Everything posted by archimage_a
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Dungeoneering
Grim- You fall in the water. The Canoe floats to the Island and Hamilton(I had forgotten =P) climbs in and paddle to shore, disappearing into the ether.
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Dungeoneering
Umbra- You miss the Giant and instead kill a sheep. The Giant turns and gives you the thumbs up and then grabs it and eats it.
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Dungeoneering
Jen is still asleep.
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Dungeoneering
Vera- The man calls you a *Female Dog* and tells you to stay out of this, its between him(the boy) and his parents
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Dungeoneering
Grim creates a dugout canoe +.4 Carpentry.
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Dungeoneering
Hakon fails again.
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Dungeoneering
Jen is still asleep.
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Dungeoneering
Umbra- When you turn your back the Giant goes over to the house and grabs the dog. It's barking draws your attention and you turn round to see it get eaten. The Giant begins walking towards the pastures.
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Dungeoneering
Vera- You stop the bleeding, and as you tighten the rope he comes round is a gasp of pain.
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Dungeoneering
Grim- It doesn't seem to be working, and then you suddenly find yourself standing next to a lake, as you look across the water you can see the passed out woman on an island in the lake. Something tells you magic won't work here.
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Dungeoneering
Hakon fails to fuse his die into the armour.
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Dungeoneering
Jen is unable to control her dream. After some time(10 minutes) she has spent some times as a tree and a cat and had a strange dream involving Hakon which is better not to go into.
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Dungeoneering
Umbra- It points at one of the houses.
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Dungeoneering
Vera- You work out(Or correctly guess) the way to turn the handles to loosen the rack. The boy seems to have passed out. You find a length of rope on the dead man. On the unconscience man you find a purse of 200 Gold pieces and some scraps of paper with writing on. You break both of his arms and he starts bleeding profusely.
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Dungeoneering
Jen falls into a deep sleep.
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Dungeoneering
Umbra- There seems to be a giant waiting for you at the gates.
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Dungeoneering
Hakon- If you are challanged to a game of dice then you have a chance of being able to electrocute them when they pick up the die...other than that it has no real extra uses.
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Dungeoneering
Vera- You cut him apart +.2 Swordsmanry.
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Dungeoneering
Jen- Nothing seems to happen.
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Dungeoneering
Hakon- If you threw it at someone then it might do a small amount of extra damage, other than that nothing.
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Dungeoneering
Umbra- The chest seems to disappear when it is in the shadow of something else, but if there is a light on it it is plain to see.
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Dungeoneering
Jen- Apparently not. You find some more dark and put it with the other dark and come up with dark.
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Dungeoneering
Hakon enchants his die. +.1 Lightening
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Dungeoneering
Vera- Amazingly they all miss. The other one strikes the other man as he gets closer, knocking him out.
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Dungeoneering
Umbra- -.3 Swords.