Everything posted by archimage_a
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Dungeoneering
Archarnis trains swordsmanry +.3 Igos makes some torches and discovers a way to turn them all on by clapping. +.5 Pyrokinesis.
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Dungeoneering
Ares heals his face. +.3 Healing
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Dungeoneering
Ares lands using his face and is moderately injured.
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Dungeoneering
Jen eventually succeeds at all of the things. Jen is too far away from the battle to be much help/
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Dungeoneering
Grim- 10 encounters.
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Dungeoneering
Ares flies above the cloudline +.4 Flight He begins to freeze.
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Dungeoneering
Igos fails to find any old wounds Archarnis is told to make ready.
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Dungeoneering
Grim- On a hill near Exile. I will reiterate what Ross said. They use Canister shot which will almost certaintly insta kill you if you get too close.
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Dungeoneering
Umbra- They may do.
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Dungeoneering
Umbra Half an hour. They are arriving now and are getting set up/
- Dungeoneering
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Dungeoneering
Jen- Yes. You fail everything else.
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Dungeoneering
Igos practicies Swordsmanry +.1 Swordsmanry Archarnis fails to get a good answer.
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Dungeoneering
Jen can now see in the dark The sheild fails to summon.
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Dungeoneering
Umbra- Using his understanding of gnomish writing he starts building a gnomish hovel, which should look innocous if people don't get too close.
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Dungeoneering
Igos fails to create a glass sphere. The Hunters return and prepare cooking.
- Dungeoneering
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Dungeoneering
Umbra can't find any sniping spaces.
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Dungeoneering
Jen fails alot and then Replaces the Ice magic enchantment with Water magic. +.05 Ice magic.
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Dungeoneering
Jen- It would probably raise your nature magic level.
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Dungeoneering
Umbra- You might things slightly worse. You start making arrows. +.2 Fletching
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Dungeoneering
Jen- You used the power stone to make the platerobes. You see a little more clearly but are still finding it difficult to distinguish cats from cows.
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Dungeoneering
Oh, reminds me. Dark is opposite to Light Death is the opposite to Life Water is the opposite to Fire Ice is the opposite to Water Its all arbitrary so don't look for much of a pattern.
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Dungeoneering
Umbra- You blow up some cans, freaking some of the exile people out. +.1 Dark magic.
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Dungeoneering
Jen- You heal your arm, then blind yourself. +.1 Healing magic Basically to create an Ice Robe that can do something cool you need to put some real effort in(and get good rolls) almost nothing actually increases your level or anything unless it has been enchanted numerous times, or you are skilled in enchantment.