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Stubru_Freak

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    Ghent, Belgium
  1. He walked to lower then lvl 20, then teled. You could think of that yourself. How stupid should you be to open casket in wildy? MAybe just the image format? (I'm not saying it isn't fake, I don't know, but for now I believe him.)
  2. You said things like roughly x monsters a few times. This makes me believe you don't know the logical order the monsters spawn. Sorry if I'm wrong and you do know this. I'm only trying to be helpful. Well it goes like this: lvl 22 2x lvl 22 lvl 45 lvl 22 + lvl 45 2x lvl 22 + lvl 45 2x lvl 45 lvl 90 lvl 22 + lvl 90 2x lvl 22 + lvl 90 lvl 45 + lvl 90 lvl 22 + lvl 45 + lvl 90 2x lvl 22 + lvl 45 + lvl 90 2x lvl 45 + lvl 90 2x lvl 90 lvl 180 lvl 22 + lvl 180 2x lvl 22 + lvl 180 lvl 45 + lvl 180 lvl 22 + lvl 45 + lvl 180 2x lvl 22 + lvl 45 + lvl 180 2x lvl 45 + lvl 180 lvl 90 + lvl 180 lvl 22 + lvl 180 2x lvl 22 + lvl 180 lvl 45 + lvl 180 lvl 22 + lvl 45 + lvl 180 2x lvl 22 + lvl 45 + lvl 180 2x lvl 45 + lvl 180 2x lvl 90 + lvl 180 2x lvl 180 And so on So you always get this: monster All monsters you got before, same order + monster 2x monster Edit by oddfaery2 05/30/07: Close. There will now be a list of waves in the guide though... Was surprised there wasn't one already!
  3. 3 months ago they looked like this
  4. I think you should mention that the Martin Twaith store can be used as a tax-free general store (tax-free: gives high alch value for items instead of low alch, just like general store in bandit camp, wildy. (This of course is because just like in wildy, no tax inner ever finds the place, after all, tax inner is a government job and i don't think those guys really like the government)).
  5. There is no trick, just run to center, and before u start running, find out where the door u need is
  6. Doing lvl 3 clue scroll, and I'm gonna kill this zammy wizard, so I'm thinking about dropping my sextant, watch and chart after killing him. So my question is: I have with me: the casket, a dbaxe, a spade, a sextant, a watch and a chart. What three items will I keep when i die?
  7. Guy listen, he digged up the casket, teled to varrock, opened the casket... you must be really stupid to open the casket in wildy...
  8. I got all my mazes till now while stringing bows, and I only strung 2k bows yet... It seems everyone has a certain skill which he gets a lot of a certain random event from
  9. I started making bronze stuff, and doing quests/killing monsters
  10. Do you high alch your runes? No, you sell them, so the money is just transferred from one player to another, no money is made. Same for scamming
  11. You are right, I changed my mind about my above post (even though i'm not a millionaire). If money wouldn't be inflating, then if one person gets richer, another person would get less rich. That means if some1 makes 1mill, someone else loses 1 mill the same moment... That would s*ck
  12. A good solution to shop prices would be like this: You should be able to "auction" items somehow, putting in a minimum price, then let people place bids on your item. This could for example be in a special auction room in varrock general store. You should then offer one item, or a stack of items/notes, then set a minimum price. Then other people can come and see all items auctioned, and bid on the items, these auctions should take about 5 minutes. Then the shop prices should be the average amount these items are auctioned for. This would mean there is no cheap input of high-value items by stores (for example, the shop prices of runes before the update lately). Also, if the difference between buying and selling price would be less, this would make high alching less attracting and selling to shops more attracting. Also, shop stocks shouldnt reset after updates, so in the end shops get overstocked of certain items, so high alching is better, or even transporting items to other, more remote shops, like the one in karamja... Or a new shop somewhere even further away. However smart players can make a profit out of this, lots of players will make losses, so money will be drained. If this is well investigated, and made perfectly balanced out, this would seriously lower the amount of money made in the game, and slow down, or even stop the inflation.
  13. Just luck, I got cabbage (or things the value of cabbages) too most of the time, just lucky this one time. Also I think that your % counts like this: First they decide what they will give you, for example 100 chaos, 30 coal and 500 iron arrows. Then if you have 100% (impossible), you get all of it If you have 50%, you get half of it (50 chaos, 15 coal and 250 arrows) If you have 0% you get nothing And so on... So even if you have 80%, if they decide to give you cabbage, you get cabbage, but only 80% of it
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