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12th October 2015 - Call of the Ancestors | Novice Quest

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#1
Arceus
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Call of the Ancestors | Novice Quest

 

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Join three young goebies on the adventure of a lifetime on the strange new world of Mazcab. Play Call of the Ancestors – our first bottle quest.

Read on to find out more!

 

How to Start Call of the Ancestors
 
Speak to Tunks on Tuska's back.
 
Get there by speaking to the Astromancer near Lumbridge docks.
 
Requirements
 
You must be a RuneScape member
 

Once the quest starts, you'll head through the portal with the young goebie Tunks and meet Acca Kanatah, who's determined to dig his heels in against the airut's onslaught.

 

You'll accompany Tunks and his two friends – Peck and Lunch – as they embark on a journey of discovery: uncovering the lost history of their people, and harnessing powers the young goebies never knew they had.

 

Rewards include tickets to reroll your raid boss loot, a Magic XP lamp, and a goebie warpaint outfit. There's also post-quest content to discover – be sure to seek out Tunks when you're done!

 

Enjoy!

 

This is the first bottle quest – a self-contained, character-led tale that we hope will be a welcome break from the epic Sixth Age storylines. It's light-hearted, fun, and accessible to all members – no other requirements. Let us know what you think!

 

The RuneScape Team

 

Live Streams this Week

 

Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel.

Check our YouTube channel, too, for recap videos of streams you may have missed, including our RuneFest videos!

 

This week sees a special quests Q&A, and a return to one of the greatest rivalries Gielinor has ever seen: Zamorak vs Saradomin!

 

Developer Q&A: Quests Q&A | 16:00 UTC, 13th October

 

Join a special cast of lore-loving JMods on the sofa this week, as we discuss all-things questing – past, present and future. This is essential viewing for all you lore hounds. Don't miss it!

 

Watch this video from RuneFest as a taster.

 

Ask your questions on the forums, on Reddit, or on Twitter using the hashtag #RSDevQA.

 

1,000 K'ril & 1,000 Zilyana kills | October 13th, 20:00 UTC

 

It's the classic grudge match: Saradomin vs. Zamorak! We'll kill 1,000 K'rils and Zilyanas and see once and for all who is better - or who has more valuable loot.

 

Representing Zammy: Mod JD, and representing Sara: Mod Jon. Don't miss it!

In Other News
  • Balthazar has started packing up the RuneScape raffle. You only have a couple of weeks to collect any unclaimed prizes, spend your Rummage tickets and use up any deathtouched darts before it's all gone for another year.

Patch Notes

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?
---

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

#2
michel555555
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Box traps and bird snares now have a left-click 'reset' option to set the trap back up without having to pick it up.

 

Best update of the month. If only it came before maxed.


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#3
DeEliteOne
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Box traps and bird snares now have a left-click 'reset' option to set the trap back up without having to pick it up.

 

Best update of the month since the release of the Hunter skill. If only it came before maxed.

fixed


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#4
Miss_Kozlov
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I still reject Mazcab on principle.
Back after a 5 year TIF hiatus. Please don't mind me too much.

#5
michel555555
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Whose bright idea was it to add a point and click shooter to rs with rs lag...


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#6
Major Dash
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Whose bright idea was it to add a point and click shooter to rs with rs lag...

 

You have to lead the targets or just spam click right by their spawn and they die before they can even become visible.


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“I had a feeling we weren’t coming back from this fight when it began.”

“Do you have any regrets?”

“I don’t. It seems surprising, I know, but I wouldn’t change a thing. This is how it was meant to be.”

“Huh, you never really notice how lovely the day is until you realize you’ll never see it again.”

“Mmmhmm.”

 


#7
michel555555
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Whose bright idea was it to add a point and click shooter to rs with rs lag...

 

You have to lead the targets or just spam click right by their spawn and they die before they can even become visible.

 

spam to much though and they kill themsleves or is my lag so bad that the airuts are just attacking half way up the path...

 

Is the small goebi village that appears south of nardah all there is to the post quest content??


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#8
J35u5_M4
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On the last wave, airuts can use ranged attacks, so you better kill them on spawn else when the bm pet appears you get rekt


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#9
Miss_Kozlov
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I wish someone from QA would buy a crappy little computer from the store, have to login to the server to test an update using an outside internet connection, and play it for real before release.
Back after a 5 year TIF hiatus. Please don't mind me too much.

#10
J35u5_M4
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I wish the quest had been longer though,  but I guess the whole point of bottle quest is to be short af


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#11
Sy_Accursed
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Omg that battle thing is just dumb.

 

Oh god your spam clicking everything to the point that your trackpad is nearly breaking?

 

Well good fight one dog survived your dead!


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#12
strilmus
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Note: you can now also catch four different kinds of animals on Cashcab and give them to a guy at the west village for a chunk of rep and a hunter lamp.


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#13
cowmaster187
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so that is the first quest that i ever ragequit....

 

i understand lead the target, doesnt mean much it seems though....

 

I am going to go take a long walk

 

~~~legoman187~~~


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#14
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goebe pls


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#15
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Wild Magic had its timing changed again, making two-handed and dual-wield magic on par at Tormented Demons once again. So I went and replaced my sesismic wand + singularity with a Noxious staff. Woo, savings.

 

Also, I found out that legendary pets can use the Beast of Burden inventory management feature via the summoning/familiar tab. Woo, extra 1.5m+ gp/hr with the Scavenge and Beast of Burden abilities on the legendary pet.

 

If I max the kill counter for Tormented Demons (nearly 32k left), that's an extra 300m, pushing my total potential profit upwards towards 2.2b. I'd also get about 33k blue charms (on top of 54k I have banked) and 21k crimson charms (on top of 36k I have banked), resulting in a potential 93k blue charm and 60k crimson charm training spree (factoring in the upgraded Shaman headgear). On double xp weekend, that would be 204m summoning xp. Considering I currently have 15m summoning xp (and 4m bonus summon xp, thanks prismatic lamps from daily Treasure Hunter), I'd use all my blue charms but still have upwards of 20k crimsons remaining... And it would end up costing about 1.4b to 1.5b gp. Not so bad...


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#16
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Novice quest. Harder than the recent GM.

It wasn't all that hard if you just spam click but I can see why people have problems with it. Let alone an actual novice player do it.
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#17
Blutters
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Also, I found out that legendary pets can use the Beast of Burden inventory management feature via the summoning/familiar tab. Woo, extra 1.5m+ gp/hr with the Scavenge and Beast of Burden abilities on the legendary pet.

Explain this one, please :o specific task?

 

About to try the quest. Hope it's short but sweet.


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#18
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Also, I found out that legendary pets can use the Beast of Burden inventory management feature via the summoning/familiar tab. Woo, extra 1.5m+ gp/hr with the Scavenge and Beast of Burden abilities on the legendary pet.

Explain this one, please :o specific task?

 

About to try the quest. Hope it's short but sweet.

 

 

Set up your pet abilities as so:

 

zPf6ZRa.png

 

And then switch to Beast of Burden inventory mode after sacrificing a Yak pouch or two:

 

5SUI212.png

 

With a charming imp and attuned ectoplasmator, Tormented Demons will only drop a single item (no ashes or charms). You'll never kill a Tormented Demon faster than the Scavenge ability cooldown, so nearly every kill, the pet will get you the item (unless there's some obstacle in the pathfinding). Since inventory space would quickly fill up, just drag the loot into the pet's inventory. The herbs, runes, armour/weapons, and diamonds/fire talismans/adamant bars add up to about an extra 10k per kill. Factoring in limbs (58k per kill on average, assuming current prices and 1:250 drop rate), claws (1k per kill on average [lol], assuming current prices and 1:250 drop rate as well), and armor fragments (...another 1k per kill on average, assuming somewhere in the range 1:350 to 1:400 drop and current prices, of course), you get 70k per kill (which is oddly nice and round). At 150 KPH, that's 10.5m gp/hr.


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#19
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meanwhile, near nardah, a mysterious settlement has appeared


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#20
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meanwhile, near nardah, a mysterious settlement has appeared

There's also a giant turtle wandering mazcab... and not a thing you can do with either. Yay post quest content!


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