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helring

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helring last won the day on January 8 2015

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About helring

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  1. New Runelabs competition is up. This time they want an area to develop, but not the specific content that goes in the area. My submission "Fossil Island-Continent" https://[LikelyScam]/m=player-proposal/a=13/view-idea?idea=49047 "North of Morytania lies a lonely continent, long ago inhabited but since then the people have all fled or died. The Anima Mundi on the Continent has been heavily damaged. At its centre is a castle inhabited by a Dragonkin focused on solving the curse that has damned his species. The surrounding lands are covered by the ruins of a civilization long gone, the bones of creatures long dead, and the results of the Kin's experiments. With dark forests, open plains, shattered ruins, and deep dungeons the Continent is ripe for exploration. The Experiments of the Lone Dragonkin have taken over the abandoned island beyond the castle's border. These Dinosaur-like creatures have been ignored and allowed to flourish by the Kin who has no need for them once he believes his experiment has failed. From gigantic behemoths to small agile animals, the island is home to a diverse group of creatures. The Varrock Museum has discovered this continent and have kept it as secret as possible for fear that others may go exploring and interfere with the Museum's research. As part of their cover-up they minimized the size of the continent to any outsiders they did tell, hoping if word did spread it would seem like merely a small island of little interest. Some Gielinorians have discovered the museum's deception. Fearful of the increased tensions, sporadic battles, and death that has accompanied the return of the Gods, these people seek to flee the main lands and colonize this new island as a safe haven. They have approached the World Guardian, and asked for help in discovering the Continent's location.The small colony on the Continent would need the World Guardian's help to set up and stay protected. It could possibly expand in the future as the colonists become settled but wouldn't be much more than a village at first."
  2. They said the chest is staying past november, so I think the key parts are available on regular slayer tasks as well
  3. Honestly, I'm wondering if its not the grind but the daily cap that's the issue as well with those. All three events averaged out to about 30 minutes a day, but the Halloween event you can do that 7-8 hours all at once, so people may be looking at it as a worse grind than the other two.
  4. Just not sure what players expected when they voted for a "mini-world event" on Runelabs. World Events are mostly grinding. There was an option in the poll for a mini-quest and it came in last. Also, full list of the changes in the event: * Special souls (which grant XP) now spawn once every 30-45 seconds, down from 60-90 seconds. They also have a slightly better chance to spawn once this cooldown period is over. * Increased the amount of Noumenon Favour received for certain actions: - Devourers now give 3, up from 1 - When escorting souls devourers now give 10, up from 5 - Defeating the Avatar of Amascut now gives 400, up from 350 - Completing the escort of souls across the bridge now gives 300, up from 200 http://[Use Quick Find Code]/[Please Use QuickFind Code]?15,16,498,65700409,goto,1#0
  5. I don't think its that bad considering its a 2 week event. If you do a bit every day its not that much time. I do think though that Jagex is going a bit overboard with the number of events we've had since now they're even overlapping and they should give a break between them.
  6. Got all the non-lamp rewards. Took me around 7 and a half hours for the 35k points. So a little under 5k points an hour. Method was just to do 3 souls runs then kill amascut avatar, repeat.
  7. They weren't really glitches, it was just harder for the player base than they'd expected so they changed it. If they're playing it and its working perfectly for them then I don't see why they'd nerf it before they get player feedback.
  8. As for calling it a Hearthstone knock-off, I can understand why it would seem that way since the cards look way too similar. But, the gameplay looks a lot different. I think comparing it to Hearthstone really does a disservice to how many CCG and TCG's are out there right now. Its like saying War and Poker are the same game because the cards are the same.
  9. They generally deal with only small segments of the playerbase which can be loud but each have their own agendas. The players they interact with a lot tend to be the few thousand that are on twitter or reddit, which means that an idea may appear popular in those groups yet still not be overly popular with players as a whole. I can't blame them for being surprised that an idea ended up being popular with the general playerbase. I can, the topic was brought up on /r/runescape so many times. Plus that's their own fault for selectively frequenting social media sites but not spending time on other forums such as ours. So yes, I hold it against them. The majority of players probably aren't on any social media sites, they just play the game.
  10. The Temple Knights are only sort of White Knights. They don't answer to the White Knights and they barely share information with the White Knights. They're basically the CIA compared to the White Knights who tend to be the Government/Army. The Temple Knights generally do whatever they want to do regardless.
  11. Cooking could also use an overhaul. The easier to make foods are often the most useful ones. They should re-do it so that fish alone wouldn't be very good healing, you'd need the taters,pizzas,pies, etc.
  12. They generally deal with only small segments of the playerbase which can be loud but each have their own agendas. The players they interact with a lot tend to be the few thousand that are on twitter or reddit, which means that an idea may appear popular in those groups yet still not be overly popular with players as a whole. I can't blame them for being surprised that an idea ended up being popular with the general playerbase.
  13. Not sure they're really the same team anymore (at least when it comes to bosses), the big lead behind all those projects was Chris L and he left after raids. So we'll see how it turns out.
  14. Seriously? If they use a straight xp gain with no exponential curve, 120 will need what, 55m xp? Its not a straight line, its just less of a curve. 120 is 80m, 99 is 40, and 77 is 20m.
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