Danton
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Are the monster heads from canifis tradeable?
Danton replied to devil113's topic in General Discussion
You can mount other things. for example I have a mounted Bass so dont alays look for those heads. also only once you have the skill to use them then the monster will drop them its about a 90% chance it will drop something you can use. -
there is always someone who claims to have discovered it before you did what a shame
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Guide to your FIRST fire cape even lvl 60s can get it!!!
Danton replied to Danton's topic in General Guides
oh I just noticed the help advice thread I thought it went there i posted it there thinking this one was going to be closed... hmm i wonder -
Guide to your FIRST fire cape even lvl 60s can get it!!!
Danton replied to Danton's topic in General Guides
THANKS! -
There are two place on the island and by castle wars
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willows cost 30-40 ea oaks cost 10-20 ea MAX also this is help advice not market area good luck though.
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Hey all Im lvl 81 crafting view me on highscores DANTON83 now for those of you who are simply guessing or post to be posting why i dont know but the BEST way is coifs. soft leather but you have to be a member in order to do this. otherwise I wouldnt really waste my time on crafting because battle staffing is a great way to raise some cash (make a mil a day doing it) if you still need help pm me and ill give you a few extra tips =)
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try talking to guy in fally castle on east side upstairs he sells you designs and things. Once you have your family crest go to your house and in the workshop u can make the items you desire. at 66 con u can make a banner stand and make banners
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Best Location for POH considering existing transportation
Danton replied to Raca's topic in General Discussion
Why run to a bank? Servents do the work for you already running to bank unnoting and even turning logs into planks! so since your house is a bank I would say put it where you want it. if you spend most of ur time at barrows then there u should put if, ancient pker or dueler put it there its up to you what do with it and the best place to put it is where you want to! -
Well the KB doesnt say much about it but I did infact read that you supply the reward and the FIRST person to open chest gets it so if anyone else does it afterwards they wont get it. also I heard the monsters DONT respawn not sure but thats expensive if they dont
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Your First Fire Cape By: Danton83/Jennyspker Table of Contents [*:1p8upzd8]1.0 Introduction =================== [*:1p8upzd8]2.0 Suggested Equipment [*:1p8upzd8]2.1 Equipement List for Rage/melee [*:1p8upzd8]2.2 Recomended levels for Range/Melee =================== [*:1p8upzd8]3.0 The Fights (Rounds) =================== [*:1p8upzd8]4.0 Each Monster on a detailed Scale [*:1p8upzd8]4.1 Each melee Monster on a detailed Scale [*:1p8upzd8]4.2 Each Range Monster on a detailed Scale [*:1p8upzd8]4.3 Each Mage Monster on a detailed Scale [*:1p8upzd8]4.4 JAD on a detailed Scale =================== [*:1p8upzd8]5.0 Melee/Range Stratergy [*:1p8upzd8]5.1 Rounds 1-30 [*:1p8upzd8]5.2 Rounds 31-61 [*:1p8upzd8]5.3 Round 62 the two 360s [*:1p8upzd8]5.4 Round 63 JAD [*:1p8upzd8]5.5 Round 63 1/2 Jad + Healers [*:1p8upzd8]5.6 Round 63 1/2 Jad + Healers PART2 =================== [*:1p8upzd8]6.0 Ancient Magiks Approach =================== [*:1p8upzd8]7.0 Recomended Gear for mages [*:1p8upzd8]7.1 Recomended Inventory for mages [*:1p8upzd8]7.2 Recomended Levels for mages [*:1p8upzd8]7.3 Quick Information On spells =================== [*:1p8upzd8]8.0 Mage/Range Stratergy [*:1p8upzd8]8.1 Rounds 1-30 [*:1p8upzd8]8.2 Rounds 31-61 [*:1p8upzd8]8.3 Round 62 the two 360s [*:1p8upzd8]8.4 Round 63 JAD [*:1p8upzd8]8.5 Round 63 1/2 Jad + Healers =================== [*:1p8upzd8]9.0 Rewards =================== [*:1p8upzd8]10.0 Notes and Comments =================== [*:1p8upzd8]11.0 Credits =================== [*:1p8upzd8]12.0 Question And Answer 1.0 Introduction If you don't know what Jad is he is the Level 702 in the Fight cave. Not only do you have to fight him one on one but you have to make it to him first fighting your way through several 22s, 45s, 90s, 180s and 360s! Then you will reach the Fabled 702! I created a list of rounds below for your pleasure. 2.0 Suggested Items for Melee Alright the details before going after the 702 you need to make sure you have the following equipment and suggested stats. Full Guthans (heals you so you wont need to eat) black hide body and chaps (has higher armor bonus than karils trust me youll need it) 2 crystal bows the 702 alone kills around 4 on one bow! ranger boots archer ring are a plus! always have em equiped. Amulet of fury gives +15 on def stats! it is in my book a must but if you don't have the money to put down on one glory works well but id recomend a def amulet or gnome ammy. don't bother bringing super sets or ranging pots you will be using prayer more than anything. Bring SUPER RESTORES and SARA BREWS. For those of you who don't know sara brews restore 14-15 hits PER dose.(one pot can heal around 60 hits thats 3 sharks for one pot!) they lower your stats but the super restore will fix that plus it restore more prayer than a Prayer pot and is a MUST! so you will have in your inventory TWO crystal bows FULL black hide body black chaps 18 super restores and 6 sara brews. You will be wearing full guthans. Ranger boots (Amulet and ring) and a good cape Obsidian perfered if you can't afford an Obsidian cape I don't recomend waisting your time. Now the stats I recomend are 80 Def 80 Range 70 attack and str. You need range from the 360s on and will need to kill them Fast. 2.1 Equipment List Full Guthans Black hide body and chaps Ranger boots Amulet of Fury Archer ring Obby cape 2 Crystal Bows 6 sara brews (5 may work for you if so add one to super restore incase) 18 Super Restores 2.2 Recomended Levels for Range/Melee 70 attack 70 Str 80 def 80 Range 3.0 The Fights 1st Round 2nd Round 3rd Round level 22 = 1 level 22 = 2 level 45 = 1 4th Round level 22 = 1, level 45 = 1 5th Round Level 22 = 2 Level 45 = 1 6th Round level 45 = 2 7th Round level 90 = 1 8th Round level 22 = 1 level 90 = 1 9th Round level 22 = 2 level 90 = 1 10th Round level 45 = 1 level 90 = 1 11th Round level 22 = 1 level 45 = 1 level 90 = 1 12th Round level 22 = 2 level 45 = 1 level 90 = 1 13th Round level 45 = 2 level 90 = 1 14th Round level 90 = 2 15th Round level 180 = 1 16th Round level 22 =1 level 180 = 1 17th Round level 22 = 2 level 180 = 1 18th Round level 45 = 1 level 180 = 1 19th Round level 22 = 1 level 45 = 1 level 180 = 1 20th Round level 22 = 2 level 45 = 1 level 180 = 1 21st Round level 45 = 2 level 180 = 1 22nd Round level 90 = 1 level 180 = 1 23rd Round level 22 = 1 level 90 = 1 level 180 = 1 24th Round level 22 = 2 level 90 = 1 level 180 = 1 25th Round level 45 = 1 level 90 = 1 level 180 = 1 26th Round (as if this wasnt bad enough) level 22 = 1 level 45 = a level 90 = 1 level 180 = 1 27th Round level 22 = 2 level 45 = 1 level 90 = 1 level 180 = 1 28th Round level 45 = 2 level 90 = 1 level 180 = 1 29th round level 90 = 2 level 180 = 1 30th Round (good healing point with guthans) level 180 = 2 31st Round level 360 = 1 Now repeat all above rounds Adding the 360 to each round. Read other part of guide explaining what to do after 360s are in play! 62nd Round 360 = 2 63rd Round 702 = 1 SECTION 4.0 Each Monster on a detailed Scale and weakness to kill them fast 4.1 Listed below are the Melee Monsters The level 22 Drains Prayer 1+ the damage they deal (so if they hit 0 they drain 1 prayer) kill these guys fast or you will find yourself without prayer! they're weak to stab and range attacks. and have 10 hp The level 45 They damage you 1 point whenever you Deal Damage. After killing it they break off into 2 more monsters both level 22 with 10 hp usually die fast. The level 180 This monster is weak to Slash attacks and heals its hp after below half health. It can heal up to 10 points o health per round. it provides a good way to heal using guthans but this beast can hit in the high 20s so if you feel your hp dropping to much use prayer although not recomended. 4.2 Listed Below is the Range Monster The level 90 He deals range damage and can constantly hi 13s on you but if you get to close he will use melee and deal very low damage. he usually dies within 2-3 hits and is weak to slash damage. makes for a good way to heal. Make sure you dispose of this Beast as soon as it comes into play to prevent from taking to much damage. 4.3 Listed Below is the Mage Monster The level 360 This beast deals mage damage and if you get to close he will melee you. without prayer he can deal in the upper 40s in damage. This beast is weak to stab and range damage. Make sure you have mage protect on at all times during these fights. 4.4 Listed below is JAD level 702 that can deal melee range and Mage The level 702 Weak to ranged attacks he can deal melee range and mage. When he first comes on the screen he appears in the south east corner and can shoot anywhere in the room deal 70 points of damage in ONE shot. Keep a level head when fighting him or you'll find yourself dead Fast. SECTION 5.0 The Stratgey 5.1 Rounds 1-30 When you first go ingo the fight cave you start walking towards the center. stay on the east side and find the spot that looks like italy. people refer this as the Italy Rock ====================== Once here get out your bow and kill the level 22 coming your way. you'll want to dispose of these guys fast because they can drain you prayer if they hit you. Next is the 45 nothing to really worry about just melee him. Once the level 90 comes into play run to him and kill him quick. Turn auto retal on so you run to him first. Next will be the level 180. make sure to get to the level 90 first still and you will do fine continue to melee through all of these rounds. 5.2 Rounds 31-61 MAGE PROTECT Make sure you kill the level 90s fast. Perfer melee but they seem to always appear next to the 360s for me. if this happens range them to avoid the 360s melee attack. Next you'll want to dispose of the 360. run around until the 360 blocks the other monsters. Once the 360 is dead turn off prayer from magic until next round. This will save you on those super restores which you will need in the end at least 4 4doses 5.3 Round 62 You will have to deal with 2 360s so this is actually easier than any other round. mage protect and range. make sure at the end of this round you're near the entrance to the south east corner because thats where Jad will appear, ====================== ====================== 5.4 Round 63 --JAD Starting in the south east corner make sure you have Mage protect On. You will want to watch his feet to determin if he is going to use mage or range. Switching between prayers fast is a MUST! Make sure you stay far back enough he wont use his melee because he can deal 70+ damage in one hit with mage range or melee! How to determine which attack is using is by watching his feet. when he stands on his Hind legs for a moment he will be using Mage, when he stomps down real fast he is using range. and if he lunges with all 4 feet watch out hes using melee! ====================== 5.5 Round 63 and half Turn on Steel skin prayer! Now Jad is half dead his level 108 healers appear. Make sure you attack one and get other to follow if they don't attack next one until they're all lined up. otherwise being swarmed by 4 level 108s will get you killed fast. This is where you should take your FIRST sip of your sara brew to heal your health and pot up your Def. Drink a dose of super restore to restore prayer and stats. DURING THIS TIME WATCH FOR JAD TO SWITCH ATTACKS NOTE per Codecci Kill all the lvl 108 healers leaving ONE healer until jad is below half health and then Kill the Last healer and they wont respawn anymore (I also discovered this using blood barrage on jad at the end) 5.6 Round 63 and half part 2 Now that you've got them all lined up make sure you continue switching between prayers drinking saras to restore your health and hitting your super restores for prayer and restoring your stats. it is very tricky make sure you watch his attacks after you switch go pot go back to prayer then his next attack is going off go back and drink the other pot. make sure you have prayer and hits to survive. don't let the 108s suround you or you will die fast trust me been there done that! 6.0 Ancient Magiks Approach As I promised I would get it using Ancients magiks. As you may have read Above about the italy rock it comes in handy. Incase you missed it here it is again. When you first go in the fight cave you start walking towards the center. Stay on the east side and find the spot that looks like italy. People refer this as the Italy Rock ====================== This plays a vital role in your survival due to the fact the monsters will get stuck on both sides of the rock and if you dont have retail off already do it now and keep it off through the whole fight or you will move getting meleed to death. 7.0 Recomended Gear Ahrims or Full Mystic Ancient staff Mages book Barrows Gloves Seercull God Cape Infinity boots Fury Seer Ring 5k Rune Arrows Chaos Death Blood Soul Enough for 5k casts 7.1 RECOMENDED INVENTORY 5 Sara Brews (4) 18 Super Restores (4) Seercull Bloods Deaths Chaos Soul 7.2 Recomended Levels 92 mage 70 Range be able to wear mystic or enchanted robes (same Mage Bonus) 7.3 Quick Information On spells Blood spells heal 25% of the damage dealt to your hp. Using blood blitz (lvl 80) targets one enemy and is very powerful Using Blood Bursts lvl 68 spell you can hit many targets with blood spell but its not as powerful if you decide to use these 2 spells soul runes are not needed. if you go Blood Barrage very very useful Soul runes are needed Blood rush lvl 56 RUNES 2 Chaos, 2 Death, 1 Blood MAX damage 17 Single Target Blood burst lvl 68 RUNES 4 Chaos, 2 Death, 2 Blood MAX damage 21 Multi-target Blood blitz lvl 80 RUNES 2 Death, 4 Blood MAX damage 25 Single Target Blood barrage lvl 92 RUNES 4 Death, 4 Blood,1 Soul MAX damage 29 Multi-target SECTION 8.0 The Magick Strategy 8.1 Rounds 1-30 Use your spells to kill the monsters easily if you wish to range them keep a close eye on your arrows you will need around 3k for the 360s. Make sure you range the lvl 90s because they have a strong mage Def! make sure auto retal is off and stay at the italy rock the whole time a few melee hits and u will be toast. 8.2 Rounds 31-61 Use your Seercull bow special as often as possible (full drain) on the 360s after a few specials they shouldnt do much damage to you make sure the damage dealt on special totals to 40 or more before turning protection from mage off. Then you can just cast your blood spells on the enemies lined up behind the 360s to steal their life and to keep you alive this should be a fairly easy task! make sure auto retal is off and stay at the italy rock the whole time a few melee hits and u will be toast. 8.3 Round 62 Killing those 360s you should end the round with Very Few arrows but you wont need them anymore. Make sure you go to the south east corner this is where he will more than likely appear. Make sure to start off with RANGE protection on. ANCIENT STAFF A MUST TO CONTINUE 8.4 Round 63 You should be facing Jad and keeping healed wont be a pain as long as you keep using that blood blitz or higher on him. he should provide much of a problem. but keep watching your prayers and keep switching when he changes attack or you will paerish one hit easily. Without ancient staff you will have to manually cast the spells and watch prayer which will be very tricky but it can be done if you're lucky. NOTE per Codecci Kill all the lvl 108 healers leaving ONE healer until jad is below half health and then Kill the Last healer and they wont respawn anymore (I also discovered this using blood barrage on jad at the end) 8.5 Round 63 and half Jad and his healers LVL 108 you wont want them to come to you so you will need to find ways to keep killing them an yes they will respawn thats why Blood Barrage or a multi blood spell is a must for finishing off JAD (ancient staff comes in handy big time here) just keep your ancient staff on your blood barrage spell and you shouldnt have any problems whiping the floor clean of his healers every time they respawn. 9.0 REWARD You should now have your own fire cape along with 8k tokkul to spend. Good luck and Have fun Fire Cape Stats Attack Stab = +1 Slash = +1 Crush = +1 Magic = +1 Range = +1 Defence Stab = +11 Slash = +11 Crush = +11 Magic = +11 Range = +11 Other Strength = +4 Prayer = +2 10.0 Notes and Comments NOTE: Once you have a fire cape and you kill it again you will NOT get a second cape until you have lost your first one. Thats the only way! NOTE: per Codecci Kill all the lvl 108 healers leaving ONE healer until jad is below half health and then Kill the Last healer and they wont respawn anymore (I also discovered this using blood barrage on jad at the end) COMMENT:Feel free to add questions below or comments about your expierence as well as your thoughts on the guide. If you do not find what you're looking for in this guide please feel free to message me and ill see what I can do. If you have any requests on how you want me to attempt to kill it or ways for me to try please feel free to let me know and Ill give you my information on what I found out. For more information Feel free to see what Jagex has to say by clicking HERE ALL the pictures are property of Jagex LTD 11.0 CREDITS 7.0 [ Credits ] Ganthor93: for the advice on making it a guide Codecci: for the advice on adding the info on killing the 108s 12.0 Question and Answer If you ask me a question I will reply here and as soon as I can below through the threads. ANSWER You cant trap them but if you run out just a bit they will usually 9 times out of 10 line up. I learned during my ancient magicks that you can kill them off when jad is well under 50% and they wont respawn. this saves you a lot of trouble. ANSWER I took 5k Casts with me and I had about 1k casts at the end. so you will need ALOT of runes. Depending on what you take the casts can be more or less and how often you hit so it greatly varries since you're fighting a large amount of monsters but I would take 5k casts or maybe more if you're low lvl. Guide Copyright Notice: Fire Cape Guide has been Copyright ̢̮â¬Å¡Ãâé The Ogre Horsemen, 2004 - 2006, All Rights Reserved
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Guess the highest construction xp 24 hours after release
Danton replied to henk333's topic in General Discussion
I spent 3 hours online in game. I had 500 steel nails is all. I went ahead and cut down 200 reg logs and bought 400 oak logs I am now already 40 construction in 3 hours. I made nothing but chairs and tables and focused on one item to make it faster. built a work ashop asap and bench so i could sell my chairs. I think 70 construction in 24 hours will be no big deal to those heavy hitters like zezima rushing to keep his spot. -
POH is not just a set of rune that will gradually go down in price or barrows armor that one day wont be the best. but instead its something to show off with and the best part is that you get to customize your house how you see it even have your own family crest boxing rings and so much more. its a party in its own and well worth the time. not to mention you can make money with it by making chairs tables beds and more to sell to players so its not going to be hard to get those items that you might not be able to make to show off your style =)
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Two Notes Level 60s use mage approach and the prices are outdated. Thanks. Your First Fire Cape By: Danton83 Table of Contents [*:3tl85lp1]1.0 Introduction =================== [*:3tl85lp1]2.0 Suggested Equipment [*:3tl85lp1]2.1 Equipment List for Range/Melee [*:3tl85lp1]2.2 Inventory List for Range/Melee [*:3tl85lp1]2.3 Recommended levels for Range/Melee =================== [*:3tl85lp1]3.0 The Fights (Rounds) =================== [*:3tl85lp1]4.0 Each Monster on a detailed Scale [*:3tl85lp1]4.1 Each Melee Monster on a detailed Scale [*:3tl85lp1]4.2 Each Range Monster on a detailed Scale [*:3tl85lp1]4.3 Each Mage Monster on a detailed Scale [*:3tl85lp1]4.4 JAD on a detailed Scale =================== [*:3tl85lp1]5.0 Melee/Range Strategy [*:3tl85lp1]5.1 Rounds 1-30 [*:3tl85lp1]5.2 Rounds 31-61 [*:3tl85lp1]5.3 Round 62 the two 360s [*:3tl85lp1]5.4 Round 63 JAD [*:3tl85lp1]5.5 Round 63 1/2 Jad + Healers [*:3tl85lp1]5.6 Round 63 1/2 Jad + Healers PART2 =================== [*:3tl85lp1]6.0 Ancient Magicks Approach (Designed for level 60s) =================== [*:3tl85lp1]7.0 Recommended Gear for mages [*:3tl85lp1]7.1 Recommended Inventory for mages [*:3tl85lp1]7.2 Recommended Levels for mages [*:3tl85lp1]7.3 Quick Information On spells =================== [*:3tl85lp1]8.0 Mage/Range Strategy [*:3tl85lp1]8.1 Rounds 1-30 [*:3tl85lp1]8.2 Rounds 31-61 [*:3tl85lp1]8.3 Round 62 the two 360s [*:3tl85lp1]8.4 Round 63 JAD [*:3tl85lp1]8.5 Round 63 1/2 Jad + Healers =================== [*:3tl85lp1]9.0 Rewards =================== [*:3tl85lp1]10.0 Notes and Comments =================== [*:3tl85lp1]11.0 Credits =================== [*:3tl85lp1]12.0 Question And Answer [*:3tl85lp1]13.0 Video a Friend Made.(removed) 1.0 Introduction If you don't know what Jad is he is the Level 702 in the Fight cave. Not only do you have to fight him one on one but also you have to make it to him first fighting your way through several 22s, 45s, 90s, 180s and 360s! Then you will reach the Fabled 702! I created a list of rounds below for your pleasure. Some of you requested names so here they are. Tz-Kih - Level 22 Tz-Kek - Level 45 Tok-Xil - Level 90 Yt-MejKot - Level 180 Ket-Zek - Level 360 TzTok-Jad - Level 702 Yt-HurKot - Level 108 2.0 Suggested Items for Melee The details before going after the 702 you need to make sure you have the following equipment and suggested stats. Full Guthans (heals you so you wont need to eat) black hide body and chaps (has higher armor bonus than Karils trust me you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll need it) 2 crystal bows the 702 alone kills around 4 on one bow! Ranger boots archer ring are a plus! Always have them equipped. Amulet of fury gives +15 on def stats! It is in my book a must but if you don't have the money to put down on one glory works well but id recommend a def amulet or gnome amulet. Don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t bother bringing super sets or ranging pots you will be using prayer more than anything. Bring SUPER RESTORES and SARA BREWS. For those of you who don't know Sara brews restore 14-15 hits PER dose. (One pot can heal around 60 hits that are equal to 3 sharks for one pot!) they lower your stats but the super restore will fix that plus it restore more prayer than a Prayer pot and is a MUST! You will have in your inventory TWO crystal bows FULL black hide body black chaps 18 super restores and 6 Sara brews. You will be wearing full Guthans. Ranger boots (Amulet and ring) and a good cape Obsidian preferred if you couldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t afford an Obsidian cape I don't recommend waiting your time. Now the stats I recommend are 80 Def 80 Range 70 attack and strength. You need range from the 360s on and will need to kill them fast. 2.1 Equipment List Full Guthans Ranger boots Amulet of Fury Archer ring Obsidian cape 2.2 Inventory List Black hide body and chaps 2 Crystal Bows 6 Sara brews 18 Super Restores NOTE: you can sub one Sara brew for range pot or another super restore if u feel you need it. 2.3 Recommended Levels for Range/Melee 70 Attack 70 Strength 80 Defense 80 Range 3.0 The Fights 1st Round Level 22 = 1 2nd Round Level 22 = 2 3rd Round Level 45 = 1 4th Round Level 22 = 1, level 45 = 1 5th Round Level 22 = 2 Level 45 = 1 6th Round Level 45 = 2 7th Round Level 90 = 1 8th Round Level 22 = 1 level 90 = 1 9th Round Level 22 = 2 level 90 = 1 10th Round Level 45 = 1 level 90 = 1 11th Round Level 22 = 1 level 45 = 1 level 90 = 1 12th Round Level 22 = 2 level 45 = 1 level 90 = 1 13th Round Level 45 = 2 level 90 = 1 14th Round Level 90 = 2 15th Round Level 180 = 1 16th Round Level 22 =1 level 180 = 1 17th Round Level 22 = 2 level 180 = 1 18th Round Level 45 = 1 level 180 = 1 19th Round Level 22 = 1 level 45 = 1 level 180 = 1 20th Round Level 22 = 2 level 45 = 1 level 180 = 1 21st Round Level 45 = 2 level 180 = 1 22nd Round Level 90 = 1 level 180 = 1 23rd Round Level 22 = 1 level 90 = 1 level 180 = 1 24th Round Level 22 = 2 level 90 = 1 level 180 = 1 25th Round Level 45 = 1 level 90 = 1 level 180 = 1 26th Round (as if this wasn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t bad enough) Level 22 = 1 level 45 = a level 90 = 1 level 180 = 1 27th Round Level 22 = 2 level 45 = 1 level 90 = 1 level 180 = 1 28th Round Level 45 = 2 level 90 = 1 level 180 = 1 29th round Level 90 = 2 level 180 = 1 30th Round (good healing point with Guthans) Level 180 = 2 31st Round Level 360 = 1 Now repeat all above rounds Adding the 360 to each round. Read other part of guide explaining what to do after 360s are in play! 62nd Round 360 = 2 63rd Round 702 = 1 SECTION 4.0 Each Monster on a detailed Scale and weakness to kill them fast 4.1 Listed below are the Melee Monsters The Tz-Kih - Level 22 Drains Prayer 1+ the damage they deal (so if they hit 0 they drain 1 prayer) kill these guys fast or you will find yourself without prayer! They̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re weak to stab and range attacks and have 10 hp The Tz-Kek - Level 45 They damage you 1 point whenever you Deal Damage. After killing it they break off into 2 more monsters both level 22 with 10 hp usually die fast. The Yt-MejKot - Level 180 This monster is weak to slash attacks and heals its hp after below half health. It can heal up to 10 points o health per round. It provides a good way to heal using Guthans but this beast can hit in the high 20s so if you feel your hp dropping to much use prayer although not recommended. 4.2 Listed Below is the Range Monster The Tok-Xil - Level 90 He deals range damage and can constantly hi 13s on you but if you get to close he will use melee and deal very low damage. He usually dies within 2-3 hits and is weak to slash damage, which makes for a good way to heal. Make sure you dispose of this Beast as soon as it comes into play to prevent from taking too much damage. 4.3 Listed Below is the Mage Monster The Ket-Zek - Level 360 This beast deals mage damage and if you get to close he will melee you. Without prayer he can deal in the upper 40s in damage. This beast is weak to stab and range damage. Make sure you have mage protect on at all times during these fights. 4.4 Listed below is TzTok-Jad - Level 702 that can deal melee range and Mage The TzTok-Jad - Level 702 Weak to ranged attacks he can deal melee range and mage. When he first comes on the screen he appears in the south east corner and can shoot anywhere in the room deal 70 points of damage in ONE shot. Keep a level head when fighting him or you'll find yourself dead Fast. SECTION 5.0 The Strategy 5.1 Rounds 1-30 When you first go into the fight cave you start walking towards the center. Stay on the east side and find the spot that looks like Italy. People refer this as the Italy Rock ====================== Once here get out your bow and kill the level 22 coming your way. You̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll want to dispose of these guys fast because they can drain you prayer if they hit you. Next are the 45 nothing to really worry about just melee him. Once the levels 90 comes into play run to him and kill him quick. Turn auto retaliate on so you run to him first. Next will be the level 180. Make sure to get to the level 90 first still and you will do fine continue to melee through all of these rounds. 5.2 Rounds 31-61 MAGE PROTECT When you first make it to the guys your inventory should be like this still Make sure you kill the level 90s fast. Prefer melee but they seem to always appear next to the 360s for me. If this happens range them to avoid the 360s melee attack. Next you'll want to dispose of the 360. Run around until the 360 blocks the other monsters. Once the 360 is dead turn off prayer from magic until next round. This will save you on those super restores, which you will need in the end at least 4 4doses So you can see here is a picture of me with the monsters lined up so they won̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t move. This comes in handy on saving those Super restores. ALMOST THERE! 5.3 Round 62 On this round you should still have quite a bit of supplies left. Here is a picture of me on this round. You will have to deal with 2 360s so this is actually easier than any other round. Mage protect and range. Make sure at the end of this round you're near the entrance to the south east corner because that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s where Jad will appear, ====================== ====================== 5.4 Round 63 --JAD When Fighting Jad the picture below will show you all you can see so BE CAREFUL and watch his legs! NOTE Jad doesn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t always start in this location and not always with mage through my trials is like 90% mage for me may be different for you. Starting in the south east corner make sure you have Mage protect on. You will want to watch his feet to determine if he is going to use mage or range. Switching between prayers fast is a MUST! Make sure you stay far back enough he wont use his melee because he can deal 70+ damage in one hit with mage range or melee! How to determine which attack is using is by watching his feet. When he stands on his Hind legs for a moment he will be using Mage, when he stomps down real fast he is using range. If he lunges with all 4 feet watch out he is using melee! ====================== 5.5 Round 63 and half Turn on Steel skin prayer! Now Jad is half dead his Yt-HurKot - Level 108 healers appear. Make sure you attack one and get other to follow if they don't attack next one until they're all lined up. Otherwise being swarmed by 4 level 108s will get you killed fast. This is where you should take your FIRST sip of your Sara brew to heal your health and pot up your Def. Drink a dose of super restore to charge your prayer and stats. DURING THIS TIME WATCH FOR JAD TO SWITCH ATTACKS NOTE per Codecci Kill all the level 108 healers leaving ONE healer until Jad is below half health and then Kill the Last healer and they wont re spawn anymore (I also discovered this using blood barrage on Jad at the end) 5.6 Round 63 and half part 2 Now that you've got them all lined up make sure you continue switching between prayers drinking Sara brews to restore your health and hitting your super restores for prayer and restoring your stats. It is very tricky make sure you watch his attacks after you switch go pot go back to prayer then his next attack is going off go back and drink the other pot. Make sure you have prayer and hits to survive. Don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t let the 108s surround you or you will die fast trust me been there done that! 6.0 Ancient Magicks Approach As I promised I would get it using Ancients magicks. As you may have read above about the Italy rock it comes in handy. In case you missed it here it is again. When you first go in the fight cave you start walking towards the center. Stay on the east side and find the spot that looks like Italy. People refer this as the Italy Rock ====================== This plays a vital role in your survival due to the fact the monsters will get stuck on both sides of the rock and if you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have retail off already do it now and keep it off through the whole fight or you will move getting melee to death. 7.0 Recommended Gear Ahrims or Full Mystic Ancient staff Mages book Barrows Gloves Seercull God Cape Infinity boots Fury Seer Ring 5k Rune Arrows Chaos Death Blood Soul Enough for 5k casts 7.1 RECOMMENDED INVENTORY 5 Sara Brews (4) 18 Super Restores (4) Seercull (or Magic short bow) Bloods Deaths Chaos Soul 7.2 Recommended Levels 92 mage 70 Range Must be able to wear mystic or enchanted robes (same Mage Bonus) 7.3 Quick Information On spells Blood spells heal 25% of the damage dealt to your hp. Using blood blitz (level 80) targets one enemy and is very powerful Using Blood Bursts level 68 spell you can hit many targets with blood spell but its not as powerful if you decide to use these 2 spells soul runes are not needed. If you go Blood Barrage very useful Soul runes are needed Blood rush level 56 RUNES 2 Chaos, 2 Death, 1 Blood MAX damage 17 Single Target Blood burst level 68 RUNES 4 Chaos, 2 Death, 2 Blood MAX damage 21 Multi-target Blood blitz level 80 RUNES 2 Death, 4 Blood MAX damage 25 Single Target Blood barrage level 92 RUNES 4 Death, 4 Blood, 1 Soul MAX damage 29 Multi-target SECTION 8.0 The Magicks Strategy 8.1 Rounds 1-30 Use your spells to kill the monsters easily if you wish to range them keep a close eye on your arrows you will need around 3k for the 360s. Make sure you range the level 90s because they have a strong mage Def! Make sure auto retaliate is off and stay at the Italy rock the whole time a few melee hits and u will be toast. 8.2 Rounds 31-61 Use your Seercull bow special as often as possible (full drain) on the 360s after a few specials they shouldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t do much damage to you make sure the damage dealt on special totals to 40 or more before turning protection from mage off. Then you can just cast your blood spells on the enemies lined up behind the 360s to steal their life and to keep you alive this should be a fairly easy task! Make sure auto retaliate is off and stay at the Italy rock the whole time a few melee hits and u will be toast. 8.3 Round 62 Killing those 360s you should end the round with Very Few arrows but you wont need them anymore. Make sure you go to the southeast corner this is where he might appear. Make sure to start off with MAGE protection on. ANCIENT STAFF A MUST TO CONTINUE 8.4 Round 63 You should be facing Jad and keeping healed wont be a pain as long as you keep using that blood blitz or higher on him. He should provide much of a problem. Keep watching your prayers and keep switching when he changes attack or you will perish one hit easily. Without ancient staff you will have to manually cast the spells and watch prayer, which will be very tricky, but it can be done if you're lucky. NOTE per Codecci Kill all the level 108 healers leaving ONE healer until Jad is below half health and then Kill the Last healer and they wont re spawn anymore (I also discovered this using blood barrage on Jad at the end) 8.5 Round 63 and half Jad and his healers LEVEL 108 you wont want them to come to you so you will need to find ways to keep killing them an yes they will re spawn that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s why Blood Barrage or a multi blood spell is a must for finishing off JAD (Ancient staff comes in handy big time here) just keep your ancient staff on your blood barrage spell and you shouldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have any problems wiping the floor clean of his healers every time they re spawn. 9.0 REWARD You should now have your own fire cape along with 8k tokkul to spend. Good luck and Have fun Fire Cape Stats Attack Stab = +1 Slash = +1 Crush = +1 Magic = +1 Range = +1 Defense Stab = +11 Slash = +11 Crush = +11 Magic = +11 Range = +11 Other Strength = +4 Prayer = +2 10.0 Notes and Comments NOTE: you can sub one Sara brew for range pot or another super restore if u feel you need it. NOTE: Once you have a fire cape and you kill it again you will NOT get a second cape until you have lost your first one. That̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s the only way! NOTE: per Codecci Kill all the level 108 healers leaving ONE healer until Jad is below half health and then Kill the Last healer and they wont re spawn anymore (I also discovered this using blood barrage on Jad at the end) ANSWER I am adding this to the comment section if you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t mind. And secondly when I first went in I Died like 10 times as well. The hardest part is getting Jad timing down once you have it its like riding a bike. COMMENT:Feel free to add questions below or comments about your experience as well as your thoughts on the guide. If you do not find what you're looking for in this guide please feel free to message me. Ill see what I can do. If you have any requests on how you want me to attempt to kill it or ways for me to try please feel free to let me know and Ill give you my information on what I found out. For more information feel free to see what Jagex has to say by clicking HERE ALL the pictures are property of Jagex LTD 11.0 CREDITS Ganthor93: for the advice on making it a guide Codecci: for the advice on adding the info on killing the 108s Impaler99: for a couple of pictures Runescape for making it a challenge Tip It for letting me post my guide 12.0 Question and Answer If you ask me a question I will reply here and as soon as I can below through the threads. Badgeman wrote: ANSWER You cant trap them but if you run out just a bit they will usually 9 times out of 10 line up. I learned during my ancient Magicks that you can kill them off when Jad is well under 50% and they wont re spawn. This saves you a lot of trouble. Ichiban9 Loves wrote: ANSWER I took 5k Casts with me and I had about 1k casts at the end. You will need A TON of runes. Depending on what you take the casts can be more or less and how often you hit so it greatly varies since you're fighting a large amount of monsters but I would take 5k casts or maybe more if you're low level. ANSWER Well first of all I didn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t start using prayer until the 360s because full Guthans will heal you so no need to worry about the 180s they don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t hit often enough to really worry about. Bringing a halberd means you waste one extra space and I do mention using the boot rock. I called it Italy because it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s the same shape as u can see by the pictures above. ANSWER Thanks and don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t fret it because I am always working on ways to improve on the perfection. I will be adding a cheaper version or alternative in order to make it to and kill the Feared Jad. I am also looking to improve on the guide by adding more screen shots along with a different tactics area for those of you who want me to try something new or an idea you want me to try I will do so and give you feedback on how well it worked or didn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t as the case may be. But don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t worry more updates will come in order for me to bring you a cheaper version on killing Jad the guide only outlines the best and easiest way to get your fire cape. A level 60 with ancient Magicks can get their own fire cape! So why cant there is a version cheaper? Cost of Materials (OUT DATED!!!) Full Guthans--9.5mil Full black dragon hide (includes vambraces)-- 40k Ranger boots-- 1.4-2m Amulet of Fury -- 4.7-4.9m Archer ring -- 2mil Obsidian Cape 250k 2 c bows (I pay 180k max is 900k) Sara brews --4k ea Super restores --8k each (4 doses) Seercull 450k--and dropping Chaos runes --110 to 150 ea Death Runes--300-320 ea Bloods --500-600 ea Souls--350gp-400gp ea (1-2k each?!?!?!?!!?) Full Ahrims --1.8mil Ancient staff--90-100k Mages book--4mil Zam book is 800kl after paying for all 4 pages with 7 less bonuses God cape-- free from mage arena mini quest Infinity boots-- 900k-1m Seers ring -- 400-500k Rune arrows -- 400ea Barrows Gloves -- 130k and cant be traded ANSWER Well Reason I use crystal bows because they're cheaper. I used my crystal bow on the 360s switching to keep one full until Jad. Jad took my crystal bow down to 6/10 and my other bow was 2/10 at the end so does it take 2? Not really but its nice to have a full one on Jad to easily kill. Bolt racks you say. It would cost more but could be a little bit more effective. Jagex says they're the same speed I think crossbow maybe a tiny bit faster though. (Crystal bow costs 180k, 1k bolt racks cost 250k + cost of bow and repairs) ANSWER Yes I think you could do it with those amounts. I think you could do it with as little as 1k bolts but better safe than sorry I Suppose. Actually you can trap the 108s When they are all attacking you wait for Jad to hit 1 mage attack. So you switch to Protect from Magic and eat/pot to full health. If Jad raises his front legs (indicating a second consecutive Magic attack), you run through him. If you're fast enough, by the time you run through Jad, he will not have put down his legs yet, hence you do not get melee by him. You can then continue fighting Jad with the 108s stuck behind Jad, unable to attack you and not healing him Nice plan running through him lol but what if you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re not fast enough?? o.0 I don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t recommend this method. I recommend line them up so only one attacks you. Especially if its your first time and you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have Jad rhythm down yet. If u can manage to catch him then go for it, God speed! ANSWER Yeah a level 60 can but you have to have ancients magic =) that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s the only way you can for a level 60. Around 80+ mage for a level 60 these days isn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t too hard to do =) ANSWER I have never heard of anyone doing this. I am actually in the process of finding an EASY cheap way to do it. I have discovered a cheap way but the tactics have to be to the T. so I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m working on that during the process I will see if I can do that. I think you could but running from Jad means u cant see his legs and he can hit u from off screen makes it near impossible. Ill try and see what happens! ANSWER As you can see in the other question and answer part the level 60 is using ancients Magicks. Just to make things a little more clear. ANSWER I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m sorry that you feel so strongly about it. He will more than likely start with mage and will more than likely be in the southeast corner. It doesn't mean he will always be there or start with mage. Yea this can be done, if you run to the north side of the Italy rock (with the 4 healer following you Jad will stay on the south side making this easy for you to kill the healers and heal your self with Guthans (if needed) but make sure Jad is over half health when you take the healers away. This I have from a level 92 (combat) named itwasdestiny who posted his video on Tip.It a few months ago, 2 or 3 the video learns you quite a bit about how to defeat Jad and good strategies and he uses prayer pot in stead of supper restores (Can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t seem to find the link on where to download it because I posted this on my old clan site (off line now :oops:) but my internet is a little messed up and can't open all sites, maybe if ill find it ill put it here) ANSWER I use super restores because the Sara brews lower your stats while increasing def and hp. super restore restores more prayer than a normal prayer pot and restores your stats. Also videos are always good to watch to see their tactics and learn Jad's timing. 90% of beating Jad is getting his timing down. Also I tried doing the healer trick but Jad doesn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t seem to move. Maybe it was before they changed it when he couldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t hit you off screen but now he can snipe you from almost anywhere so be warned! ANSWER 80 def isn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t a must 70+ is though I recommend 80 because that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s what I have and I know I don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t get hit that often. ANSWER yes you can. Those are only recommended because I didn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t use a lower range level. I would imagine till take you a bit more time so make sure you dispose of the 360s fast to save your prayer until the end. ANSWER He will change his attack styles making it hard to defend against range and melee. he will change it between the three if u do melee making it nearly impossible. ANSWER Use your Sara Brew it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a faster restore. Also I would recommend bringing an extra Sara brew if you have problems with the 180s. Like I said earlier to range the 180s when the 360s are around it just makes things safer. ANSWER Each time you recharge your crystal seed the cost of the bow gets cheaper. First time its 900k then she charges less and less each time you recharge it. Lowest it goes is 180k. 13.0 VIDEO Removed by Danton83 Guide Copyright Notice: Fire Cape Guide has been Copyright ̢̮â¬Å¡Ãâé Danton83, 2004 - 2007, All Rights Reserved
