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Arcturus

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  1. I've been doing this at Cwar ever since my fletching is in the mid 70s 2 months ago. You're bound to figure out timesaving techniques like these when you've been stringing stringing so many bows. There is however a few things that I'd like to suggest that may improve speed. 1) Dont put the unstrungs and strings at the top; keep them on the most righthand spot (as you already suggested) in rows 5 and 6 of the bank respectively (These 2 rows are the closest to your inventory) 2) As soon as you close the bank, drag the unstrung/bowstring that is in the 14th spot in the inventory (row 4, spot 2) to the bottom right corner of the inventory, and alternate the clicks between spot 27 and 28.
  2. If it were that easy! My tactic? 1)Kill Dharok with prayer. Should have 40-50 prayer left -If he is tunnel mound, do Verac. 2)Kill Karil with superattack pot with slash attack. 0-30 pray left. -If he is tunnel mound, do Verac, and save your food. lol. 3)Do Verac IF you have 24 pray or more. Skip him if not. -If he is tunnel mound do Torag. 4)Do Torag - No pray. Maging dressed in melee. -If he is tunnel mound go to Guthan. 5)Guthan - same thing. -If he is tunnel mound go to Ahrim 6)Ahrim - Range all the way. No pray. -If tunnel mound, skip go in. 7)If no tunnel yet, go to Verac and go in the tunnel. I save Verac for a safespot if I don't have enough prayer after Dharok and Karil. And I don't go toe-to-toe with Verac. He's mad at me for spreading rumors that he's a girl. He whips my wagon. Not everyone who does barrows has 70 prayer and 97 strength, wink, wink, nudge, nudge :wink:
  3. Something to consider. What about the Ardougne Teleport. It maybe closer to an alter. It's across from the store. Also it takes only two types of runes where Lumbridge takes three. Also two banks are close to the alter. Excellent guide though. I'd say even the Camelot altar is probably closer to the tele spot than the Ardy altar is to the Ardy tele spot. Personally I'd choose Cammy teleport over Ardy teleport if I were to take a double rune teleport to barrows.
  4. Max hit is 16 when magic level is under 70; 70~79 max hit is 17, 80~89 is 18 I believe.
  5. Magic dart is used because it hits good, and the runes required can all be restocked by the barrow chest.
  6. No mystic is best while praying since the crypts and tunnels drain prayer anyway. I'd suggest getting rid of the Serum 207 (Permanently cure the shop keeper in Mor'ton instead), and you don't need that many unnoted prayer pots, two would easily suffice for your stats. Also for your stats, you don't "need" to use sharks to barrow, since thats overkill; lobbies or cakes would be easily enough. Since you'll be using general store to unnote your pots and food, bring more money since 2k wont be enough. P.S. Switch out the wealth ring for duel ring or life ring :wink:
  7. No helm or shield? Probably go with farseers or ahrim hood, and zammy book for a shield. With your stats, that much karambwan, and 3 4 dose prayer pots, I'd say at least 3 trips easily. You'll need to bring a lot more than 30 casts of magic dart though :wink: .
  8. Lol? What kind of government would try to shut down an international enterprise like Jagex anyway. It wouldn't be possible, Jagex can just relocate the servers :wink:
  9. Phat set or two (Or lots of santas) for investment, full drag for general training, full guthans, ful dharoks, maybe full veracs and full ahrim no staff. Spend the rest on cballs, mage exp, prayer exp, and generally go for high total level. :wink:
  10. Iban blast for barrowing is a very bad idea :wink: With a fully charged Iban, you wouldn't really be able to run for more than 2 trips before having to go recharge, which frankly is a waste of time.
  11. I wouldn't think that cannoning the brothers are a good idea.
  12. I like the idea of being a specialist mage which has improved magic stats but weaker melee and range stats. I think specialist classes would help break up the monotony of the game a bit, because most people these days level melee, magic and range, effectively make most high levels the same statwise.
  13. Oh yes. Let's forget that you'd need a horse to drag the thing around and the fact that a human would take at least twelve seconds to reload the bloody thing, and he'd need the help of a huge winch to do it. And that the bolts weigh at least a pound each. And that's only for the smallest types of ballista. Lances... meh. Same thing as a spear, only you use them from horseback. Unless we're talking about jousting lances, in which case you HAVE to use them from horseback, and they're designed to shatter on impact. Look, everything is possible in Runescape. A small dagger takes as much one space as a large Full Plate. Make Ballista like Cannon-like then, if that suits you. Oh yes. Let's forget that you'd need a horse to drag the thing around and the fact that a human would take at least twelve seconds to reload the bloody thing, and he'd need the help of a huge winch to do it. And that the bolts weigh at least a pound each. And that's only for the smallest types of ballista. Lances... meh. Same thing as a spear, only you use them from horseback. Unless we're talking about jousting lances, in which case you HAVE to use them from horseback, and they're designed to shatter on impact. A lance as in they type of pikes used by the Macedonian phalanx; those don't need to be be used on horseback. A lance/pike like that would be an interesting alternative to halberd. We already have a Cannon, do we really need a Ballista thats almost the same as a Cannon? It would be quite redundant.
  14. A proper ballista is a siege weapon lol...I'd like to see you try and hold one of those with one hand. :wink: Lances could be interesting...As well as better claws as to introduce a martial arts aspect to the game.
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