Strike spells = 1 air + 1 element (only air for air spells, this is the case for all strike-surge) Bolt = 2 air + 2 element etc. Surge = 5 air + 5 element Barrage spells = 2 blood + 5 other (now all the ancient spells have elements tied to them, as you may already know) Not exactly sure about the others. Some lower level ancient spells use deaths. Magic is cheaper, but if you dual wield a wand and a book, you can burn through a lot of runes very quickly. Most of your damage comes from abilities, just like all combat now. The magic abilities seem uninteresting and rather unsatisfying. I wish they'd at least have different colors you glow for different elements - it seems you glow blue for just about every ability. The animations are repetitive shit compared to melee and range. Ice spells seem super over-powered currently, even more so than they were before. They bind for less time, but now they "stun", preventing enemies from attacking or using abilities. If you dual-cast, you can pretty much stunlock your target indefinitely. Probably isn't 100% foolproof in PvP, but I was getting pwnd by it (only single casted) in Soul Wars. Awesome, Thank you. Hopefully ice magic is tweaked a bit, but not too much. I mostly play with range, so I need my squishy targets. :)