Jump to content

Arachnia

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by Arachnia

  1. Good article. No doubt many Runescape fan sites are going to have to become more creative now that Jagex is finally coming out with their knowledge base thing but keeping years ahead of Jagex's website has never been a problem for tip.it in the past so I doubt that it will become one. :wink:
  2. Thanks for the very insightful interview Tip.It and Zezima. Between this one and N0valyfe's maybe I can figure out how to finally get somewhere in this game. Yeah, right! :roll:
  3. Damn I'm jealous! If it were possible for me to spend that many hours a day playing Runescape I probably would, not that I'd have his levels even then. I just hope for his sake that he takes time out to exercise and give his hands a break from all the clicking and typing. That was a great article. Many there be many more top player interviews.
  4. Word to that whole article. I've mentioned tipit to people who have a question about something in the game once or twice as they have all the customer support that the Runescape site ought to have but doesn't and it seems nuts that I could be banned or muted for that.
  5. Great! Can't wait to read it, barihawk.
  6. That's funny because you could say the same thing about Conservatives in terms of abortion or gun control laws or laws designed to protect the environment. Any generality you can apply to one group could be applied to the other with a little tweaking, and they are not as different from each other as they would like people to believe. Both sides want power and don't really have the answers to this country's problems that they claim to. Also, people are a lot more conservative now than they were back in the 60's and 70's so I don't think Conservatives are going anywhere anytime soon.
  7. Aw don't be so hard on yourself. The main thing is to have fun writing and reading them and to heck with anybody who doesn't like them. You do make a good point about Zaros. History is just a lie agreed upon, after all. It could be that the other Gods are spreading false propaganda about him.
  8. Thanks. I thought about using ages but felt that it would be too confusing to include ages as chapters when talking about ages in the history and also hard to make them match up exactly. Plus I wanted to try and give it an old timey feel by harkening back to a period when songs and stories were more closely related than they are in the present, thus the musical chapter names. As for Zaros, this was meant to be a history written from the perspective of the victors, so naturally the other side would have their own version of events. Maybe you would even care to write it?
  9. BOOK OF CREATION OVERTURE Father Time and Mother Nature brought all of existence into being, including the world of Gielinor. They also created the higher plane of reality known as Frenaskrae, where they would make their home, and peopled it with three tribes of immortals. The first tribe created were the Vanu, the second tribe created were the Aesir, and the third tribe were the Mahjarrat. As the oldest entities in the universe, after Father Time and Mother Nature, the Vanu possessed the greatest wisdom and power of the three tribes. Guthix and the Elder-Dragons were from among the Vanu. Eventually this first tribe disbanded and most Vanu went on their separate ways to explore the universe beyond Frenaskrae. Guthix left Frenaskrae and found the world of Gielinor (Runescape). The world was already inhabited by the Elder-Dragons, who alone among the Vanu had never dwelt within Frenaskrae, for they had been created already sleeping amidst the world as it was first formed. Guthix undertook to change this new world to his liking. He reshaped Gielinor from an empty sphere into a realm of great beauty and harmony to rival even the paradise of Frenaskrae. Then, exhausted by his miraculous efforts, he slept for over a thousand years. PRIMARY MOVEMENT After the Vanu came the Aesir tribe. They were a wildly divergent bunch in both power and alignment that included what we now know as the Dwarven, Elvish, Ogre and Goblin pantheons of Gods, among many others. They were more organized than most of the Vanu were, but over time their diverse and warlike natures led them into internal conflicts that caused them to leave Frenaskrae in order to conquer lands of their own which they could rule without direct interference from Father Time and Mother Nature. Saradomin was a member of this tribe of Gods. While Guthix slept many events occurred on Gielinor that would require epics all their own to properly describe. A masterful race of beings known as the Dragon Kin arose that may have stolen power from the Elder-Dragons or enslaved them somehow. The Dragon Kin came into conflict with Robert and his dred panther. During this time Saradomin and other Gods of the Aesir tribe, that included Seren and the Goblin God of War, first descended onto Gielinor. Also, many magical races of Gielinor such as Dragons and Giants are thought to have originated during this period, although the hows and whys of their creations have sadly been lost to history. SECONDARY MOVEMENT The third and last tribe of beings created by Father Time and Mother Nature to live in Frenaskrae were the Mahjarrat. When they were created the Mahjarrat were much less powerful than the other two tribes of immortals that had come before them, but they were also more numerous. All of their kind possessed quick and inquisitive minds. Zamorak was counted among the strongest of this tribe of immortals. After several blissful centuries abiding in Frenaskrae some of the Mahjarrat became curious about the other planes of existence, and they decided to follow in the footsteps of their elder brethren by voyaging out into the rest of the cosmos. The Mahjarrat were still young and inexperienced compared to the other immortal tribes and their naivety soon landed them into trouble. Once outside Frenaskrae and the protection of Mother Nature and Father Time they quickly became enslaved by Icthlarin and his female servant Amascut: Lesser Deities of the Aesir tribe. Icthlarin next led the Mahjarrat to the world of Gielinor where he crafted the enslaved Mahjarrat into a death dealing warlike nomadic tribe that caused much havoc to the Ogres, Giants and other ancient races of Gielinor. This marked the end of the First Age. TERTIARY MOVEMENT Unfortunately for Icthlarin, Zaros and his brother Armadyl had already come to reside on Gielinor not long after Guthix had fallen into his great slumber. Zaros was a more powerful God than Icthlarin and he was jealous of Icthlarin's control over the Mahjarrat. Sometime after the dawn of the Second Age he out fought Icthlarin and became leader of the Mahjarrat and used them to found a mighty kingdom that lay mostly in the east of Gielinor. The defeated Gods Icthlarin and Amascut later found a following among the Menaphites. Seren then led the Elves to Gielinor, perhaps to help counter the growing influence of the evil Zaros. Many humanoid races including Humans and Dwarves were also created or brought to Gielinor during this period due to the influence of various Gods. Armadyl lost his Godstaff and retreated into hiding. Events among the Gods came to a head. Saradomin joined forces with Zamorak, a mighty priest of Zaros, and with the help of several others they overthrew Zaros, who was said to be either destroyed or banished. Zamorak was himself subsequently banished from Gielinor, possibly by means of a betrayal by Saradomin. Azzandara was imprisoned. Many of the Mahjarrat of Gielinor disbanded. A truce was forged between the Elves, Humans, and Dwarves. The fabled kingdom of Zanaris was founded. The Golden Age of Human civilization dawned. FINAL MOVEMENT Zamorak spent countless years spent wandering the void between worlds before he returned to Gielinor along with hosts of Demons under his command. Now armed with the powers of a Greater Deity, Zamorak sought his revenge. The God Wars began as the Second Age ended. Uzer was destroyed by Thamarron. Much of the known world was marred or thrown into chaos. The Great Alliance between Elves, Humans and Dwarves was shattered. The Elves drew back into isolated settlements. Most Dwarves retreated into their underground strongholds and cut off all contact with the outside. Alone among Dwarven kind, the proud Imcando clan remained above ground. However, gradually even they became scattered and weakened by conflicts with their many enemies, never to recover their former glory. All Human cities on the surface were sacked, leveled or abandoned. Guthix finally awakened and caused the God Wars to end. The first Rune Essence was created by Guthix's tears. The three Greater Deities were no longer allowed to walk on Gielinor. Zamorak went back to dwell in the void between worlds while Guthix and Saradomin returned to Frenaskrae. The Third Age wound to a close.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.