
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I've recently been refining an idea in my head about a slight game addition. Here's my idea of a quest, some minigames and another decent reward. Ok the whole thing begins with a quest. Name it whatever you want. It seems that the Varrock lumberyard processes more than just lumber from the neighborhood. The main supply of the wood for the yard is a massive distant forest. I'm not quite sure where this would be. I was thinking of maybe an island you get sent to in the ocean to the east of the wildy/north of the slayer tower. Perhaps you could just dump this in somewhere in the land nearby and it would work too. I'm not going to detail the quest much because that's not the focus of the suggestion. Here's the basis though. The lumberyard has stopped receiving the wood supply from the distant forest. They complain to the king who in turn calls for an adventurer to go off and figure out what is going on. Anyway, you go to the forest and it turns out that the woodcutters are unable to do their jobs because of... A. Monster attacks. B. A curse C. Residents of the forest (elves or other sentient creatures).. one of those. Something like that. The quest would end when you help the lead woodcutter, a big burly fellow named "Paul" solve the problem. Now for the main reward. The lumber camp has numerous little ways of gaining woodcutting exp. 1. Massive trees that require a 2 man saw to cut down. You don't actually get wood from this but it gives very nice exp. It involves the cooperation of 2 players. You might even get paid for it or earn some sort of points. 2. various woodcutting competions. Either between players or you challenge an npc. I'm sure people much more creative than me could come up with something. I was thinking of logrolling or cutting logs with axes like they show on tv sometimes. 3. Lumberjack outfits. You earn the right to purchase various nice looking sets of outfits for points you earn for helping out around the camp. I sort of fiddled with the idea of these outfits giving a slight bonus to woodcutting but really couldn't see how it could work. 4. You are entitled to purchase varying amounts of wood at dirt cheap prices. --A sub feature of this is the purchase/aquiring of lumber and/or carpentry exp if either Player owned houses and/or carpentry ever come out. 5. Access to an agility course running around in the forest across and along fallen logs. Mainly it's just a quest that allows access to a place that let's you earn woodcutting exp and new outfits and maybe other things. Not very detailed I know but what do you think? Maybe a reward could be a saw or axe of some kind. The worst it could turn into is just another area nobody uses like the jungle cleanup.
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I didn't know some lights would go out down there. I've only ever been down there with a bullseye lantern, which doesn't go out.
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Oh, they ONLY got 800k. Good thing it wasn't a decent about of money or anything. Geez, I wish I was rich enough to shrug off losing 800k like it was pocket change.
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Well these wouldn't go out in the boonies, way out of any path people take. I just imagined them somewhere near the main paths between cities and maybe in a central location of the bigger cities.
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The Farming and Herblorists guild and minigame
rmcarthur replied to Bellatrix's topic in RuneScape Suggestions
I was just considering a similar idea. Yay, I used search. :) Anyway, I like your idea. I have a couple of suggestions though. Have them separate as 2 different guilds that work together. A 50 herblore could get you in the door for that particular guild and that 47 you suggested could get you in the farming guild. There would be a door that connects them and allows you to move back and forth if you have the required skill levels. I really like how you laid out your plan for it. The way I imagine this guild setup would be to have a central building with different areas for farming and herblore. Around this building would be various allotments. Nearby would be a greenhouse for various added functions of growing things. Perhaps the greenhouse would be the area that you grow herbs in. It would sure be nice to have 4 or 5 herb allotments in one place. The main function I'd like to see would be to allow a person to plant crops or herbs in the hope of harvesting more seeds. Some of the allotments here would yield seeds, not fruits and vegetables. This wouldn't be some massive way to just flood the market with seeds. It would just be nice to be able to plant a crop and get back seeds like you do in real life.
