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slayernm613

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  1. Yews can feel like good money because their value is high, it's all 450 and whatnot.
  2. Because at willows you can completely not pay attention and then just bank, then go back to cutting. No dropping, no trade sticks and stuff...and you dont run out of room for seeds or nests or anything. Or random event gems. And you can tele to draynor and immediately start cutting, then quit easily in an hour. Pretty handy for people who can't stand the skill. If you want to completely not pay attention, then willows aren't the best choice at all. A full load is chopped in roughly two minutes, and banking takes about 20 seconds. That's not any slower than teaks. Teaks take about the same time to get a full load, and dropping them is actually faster than banking willows. The amount of attention required is, more or less, identical. If someone wants to relax when they train woodcutting, he or she should train on eucalyptus. They're much slower to chop and require far less input, and you need to value your time at greater than 800k gp/hr in order for willows to be worth the relatively small amount of time they save in comparison. Eucs are only about 5-7k exp/hr slower than willows and faster cash than yews; willows are a full 10-15k exp/hr slower than teaks without providing any additional profit, as the willow logs are all but unsellable. The only two reasons any member would have for chopping willows are ignorance and/or apathy, and neither one has any value as a logical argument. But I digress. let's go at it like this: i'm a free player. My theory is that since you receive more logs in the same timespan, you get this feeling that it's really going faster than it is. Thus it would be psychologically better, because without prior calculation, you would prefer it for power training since the volume is far greater.
  3. No, that part actually is not true. Willows are not good experience. :shame: willows are probably psychologically better, since you get more logs in the same time span no matter what. This is regardless of whether or not experience wise it's better.
  4. It doesn't matter when the tree falls down as long as there's always a tree to chop. If you spend the maximum time possible chopping any tree, then you can still get the same amount of logs per hour. The logs per tree is unimportant. However, if you're spending a lot of time with no trees at all to chop, then that will reduce your logs per hour. In other words, it makes no difference how many logs you get from one tree. All that matters is that you can keep getting logs the whole time without needing to wait for a respawn. So yeah, the people who refuse to chop the same tree as another person are hurting everyone chopping in that area. If you're one of those people, I suggest you change your habits and work together with the other woodcutters. If you insist on chopping alone, then you should hop worlds. Two things: 1. I can play and chop/fish/mine/, however I want. 2. He was merely asking why people would switch trees, so I gave him some basic math explaining why. Sure the trees respawn but as opposed to what I said, say you and this guy are at the same magic tree, but this time you are level 75 with a rune axe, and he is level 99 with a dragon axe. Now the game takes away the chances of you getting a log to compensate for his higher level. How fast it falls and respawns is a whole different discussion in itself. Then you are asking yourself what you stand to gain from switching trees, and is it right for yourself to possibly make everyone else wait if both trees fall at once. One guy with 99 wc + a dragon axe does not affect the amount of logs you get in any way, it only affects how much quicker this single tree falls down. It seems like we're arguing in this point: whether it's possible to get a log when someone else does. There are two ways that the game could calculate who gets a log: it could 1) roll on the server and send out to the winner of the log that they get it and to the loser that they don't, or it could 2) roll on each user's computer and send to the server when a log is received. If it were way 1, then there would be a possibility that the reception of a log is exclusive, because the server decides who gets each log, but if it were way 2, it would only make sense that the reception is not exclusive (more than 1 person can win each log), since the server has no business calculating log retrieval rolls. As a programmer, way 2 makes more sense because it distributes the processing use more and will use less bandwidth server-side. Basically, that's why i don't think log getting is exclusive. Even if both can get a log you would still have reduced chance of getting one. Though it might be possible you both roll a log, less chance of rolling it. The game can't give you both a 1:1 ratio, no game works that way. That'd be like using lootshare and expecting everyone to get a saradomin sword drop at the same time. As for axes only cutting down trees faster, then why doesn't a bronze axe cut magic logs as fast as a rune axe does? were you listening? if it were way 2, i said, then my log retrieval is completely independent of someone else's. My chances are completely unaffected by you. furthermore, your analogy to lootshare doesn't really make sense, because that is definitely a server side roll, because it must be exclusive.
  5. It doesn't matter when the tree falls down as long as there's always a tree to chop. If you spend the maximum time possible chopping any tree, then you can still get the same amount of logs per hour. The logs per tree is unimportant. However, if you're spending a lot of time with no trees at all to chop, then that will reduce your logs per hour. In other words, it makes no difference how many logs you get from one tree. All that matters is that you can keep getting logs the whole time without needing to wait for a respawn. So yeah, the people who refuse to chop the same tree as another person are hurting everyone chopping in that area. If you're one of those people, I suggest you change your habits and work together with the other woodcutters. If you insist on chopping alone, then you should hop worlds. Two things: 1. I can play and chop/fish/mine/, however I want. 2. He was merely asking why people would switch trees, so I gave him some basic math explaining why. Sure the trees respawn but as opposed to what I said, say you and this guy are at the same magic tree, but this time you are level 75 with a rune axe, and he is level 99 with a dragon axe. Now the game takes away the chances of you getting a log to compensate for his higher level. How fast it falls and respawns is a whole different discussion in itself. Then you are asking yourself what you stand to gain from switching trees, and is it right for yourself to possibly make everyone else wait if both trees fall at once. One guy with 99 wc + a dragon axe does not affect the amount of logs you get in any way, it only affects how much quicker this single tree falls down. It seems like we're arguing in this point: whether it's possible to get a log when someone else does. There are two ways that the game could calculate who gets a log: it could 1) roll on the server and send out to the winner of the log that they get it and to the loser that they don't, or it could 2) roll on each user's computer and send to the server when a log is received. If it were way 1, then there would be a possibility that the reception of a log is exclusive, because the server decides who gets each log, but if it were way 2, it would only make sense that the reception is not exclusive (more than 1 person can win each log), since the server has no business calculating log retrieval rolls. As a programmer, way 2 makes more sense because it distributes the processing use more and will use less bandwidth server-side. Basically, that's why i don't think log getting is exclusive.
  6. I've been woodcutting, and there's one thing that blaringly irritates me. In my experience cutting yews in edge, people will occasionally diverge from the group cutting one yew and go cut the other. This is an example of faulty logics. The calculations of the perpetrator would be as such: when i share a tree, it falls down faster, so i should go to a different tree which will fall down slower. This, my friends, is a fallacy. When woodcutting, presumably, the game will occasionally "roll" to see if you get a log, with higher chances at higher levels. This is completely independent from when the tree falls down, that's another roll entirely. It follows, that no matter which tree you cut down, you'll get the same amount of logs, because it's all based on rolls. People can get logs the same time you do, so you see that it's not exclusive when you roll a log. That means that within the timespan of the group's tree, the breakaway perpetrator in question would receive just as much wood. The only result of switching trees is having two knocked down at once, leaving everyone standing around waiting, because of one person's selfish misreasoning. Now, you might ask that him being on the group's tree will knock it down faster. It's a valid question, but in the end, the downtime while having two trees down instead of flowing seamlessly from one to the next will make it that everyone gets less in a specific timespan. Umm, i guess in order to make a conversation, you as a reader should either post other examples of faulty logics or argue with my argument here.
  7. hmmm, seems like it's going to be interesting. Some crazy all powerful mage, huh. sounds like there's going to be some unlikely warrior hero, who was first a loser and then finds some sword or something, and then builds courage and power and smites him. It'll be nice to read the rest.
  8. hehe. my roomie plays wow, so I got aquanted with these programs. I prefer ts because it works on the computer.
  9. theoretically, you could hack some of the infected systems (if you disregard legality, of course) which probably are vulnerable (since they managed to keep a virus) and watch for incoming traffic on it, in order to find the master server (it sends instructions to the slaves[bots]). then you can work on finding out who's running the master and potentially discover the perepetrator.
  10. I've been writing a program which reads a bunch of text strings in from a file, and selects one to match the user input string. When i directly stored these strings in my program, i got an invalid page fault (that means my program is tryin to access memory not allocated to it). To remedy this problem, i instead used the tellg() function before i read each string and stored the result. ( the tellg() function retrieves the input stream's get pointer) This would allow me to call seekg() later and getline from there so i could read in the value at that location. (when i say getline, I mean the string version, not the member function) Problem is, when i call seekg(), it sets it at a different location! It most certainly does not do what i want it to. Can anyone enlighten me as to how the seekg() function works so i can get it to read the location i originally stored. (if you haven't realized yet, this is a programming question.)
  11. Well, yes I am in the middle of Desert treasure. So far, i have defeated damis. I need advice on how to kill dessous(the blood diamond boss). i have: 60 mage 61 def 65 atk and str 61 range 50 prayer. Help would be appreciated.
  12. I'm doing the quest, and i have a question. when you give the hunter the spear, do you get it back in the end? An answer would be appreciated.
  13. Well, as of yet I am stuck in f2p, and I want a semi-productive thing to do. I have decided to go for higher woodcutting. As of yet, I have 72 wc and a rune axe. What i don't have is bank space. I am confined to a 19 space (or 18 w/ a tinderbox) inventory. I am able to store willows, oaks and normal logs, but not yews. Should i cut and burn yews at my level, or cut and bank (and then burn) oaks/willows? all assistance is appreciated.
  14. i hear a good way to do it is in the warriors guild, where you are not able to even hit with mage. (you always ALWAYS miss)
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