Everything posted by archimage_a
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Dungeoneering
Grim attacks, but with such a press of bodies can't see if he has done any significant damage. Fortunately he fairs well with blocking and manages to fend off any significant damage. However the damage that has already been done is wearing him down
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Dungeoneering
Igos- Draining the life out of one of the people gives you nightmarish images of the girl mutating their bodies with her mind. You feel her voice in your head and stop the transfer. Fortunately none of the creatures turn towards you, focusing their attack on Grim instead. Archarnis makes a Glass Cup +.5 Solarmancy
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Dungeoneering
Hakon accidently electrifice the brassard causing him to drop it. The arrows decend from the sky, causing limited damage.
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Dungeoneering
Grim- Some of them are just massive muscles attached to a body, and most of them are thick skinned...and there are rather a lot of them. You fail to heal yourself, fortunately you manage to avoid most of the blows, sustaining only light damage, however you are now have your back against the wall and something tells you that no matter how great an attack you give there will be more coming at you than you can dodge.
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Dungeoneering
Igos avoids getting instantly killed as an axe flies though the air, just shaving his right ear. Archarnis makes another Sphere +.4
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Dungeoneering
Grim starts his rampage of attacks, but there are numerous people in the room who seems completely oblivious to the pain, charging at Grim, striking him and doing serious damage to him.
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Dungeoneering
Hakon's Lightening attack kills three of the Soliders immediately. Archers immediately ready their bows and prepare to fire. Clearly magical attack is something they have experiance of.
- Dungeoneering
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Dungeoneering
Igos manages to find his way back to the cell. Archarnis makes a glass sphere. +.1 Solarmancy.
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Dungeoneering
Grim proceeds into a cafeteria like room. There are lots of people in there.
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Dungeoneering
Jen- Well they can kill you, and being it is a burning death you would lose your second heart...as well as the experiance that normal death brings.
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Dungeoneering
Hakon- 81 heavily armed, heavily trained soliders
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Dungeoneering
Igos You find some information which confirms what the skeleton showed you. Archarnis fails.
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Dungeoneering
Jen, none(Just rolled on it) Your insight tells you it is best to arrive in Caster and make the escape when they let you out of the cage, either to put you in prison or to tie you to the stake.
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Dungeoneering
Grim kills the two men.
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Dungeoneering
Igos- Then men wait. Archarnis- "Fireweed is used in a few potions which need to be boiled overnight, usually the heat disappears after soaking them in water for a few days so the potions are fine afterwards. This root is a good additive, extends the life of meats and such, far more than salt or vinagar." +.5 Herblore.
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Dungeoneering
Jen begins to score the silver bars, but suspects this wil take hours.
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Dungeoneering
Grim kills one of the men, the other two turn around, waiting.
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Dungeoneering
Ares fails to regain his balance and lands badly, moderately injuring himself.
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Dungeoneering
Igos reaches a corridor, at the other end of which there are three men standing around, whispering. Archarnis- The Exile Potions Master already has an apprentice.
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Dungeoneering
Jen- Silver is one of the few metals that is strong against Witches and evil magic in general. The Dagger doesn't make much of a mark on the cage either.
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Dungeoneering
Ares- The Scythe spins wildly in the air and then crashes to the ground. You become destabilised and start plumating to the ground.
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Dungeoneering
Igos melts the lock. (Get a 20 or explore)
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Dungeoneering
Jen- Something for nothing...The cage is Silver, you are a Witch. Your powers cannot transport you through silver, and thus you would still be trapped in the cage.
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Dungeoneering
Ares doesn't quite manage it.