Yep, I hada great idea for a kind of castlewars based game, except with a storyline. Heck, you can mesh necromancy into it even! here goes :) There will be a quite large battlefield, with waiting room and all, kinda of like castlwars, except there will be only 1 side the player can jump on. This is rpetty much the good/bad side or wahtever, and the objective is to protect an important item. This could be, shrine of the gods or something really important, or with magical powers. Now this is where it gets intresting. Instead of PvP castlewars, Its Player vs. Hordes of Monsters!!! weee!!!1 To do this, pretty much a certain number of monsters of a certain level will spawn. For example, to start it off with, 3 waves of 10 lv (13) goblins? Once these have been fended off, and the shrine or whatever stays intact (as in doesnt take damage, kind of like morton shades attacking the temple), a new wave of say 15 skeletons (25), then other stuff like earth warriors, and keeps getting harder, untill you get to real hard monsters, like 8 steel dragons. stepping it up more, the final, big bad queen, Ms. Kalphite herself! Pretty much, it will be her marching up, wrecking everything in her path, and youve gotta stop er and protect the shrine? No items are lost when you die, xp is kept, and no monster loot. Teamwork is essential to survive, like which we all know is needed, and low levels can have fun for a short while aswell! Finishing this, it will start again, just like castlewars, except your rewarded with encromancy or etc. Yknow, you could be saving the shrine for a necromancer, in turn he teahes you his skill :) Ill try and get some stink paint images up, to try and explain what i mean better :P All comments are welcome, and try and expose any flaws in the plan, which could be fixed?