davidkd
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ditto on the candle. use the best light source you can afford/have firemaking to use. bullseye lantern is best, will never go out while fighting mole. only need fm49 for lantern or fm26 for oil lantern. goblin miners helm is also a lightsource (fm65) but not as bright as the bullseye lantern. it does however free up a space in inventory if you don't mind not wearing head armor.
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however if you draw the -6 stew result, the tea will get you back up to try again quickly :) the same applies to dwarven stouts and smithing, greenman's ale and herblore, etc. since most of these drinks have negative effects on combat having a basic restore potion handy for afterwards is a good idea. certainly a super restore would put all stats back to normal after a failed stew, but they are hard to find/expensive, especially compared to the drinks. should also point out that mature drinks from player brewers are usually good for an extra level. mature stout is +2 smithing/mining, mature greenman's ale is +2 herblore. just in case you're only a few levels shy and don't need the massive +6 of dave's evil stew. similarly chef's delight is a variable result dependent on level (+1-5) (+4 at cooking 80 for ex.) and the mature version is +1 more lvl.
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So best would be darklight spec (50%) to weaken monster, followed by two dds spec (25% each = total 100%) to damage and poison followed by best weapon against high level monsters to drop in minimum time. If you're going to this much trouble you're probably potted as well as using the new prayers plus the appropriate protect prayer. :thumbsup: -- http://youtube.com/watch?v=Ah0NkYbZNiE Heather Alexander's "March of Cambreadth" 'How Many of Them Can We Make Die?' :ohnoes:
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Well my suggestion was that with the leveling up allowing the house footprint to increase from 4x4 to 5x5 and so on to 8x8 that the number of rooms be increased to a max of around 125 at 8x8 with an expensive quest to double that to 250. imagine a house with a central garden area of 4 rooms worth surrounded by 60 rooms plus 2 upper floors of 60 rooms each and a 64 room dungeon for 248 rooms. Quite a mansion, you could easily burn a billion gp on something like that. :ohnoes: -- "Your men aren't good enough to shoot around him." "You're right... Shoot through him."
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I'm rather fond of falador myself. :D :wink:
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~~~~ POHs and Dungeons: Planning in advance ~~~~
davidkd replied to Briante's topic in General Discussion
Basically, my house just grew, but luckily, I didn't put anything in horrendous locations. At the moment my construction skill is in the 52 (54 w a nice cuppa!). From the garden entrance to my house, I have the default parlor to the north. East of the garden is the workshop for fast access and lots of training past, present and future. Thru the workshop is one of the two bedrooms. West of the garden is the first portal room. It has the quick common teleports activated to lumby, falador and varrock. South of the garden is the chapel for praying and then west of the chapel is the second portal room with teleports for camelot, ardougne and canafis activated. The rest of the house is accessed thru the parlor. West of the parlor is the skill room, and above the skill room is the quest room with a mounted glory amulet (for more teleports). From the quest room you go east (over the parlor) to the study. Now, I understand that the study seems a bit useless. True a one inventory space teleport item that can be activated by just clicking it even in the middle of combat is nice as anyone with an ectophial knows. [Do you only ever want to wind up somewhere besides Port Phantasmys though?] But these teleport chits are a way to gain the experience from training while providing useful abilities to your noobie/pure friends whose magic has trouble with casting air dart. :) Alternatively, you get the experience and have something to sell to low levels. And since like runes they are stackable and only take one space you can bail repeatedly with them and it's still only 1 inventory space. And unlike the ectophial, losing it doesn't mean a long walk back to the port to get a new one. But yes studies aren't really that useful at mid-range const lvls for you personally. The rest of my house: heading out from the parlor to the east is the kitchen, this provides easy access for that nice cuppa tea ;) and then north of the kitchen is the dining room and north of that is the second bedroom. From the dining room you can head east into the game room and then east beyond the game room is the combat room. That's only 15 rooms and rather compactly arranged. Eventually when my construction skill (and bank account) are high enough I plan to place a formal garden north of the game room and a throne room north of the combat room. Add in oubliette and dungeon and treasure room and that makes 20 rooms. But Const 75 is something I'm not really working toward at this time. Certainly Jagex needs to increase the number of rooms in POH, but I can understand their desire to avoid people eating up space with a low level skill. Just as the base size of the plot increases with skill from 3x3 up to 8x8, so should the house size minimum. 20 rooms to start is fine, but jagex should let that increase to 40 at 4x4, to 60 at 5x5, to 80 at 6x6, to 100 at 7x7, to 125 at 8x8 with a future quest* that doubles the number of rooms you can build at whatever your current level is. This will let people like Zezima and NOvalyfe and everyone else with more money and skill than sense build those outrageous mansions with the attached dungeon from heck. Three floor mansions, imagine the 8x8 with a central 2x2 formal garden surrounded by a 3 story behemoth of 60 rooms per level for 184 rooms (counting the gardens) + a 64 room dungeon maze (well hopefully 63+1) for a total of 248 rooms out of a possible 256. *Something involving the construction of a new fortress or something. [Perhaps the elves need someone to design a new wall for Prifddinas. Similarly the elves could then use a quest for giving access to the city. Mourning's End part 3 perhaps? The Mourners and the King are both confounded in their schemes? And some way to teleport directly into the city once you've gained access since I for one find the elflands annoying to navigate on foot. Too many pits, tripwires etc.]-->but this is all an OT digression and a previously elsewhere much discussed one too. -
it's organized in stanza, because it's supposed to be sung to the tune of Paper Lace's "The Night Chicago Died". It's a parody/filk song.
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Yes, Coolx4guy, permission to use with proper attributions is given by me. Just remember to give Paper Lace their bit of credit too. They deserve it for the music and original. The original song and lyrics are about a boy who's dad is a cop in Chicago during Al Capone's day and his worries about his dad. And thanks Bobby1167 for the correction, guess I need an editor. :) Not a bad first posting I guess. I've been playing runescape since late 2004 and lurking on tip.it almost as long. Thanx for the response.
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The Night Falador Died (with apologies to Paper Lace's "The Night Chicago Died") Durial123 was a pk'er on the east side of Fallidor back on world 111 back in the bad old days. In the heat of a winter night In the land down under When the town of Fally died And they talk about it still. When a pker named Durial123 Tried to make that world his own And he called his gang to war Against the forces of the mods I heard a cry (My Phat!) I saw them pray the night Fally died Brother, what a night it really was Brother, what a fight it really was Glory be I heard a cry (Guthans!) I saw them pray the night Fally died Brother, what a night the people saw Brother, what a fight the people saw Yes, indeed And the sound of the battle rang Through the streets of ol' Fally 'Til the last of the hoodlum gang Had been booted out or died There was shouting in the street And the sound of running feet And I asked someone who said 'Bout a hundred players are dead I heard a cry (Bank your items!) I saw them pray the night Fally died Brother, what a night it really was Brother, what a fight the people saw Yes, indeed Then there was no sound at all But the system update ticking down Then the door burst open wide And Mod Murdoch stepped inside And Mod Paul brushed their tears away I heard a cry (Locked Out!) I saw them pray the night Fally died Brother, what a night it really was Brother, what a fight it really was Glory be I heard a cry (**** PK'ers) I saw them pray the night Fally died Brother, what a night it really was Brother, what a fight it really was Yes, Indeed The night Fally died The night Fally died Brother, what a night it really was Brother, what a fight it really was Glory be The night Fally died The night Fally died ... Having been Pk'd myself three times in the month before construction came out to the tune of half a million gp cost to me (and I'm not a pker), I sympathize with the losers but for major updates the occaisional glitch is to be expected. For those too young (or too tasteful :)) to remember, "The Night Chicago Died" was made popular back in the 70s by a band called Paper Lace. If you've never heard of them that's probably because they only had one other hit, "Billy Don't Be A Hero" and faded into oblivion thereafter.
