Everything posted by archimage_a
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Dungeoneering
Ares repairs his wings. On returning to the beasts location you find numerous bones of animals around it, but not alot else. There are some arrows from the Association.
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Dungeoneering
Umbra protects himself.
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Dungeoneering
Umbra finds a challice on a rock.
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Dungeoneering
Ares, your wings have not yet recovered.
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Dungeoneering
Umbra blows up some trees, but fails to gain any real experiance.
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Dungeoneering
Ares atomises the final thrall and recieves a raptous applause by the association for saving them +.3 Light magic.
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Dungeoneering
Umbra fails to learn anything from hitting the dummy.
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Dungeoneering
Umbra makes a wooden dummy +.1 Carpentry.
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Dungeoneering
Ares kill three of the thralls. On of the Thralls recovers, but misses the nearest association member.
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Dungeoneering
Umbra fails to make any progress.
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Dungeoneering
Ares manages to create an arc of darkness, blinding the thralls as well as 9 of the Association. +.2 Dark Magic.
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Dungeoneering
Ares protects himself and the Association starts running, followed by the five thralls. You blast the beast's head off with a powerful bolt. +.3 Light magic.
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Dungeoneering
Umbra- The Association beings to panic as you make moves to withdraw, but the shadow fail to protect you or carry you. The Association does a little more damage to the beast. Another of the Thralls breaks free, and together the thralls managed to kill you and some of the association members. -2.3 Skill points. The members begin to panic, turning to Ares to protect them. However Ares is attacked by he beast, becoming mortally wounded.
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Dungeoneering
Ares strains his wings and cannot take off for some time.
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Dungeoneering
Umbra- You bind the five thralls, two of which escape and attack you, mortally wounding you. The archers do some limited damage. The beast roars and attacks Ares, doing some damage.
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Dungeoneering
Ares fails to take off.
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Dungeoneering
Umbra- The Association wants to do most of the fighting, but has heard that the beast has numerous thralls. You arrive near the clearing and the Association prepares themselves to fight the beast.
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Dungeoneering
Umbra- The town archery association has heard about a wild animal the size of a tree and wonders if you would escort them and help fight the beast with them.
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Dungeoneering
Ares- Not really...the big blade unbalances it.
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Dungeoneering
Umbra- Written Umbra beings training the the miltia +.1 Swordsmanry +1 level of Milita training.
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Dungeoneering
Ares resummons the light elemental. +.1 light magic.
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Dungeoneering
Ares scythes though one of the elementals. +.2 farming
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Dungeoneering
Ares- The scythe is charged with dark and light energy .2 dark and light magic.
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Dungeoneering
Hakon- You create three rooms. .4 Geomancey +.3 Mining.
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Dungeoneering
Ares still fails(5 rolls, no success)