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neogilgamesh

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Everything posted by neogilgamesh

  1. Any additions I would want in the free game would be directed towards balancing f2p pvp. The biggest issue I have with the free games pvp is the huge difference in the highest possible max hits between each combat type. With a rune scimitar, str amulet, normal str pot, prayer, and 99 str, a f2p meleer can hit up to 27, a ranger at level 99 ranged, adamant arrows, and ranged prayer can hit 18, and worst of all f2p mage can hit 16. I can understand that ranged should have a lower max hit than melee because it hits faster with a higher atk bonus, but a 9 point difference is too much. If ranged potion was introduced to f2p that would be a huge improvement. That would increase the max hit to 20 with a good deal more accuracy. Another alternative would give f2p yew bows and rune arrows, more accuracy and a max hit of 22, both would up the f2p ranger max hit to 24, but without playtesting i don't know if that would be too much. Magic is without a doubt the most underpowered combat style in high level f2p pvp. The max magic atk bonus is 25, low to the point where there isn't any real advantage against meleers. the max hit is 16, far too low to be feared in a one on one situation. Bind is one reason jagex says mages win over meleers but 5 seconds is not enough time. Improved mage gear and making snare f2p would help. As for the max hit issue, unless jagex changes the structure of how magic max hit is determined, The only way i could see an improvement of the low max hit is either by increasing the damage of the blast spells or by giving the wave spells to f2p. A max hit of 20 and the ability of getting 10 seconds of free hits on a meleer should help in decreasing how underpowered f2p magic is. By the way, I was f2p for over 2 years and have been a member for 2 months.
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