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zajinx33

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  • Location
    The Ogre Enclave
  • Interests
    Rs of course
  1. Then we could just call it the wild and plus not everybodys gonna do the quest at the same time, what about the guy that does it next year? Is it easier for him then?
  2. Enchanted Armor- Use your current armor Bronze to Drag, Green to Black, Blue Wizard to Mystic (No Barrows of any brother) with your local minister to give a pray and bonus in its values. How To Get: You must complete the quest of your city and god. You may choose from 3 as per the 3 gods [(Fallador, Varrok, Argedourne; Saradomin, Guthix, and Zammorak) Sorry no Yanille, Seers, Draynor Village; Zaros, Seren, Iban etc. only the 'Big Three'] Your city and god choice would reflect what types of values your armor gets enchanted for attack, defense or a mix of them (yes like the prayer books) anyway the quest allows you select a 'Faith' and a city allowing for more cooperation and courtesy amongst players. There would be a minister of the 'Big 3' in the cities saying 'The time has come to rid the world of Zammy/Sara, for Guthix my brothers have gotten out of hand, it is up to our followers to stop them!' You would go on a journey to kill an opposing force of their followers that teleports you to a battlefield where the opposing force has massed for the offensive (all npcs of course) and you must kill them all or take a team (teaming requires a keyword when speaking to the minister of your choice you would be given the option to recive a random word that you and your teammates must type in to him and a counter starts down on your screens to make sure the team is all ready ex: 1 min or you can select the option to go by yourself -self wars will have less opposing forces than teaming) With Guthix you will have to fight 1\2 the war against Sara and then Zammy. Once all enemys are vanquished the preist will say 'Thank you for your brave service to Sara/Zammy/Guthix. In Sara/Zammy/Guthix's honor you may have 1 set of armor enchanted of your choosing (Armor includes Meele: Full/Med Helm, Platebody or Chain, Legs, Kite or Square; Range: Coif, Chest, Chaps, Vambraces; Mage: Hat, Top, Bottoms (Mystic gloves and boots may NOT be enchanted) That is all let me know what you think and if you have any suggestions. Edit: God armors may be enchanted like the others BUT ALL ENCHANTED ARMOR BECOMES UNTRADEABLE!! SO DO AT OWN RISK!! Edit2: Only tradeable armor maybe enchanted but the enchanting nixes that ex: Ghostly Robes may not be enchanted
  3. I completely DISSAGREE with this topic I see it as a manuver by Warriors to move in on Ranger territory. Crystal Bow and Shield are range based as an attacker/defender in their values. Crystal hally (If it comes out) will be a distance weapon used mostly by primary rangers to train melee skills like the dragon hally is now. Next the mages are gonna get in a fuss because there is no 'Crystal Staff that can do 99 damage' its rediculous. Range is very underprivilged Meleers have 4 barrows brothers and Dragon Armor/Weapons, Mages have Infinity Robes, [Ancient Majiks, Teleblock] and a Barrows brother with a special that accually does something unlike Karil's (who needs agility anway?) Yes we rangers have the Seercull and Karils but only a handfull have seerculls and it hardly makes an effect, Karils as I adressed earlier DOESN'T have a special as far as I'm concerned what can we do with it? Stop people from completing their loop at agility course and PK some cakes? In case you havent goten my post through your skulls yet STAY OFF THE CRYSTAL EQUIPMENT!! With these too you could kill everyone in your path. - Zaj
  4. i think they'd do something like that they have a history of it prolly gonna be the doll house since everyone's making a fuss over them
  5. yea, at my school we can't even have Little Debbie stuff like [garden tool]-Hos but it doesn't really matter anyway because once people go home everyone pigs out and takes a nap anyway, people wil do what they want to
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