Iw
Members-
Posts
74 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Iw
-
Remu Aaltonen - Hurriganes
-
I found few quite (old, but) nice pics and gave them a little twist in PS. Taken from trips to London and to America. I think I like the church one the best. Grasshoppers Niagara Bryce canyon They can also be found from here.
-
Bringing this up. There's not too much PS-work, just some color&contrast tweaking etc. Here's another one. Taken from a cemetery. It was raining really hard and I found this huge pile of dead flowers. :) Some other various stuff not posted here under this direction: http://www.defines.us/iw/Photo/
-
Just got myself a new camera few days ago. Here's some shot's I've taken so far. A bit test-ish, since I'm not too familiar with the settings yet.
-
Nice looking Mini. Nice renders too. :) The new bodykit is looking a bit unfinished though. (Too tired to find out anything to criticize, modeling- or rendering-wise, not that there would be any.-)
-
Modeled some electronics for the truck.
-
I'm making a truck pal for it. :)
-
I was looking for something and digging my closet and found this really old wooden car I had made many years ago. I thought it looked pretty cool and modeled it. It was really simple and fast to do, and therefore fun. :P Here's a blurry pic of the original one. Still WIP as the title says. I think I'm going to make a scene of some sort, suggestions will be appreciated. :)
-
It somehow reminds me of Tekken 2, not sure if it's good or bad. :P
-
This is what I meant.
-
Hah. I made you post something. ;) The model looks pretty good, but to me it seems like the edges were a bit too sharp. The grid texture on the ground eats some realism. There's hardly no reflection on the body. There's some weird mess near the edges, most visible in upper-right corner. The metal looks like there's a reflection map in it. The fret board looks dry (Don't know if it's meant to). And again there's no inlays!-) Sorry about the list and about judging only the render. EDIT: I just read that it's not the even the final render. :P
-
Ah, Entangle, I was already looking forward to you to comment. :P I got to admit that the headstock was a bit rushed, therefore it might got some errors, which I see you pointed out well. I'll take a look at it, and also the pickups and the pickguard. The body looked too thin to me at first so I made it a little thicker, obviously too much. ;) I'll make new inlays too. By the way, why haven't you, John, posted any of your newer work here? Or are you having a break of some sort?
-
Firabolt, I'm not quite sure what you mean with the deformation. Here's the first (for you) material render.
-
You may be right about the strings, but check this pic. Danabis, I once did model a Strat. :)
-
I ran into some problems in the texturing phase of the sauna and also grew bored into it so I decided to start another project - a bit more traditional one: a guitar. Here are some images of the modeling process. If you spot any inaccuracies, please report. ;) I hope I'll get this one finished with materials.
-
Noo, it is not a one person or a small sauna. :P It's probably the perspective that makes it look small, I'm not sure. And the reason why the stove is so big, is because there is quite a lot of stones. (Around 120kg, normal ones have like 60kg - smoother steams.) Anyway, here's the first material render.
-
Thanks for the comments. Luminous, it is not broken, it's just not on. ;) Despaxes, I'm beginning to think that myself too. Nacho, I usually have the same problem, except other way around. :P
-
For you who don't know what a sauna is, check this link. The walls and the paneling. Started on the platforms. A bit more work. Started on the stove or kiuas as it is called in Finland. Some progress Added the railings. Some more work on the railings and stones added. A lighting test. Added the thermometer, some vents, door and detailing in the window. Added the bail and the scoop, the back rests and the power cords for the stove. Oh, and some snow outside. :P I still need to do the ceiling, otherwise the modeling's done. I'll probably texture it too. Tell me what you think. ;)
-
Open material editor (Rendering -> Material Editor or shortcut M), select an empty material, click the gray box next to diffuse color, select Bitmap, browse for the desired image, select the object you want to apply the material to and click Assign Material to Selection-button. You may also want to apply an UVW-map modifier from the Modifier list.
-
Breaking the Surface--Ocean scene with Dolphin, REWORK~####
Iw replied to tttia's topic in Art and Media
Now that you fixed the splash, it's awesome. :)
