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Behind the Scenes - October 2015

Future Updates

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#1
Arceus
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Behind the Scenes – October 2015

 

October's full of outlandish and beautiful locations. They may not be safe as they seem, however, so you might want to pack a weapon or two. There's Mazcab, under threat from Tuska's airut in our goebie quest, Call of the Ancestors. One of Gielinor's most iconic cities receives a graphical overhaul and falls under siege by the Black Knights in Invasion of Falador. Finally, there's the Underworld, where the dead are being devoured in Halloween 2015.

 

Call of the Ancestors | Novice Quest

 

 

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Anyone who's travelled to Mazcab will be familiar with the goebies and their predicament: the airut are flattening their villages, while rocks are flattening them. Everywhere they go, everywhere they look, there's death, unhappiness and big, killer boulders.

 

In Call of the Ancestors, Acca Kanatah will draw a line in the sand, and call on you to shore up his village's defences. But it's from these humble seeds that something grander grows. You'll be joined on an eventful journey by three young goebies - Tunks, Peck and Lunch - who will learn to defend themselves, hit each other with tools, and become heroes on the path to the secret of Mazcab.

 

This may be a Novice quest, but there are puzzles and action sequences to keep you on the edge of your rock. It's also mad as a bucket of frogs and twice as funny. Complete Call of the Ancestors, and we'll hand you some goebie-like cosmetics - plus a sizeable reward for those who enjoy the Liberation of Mazcab Raids.

 

Call of the Ancestors is our first bottle quest. Bottle quests are shorter and smaller in scope, but jam-packed with character, plot and immersion. We're hoping that you'll enjoy these compact quests so that we can make more of them, upping the number of stories that we tell in a given year. More information at RuneFest on Saturday, October 3rd!

 

 

Invasion of Falador | Event and Graphical Rework

 

 

falador-banner.jpg

 

 

For decades, the Black Knights have hated the White Knights for their wealth, resources, and their tendency to bustle in on other people's affairs. But the Black Knights have spotted a weakness: the White Knights, holed up in their castle, believe they're safe. For two weeks in October, they will prove them wrong by laying siege to the once-peaceful city of Falador.

 

Fight for either side (or both, if you fancy), take down their champions, demolish catapults, pop balloons, and care for the sick and wounded. By doing so, you'll gain valuable XP and fill your pockets with commendations. Cash in those commendations for rewards, including XP lamps, bobblehead knight pets and a candyfloss mace. At the end of the event, we'll reveal which side was most supported.

 

That's just the half of it. A treasure hunt will take you across Falador in search of the fabled Banner of Raddallin, while Falador archaeologists will have unearthed a mysterious chest in Falador Park. This chest will require you and the community to dig it out, but what's inside? Well, we wouldn't want to ruin the surprise.

 

The Artisans' Workshop will have a helpful 50% XP and 200% reputation boost, and the Giant Mole will yield double drops for the two weeks. All of this comes lovingly packaged in a graphical rework that brings an extra sheen to the pearly whites of Falador.

 

Virtual Levelling | Ninja Update

 

Many of you are aiming beyond level 99 in your skills, and it's time you got tools to measure and show off those goals. This month, we'll release Virtual Levelling, which will be an opt-in mode to visually display your levels out of 120, rather than 99. There are no gameplay benefits to this – just a little extra joy when progressing past 99.

 

Those who opt in to Virtual Levelling will see the lofty levels of everyone else; those who opt out will not see other players' virtual levels. In addition, we'll make cosmetic changes to the skill interface for those who want them, giving players the choice of icons or a trim to show off the skills they have (virtually) maxed.

 

Halloween 2015 | Holiday Event

 

Far beneath Gielinor lies the Underworld, never before seen by living eyes. It's here that Icthlarin guides the dead across the River Noumenon and onto a peaceful afterlife. A pretty big obstacle has landed in Icthlarin's way, however, in the form of his sister – Amascut. She has a taste for souls, and funeral chimes are more like a dinner bell for her.

 

Icthlarin will desperately need your help. You'll take a portal to the bridge across the River Noumenon, where you'll jump into rickety boats and gather wayward souls. You'll then escort them over the bridge, fending off devourer beasts with your combat or Divination skills. It's here that the biggest trial awaits: the Avatar of Amascut. Defeat her together, and the way will be free for the souls to move onto the next life – whatever that may be.

 

We'll sweeten the deal by offering new gravestones, a death animation, a special pet and an item of benefit to Herblore and Firemaking fans. We'll also place a quicker and more efficient Ectofuntus into the area so that you can train up Prayer between your bouts of soul searching.

 

 

Underworld.jpg

 

 

Pet of Seasons and More

 

This October, we bring you the adorable Pet of Seasons. As with the Crown or Cape of Seasons, you'll gain small components while you're skilling, or from Treasure Hunter. Gain enough of them and you'll unlock individual sprout pets, and combine them together to form the tradeable and sought-after Pet of Seasons, which will change according to the time of year. It's almost too cute – just look at the little blighter!

 

 

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That's not all – there will be golden tools available on Treasure Hunter to uncover the chest in Falador Park, and Solomon will introduce a Revenant Outfit with a floating animation that sweeps you off your feet.

 

RuneFest Live Streams

 

We couldn't leave without reminding you of a rather important upcoming event:Runefest 2015! It kicks off this weekend, with the live stream beginning at 10am (that's 09:00 game time) on Saturday October 3rd, over on our Twitch channel. Every mainstage session will be piped from Tobacco Dock to your computers, and we will even offer exclusive reveals and competitions between each session.

 

We promise to showcase the updates that'll wow you in 2016, including the new game client, Chronicle and more. It really is an exciting time to be a RuneScape fan.

 

Have Fun!

 

There's a strong month of Scaping on offer here, and we can't wait to see you get stuck in. Enjoy, and let us know what you think.

 

Mod Mark
RuneScape Design Director

 


"Fight for what you believe in, and believe in what you're fighting for." Can games be art?
---

 

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#2
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Yay! Goebie quest, also finally falador is getting a graphical overhaul, still got a bunch of cities that need one though, like varrock and ardy.

 

Let's hope the event is nice though, I liked the ghostbuster one last time


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#3
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The like the virtual level changes. 


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#4
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Solomon will introduce a Revenant Outfit with a floating animation that sweeps you off your feet.

 

I was expecting Lunar Mage or similar, but I believe this is the "Magic" equivalent override set I've been waiting for  |^_^| 


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#5
Sy_Accursed
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Solomon will introduce a Revenant Outfit with a floating animation that sweeps you off your feet.

 

I was expecting Lunar Mage or similar, but I believe this is the "Magic" equivalent override set I've been waiting for  |^_^| 

 

Tbf if it combines floating and translucent ghosty goodness in a visually appealing way it'll be awesomesauce as a package.


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#6
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Bottle quests: all the story a quest should have, but without the length, effort or work that should go into them.
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#7
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Just give us another Monk's Friend/Clock Tower and call it a day.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#8
Miss_Kozlov
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Just give us another Monk's Friend/Clock Tower and call it a day.


Same amount of lore as Nomad's Requiem...
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#9
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For decades, the Black Knights have hated the White Knights for their wealth, resources, and their tendency to bustle in on other people's affairs

Plz tell me jagex isnt going to completely rewrite the lore of the conflict between black and white knights. The whole the two used to both protect falador until the white knights when middle ages and kicked out anyone not following saradomin. If they turn the black knights into plain power hungry stereotypes I will flip.


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#10
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For decades, the Black Knights have hated the White Knights for their wealth, resources, and their tendency to bustle in on other people's affairs

Plz tell me jagex isnt going to completely rewrite the lore of the conflict between black and white knights. The whole the two used to both protect falador until the white knights when middle ages and kicked out anyone not following saradomin. If they turn the black knights into plain power hungry stereotypes I will flip.

 

 

I don't see any reason why this event would re-write the lore in the slightest.

 

The existing lore sets up nicely the rivalry and the fact the Black Knights are waiting and plotting to get their chance to over throw them.

 

All the reasons given fit with this lore as well - the White Knights have wealth and resources because they are the official Knights of Asgarnia - the Black Knights don't have wealth and resources because the White Knights got them banished and sidelined.

Tendency to bustle in on other peoples affairs? Well the whole back story revolves around how they had ongoing political and power struggles between their two factions. What else could cause such struggles than each order trying to muscle in on the others business to assert dominance?

 

Also worth noting - the lore is not that they both used to protect Falador, Falador has always been the city of the White Knights. The Lore is that both knight factions were used by first king of Asgarnia to found the kingdom and both had a place in the kingdom leading to power struggles between them until the White Knights gained the upper hand and the Kinshra were banished - hence why none of their bases are truly in Asgarnia now - they have a presence in Forinthry with their 'main' fortress and their more concealed dungeon one is in a locale that you could debate whether it is Asgarnia - entrance to dungeon is certainly in Asgarnia, but notably in an area protected by the Imperial Guard not White Knights and with how far west the cave system goes and the other exit in Cathurby it could be debated as to if it falls into Kandarin kingdom or Asgarnia kingdom,


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#11
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Just give us another Monk's Friend/Clock Tower and call it a day.

pls no



#12
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For decades, the Black Knights have hated the White Knights for their wealth, resources, and their tendency to bustle in on other people's affairs

Plz tell me jagex isnt going to completely rewrite the lore of the conflict between black and white knights. The whole the two used to both protect falador until the white knights when middle ages and kicked out anyone not following saradomin. If they turn the black knights into plain power hungry stereotypes I will flip.

 

 

I agree that this is a sudden change of plot for no reason.

 

It was always the temple / white knights who are the power hungry ones who kidnapped the king and oppress the prince (Burthorpe), while the black knights have stayed in line with their new (installed) lord daquarius.

 

Both factions may want power and revenge, but certainly not wealth or resources.



#13
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They're both shades of gray honestly. The Black Knights are just more openly aggressive.
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#14
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The White Knights are legitimately good guys who have protected Falador in war and peacetime alike. The only "evil" white knight we've met was a traitor who was feeding information to the Black Knights. It's the Temple Knights who work in shades of grey, and honestly, we've still only ever seen them go after evil targets.

The Black Knights have historically been a pretty evil organization. The only reason they're remotely sympathetic in the Sixth Age is because of Lord Daquarius and his sensible, moderate reforms, and he still has to struggle to keep the extremists under control.

Just because the evil faction says "But they're just as bad as us! Worse, even!" doesn't mean it's true. Of course they're going to say that, they couldn't justify being evil if they didn't believe everyone else is just as bad.

#15
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The White Knights are legitimately good guys who have protected Falador in war and peacetime alike. The only "evil" white knight we've met was a traitor who was feeding information to the Black Knights. It's the Temple Knights who work in shades of grey, and honestly, we've still only ever seen them go after evil targets.

The Black Knights have historically been a pretty evil organization. The only reason they're remotely sympathetic in the Sixth Age is because of Lord Daquarius and his sensible, moderate reforms, and he still has to struggle to keep the extremists under control.

Just because the evil faction says "But they're just as bad as us! Worse, even!" doesn't mean it's true. Of course they're going to say that, they couldn't justify being evil if they didn't believe everyone else is just as bad.

 

Of course this has very little grounding in actual lore since both sets of Knights worked side by side to found the kingdom with no signs of the black knights being any more 'evil' than the white knights. There was jsut always friction between the factions and various power struggles until ultimately the black knights were banished.

 

The only 'source' we have for the black knights being outright evil is basically the white knights said so - there's not really any major historic documentation showing them doing anything genuinely evil even with their stuff with Lucien they didn't really outright do much in the way of evil.

 

Plus I'd hardly paint the white knights as legitimate good guys, let us not forget the black knights were prominent and powerful within Asgarnia and a legitimate part of the Kingdom. But then King Vallance become too ill to appear publicly and their White Knights suddenly swooped in to rule in his stead and declared the Black Knights to have no power and banished them. And they don't seem content to stop there, after all they do have a spy watching the Imperial Guard and Crowned Prince in Burthorpe as well.

 

Also Temple Knights are White Knights, they are a subgroup hence why you speak to a White Knight to start the quests and gain White Knight rankings for their quests.

 

If anything based on the lore we have I'd place White Knights closer to the 'evil' end of things than the Black.

 

After all Black Knights is a Zamorkian faction of Knights that helped found Asgarnia and gained power and popularity during their time in power. Then they were suddenly denounced and thrown out for no reason other than the White Knights said so and have since made plots and plans to reclaim the Kingdom.

 

Meanwhile the Saradominist White Knights were the lesser faction that suddenly seized power when the King mysterious became too ill to appear any more. Then they proceeded to banish the Black Knights for no apparent reason, have got a very obvious spy watching over the other Knightly faction/royalty and have very morally questionable secret division in the Temple Knights


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#16
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The Temple Knights are only sort of White Knights. They don't answer to the White Knights and they barely share information with the White Knights. They're basically the CIA compared to the White Knights who tend to be the Government/Army. The Temple Knights generally do whatever they want to do regardless.


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#17
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While not canon per se, the books all seemed to paint the Black Knights as a pretty violent and evil group committing crimes in recent times. This is pretty indicative of them as a group I'd say.
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#18
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personally I've never understood how an advocate for chaos would be able to organize anything in a significant fashion


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#19
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While not canon per se, the books all seemed to paint the Black Knights as a pretty violent and evil group committing crimes in recent times. This is pretty indicative of them as a group I'd say.

 

The books are not canon in the slightest when it comes to the game lore, so any crimes or violence they commit there cannot be taken as indicative of what the organisation is within the game.


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#20
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personally I've never understood how an advocate for chaos would be able to organize anything in a significant fashion


Hence the eternal contradiction for anarchists, nihilists, Zamorakians, etc.
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