Everything posted by archimage_a
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Dungeoneering
Vera can't find any other way.
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Dungeoneering
Jen- Yeah you make some light orbs +.1 Light magic.
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Dungeoneering
Rocco- The balloon is too heavy. +.1 Intelligence
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Dungeoneering
Igos- The Guild says that currently the taverns are filled with mercs, since they have not yet departed after the Exile attack.
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Dungeoneering
Kemios fails.
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Dungeoneering
Grim teleports to another similar house.
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Dungeoneering
Hakon- Its the same type of crystal...But since I have a massive backlog typing out 'You pick it up and it hurts but does no real damage' doesn't really seem worthwhile It does what it does.
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Dungeoneering
Vera punches her way out of the jelly and returns to the tunnel.
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Dungeoneering
Jen glides down into the well...which was just as well as she is going down for about ten minutes....
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Dungeoneering
Rocco gains .1 Divinity.
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Dungeoneering
Kemios The muddy boots look unchanged.
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Dungeoneering
Grim, on turning round and walking passed these two houses, you come to another similar house.
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Dungeoneering
Vera feels much more like a tentacled moster...but at the same time human. (Yeah, have +.4 breath holding.)
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Dungeoneering
Hakon- They look at the crystal, touch it and burn themselves...They decide they don't know.
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Dungeoneering
Grim changes his eyesight. You come to another house, similar to the first one.
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Dungeoneering
Kemios mounts the stone on the staff. You make your boots muddy.
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Dungeoneering
Jen- The well looks deep and menacing.
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Dungeoneering
Rocco You dismiss the Imp and Summon 5 Goblins.(no xp)
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Dungeoneering
Vera- Doh pain, oh the pain of it all You eventually finish whatever it is your doing.
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Dungeoneering
Igos- The Diocese says he wouldn't know.
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Dungeoneering
Grim-You fail to change your eyesight. After a few minutes walking you come to a house.
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Dungeoneering
Hakon- Its more like a liquid thing that is all stuck together.
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Dungeoneering
Kemios makes some boots.
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Dungeoneering
Jen- You can't hold a tune or take off...it seems.
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Dungeoneering
Rocco makes some more parachutes.