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neogilgamesh

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Everything posted by neogilgamesh

  1. I haven't counted how many revenants I killed but so far I've gotten an ancient statuette, corrupt dragon scimitar, and corrupt dragon square. Jagex really messed up by making the area multicombat. This is an area clearly intended to attract people not interested in pvp and even now clans still rush in even in off peak times to cause greif to monster hunters. I risk less than 50k when i go in there, most of that is supplies (food, super set, prayer potions) and black dragonhide top and bottom. I haven't tried the forinthry bracelet in there but based on the description i probably won't find it very usefull (1 minute of no rev damage and 1 hour of non aggressiveness). With my setup it is very unlikely for revs to use anything but magic and any damage they do i can heal up with bunyip, flashing soul split and turmoil, and if necessary EEE. Perhaps if the forinthry bracelet allowed you to bypass teleblock while inside the forinthry dungeon I would find it usefull. Pvp items are becoming rare because pking clans have made the area unplayable.
  2. With the addition of damage soaking, I think pvp can handle the extremes even if they couldn't before (I'm not willing to make that conscession either). I think extremes should be allowed except for the special recover and the overload. Melee has many powerful special attacks to choose from, such as the dragon claws, armadyle godsword and korasi's sword. Rangers have less variety but do have the handcannon and dark bow. Mages get the short end of the stick here currently their only special is defensive from the staff of light. The special recover potion is just too biased to allow into dangerous pvp. The overload potion refreshes it's boost every 15 seconds. stat draining spells such as shadow barrage are part of mage's advantage over melee and the overload negates it. This would also render specials like bandos godsword and seercul inneffective. And I also suspect that pkers won't enjoy fighting each other when both have a huge hp bank thanks to the use of saradomin brews without having to worry about using super restores.
  3. In most situations, plus 6 str will give more damage per minute than plus 13 attack. Attack gives dimishing returns on how much accuracy it adds (the next additional point is worth less than the previous additional point). Black dragons are known for their high defence, I'm still confidant that plus 6 str is greater than plus 13 attack.
  4. I didn't adress things like buy and sell limits in my original post, but yes I think Jagex would keep the buy limits on items, and yes I think they need to give their limits on some itmes another look. Runes- Elemental runes are fine at 25k/4 hours (alot of resource items have this limit) they are very common and traded alot manipulation would be excessively difficult Catalytic runes (natures, laws, deaths, etc) They could get away with a lower limit, to use 25k of a specific rune in the span of 4 hours the spell would have to use 6 or more of that rune type. Logs- There's no way to fletch or burn 25k logs in the span of 4 hours they can get away with a lower buy limit. Seeds- Unless you repeatedly plant and dig up plants, there's no way to use 100 of a specific seed type in the span of 4 hours. Iron/Steel Platebodies - The buy limit is rediculously low at 100 per 4 hours, most people that want to buy alot of these items use them as though they are resource items (summoning). Battlestaffs (both regular and the 4 noncombo elemental staves) - Buy limit is too low, these are used not as equipment but resources items (people use the regular staff for crafting, and the elementals in alcing). Discontinued Items- I don't know what the buy limit is on these items. The transition back to free trade will not be without growing pains. Jagex may deem it necessary to make changes to keep the GE useful, and buy limits might be one thing to look at.
  5. Thanks for clearing that up, Yeah Jagex has had 3 years to decide whether or not the GE should update more frequently. Their decision to stick to daily updates has caused much criticism from their players. A real economy (and a real stock market, which Jagex said the GE in some way functions like one) can change within minutes. People understand that their resources are limited and hourly updates might be a little much, but most people would agree that the restricted trade GE would be better served with more frequent updates.
  6. Some additional thoughts on how to determine market value in this free trade GE. I can see some problems basing the day's market value for the day based off the median between highest buyer/lowest seller at the specific time of update. Updates occur at random times and in this system there is a foreseeable ebb and flow to the economy and that's natural, but the market value could unduly influence the next day's trade. The day's market value of the item could be based off the mode, the price the item is most frequently traded for on the grand exchange. Basing the market value off of the mode gives the value the majority of players agree is the correct price of the item at the time (i.e. people are willing to pay that much for it and sellers are willing to part with their items for it). This could also be aplicable if jagex were to adopt the raw trade system for the GE.
  7. Oh I think I see what you're getting at, correct me if I'm wrong. The system you're describing doesn't match buyers and sellers, instead let's people post sell offers only instead of both buy and sell offers.
  8. Are you saying that if you post in an offer to buy something for a price and there are already selling offers for less than what you're offering, the items wouldn't buy? If so, I don't think it would make much sense. To see someone selling something for 5 gp apiece but the highest buyer is at 100 gp apeice wouldn't be very logical. I never played World of Warcraft, I don't know how their auction house works.
  9. The following is copied and pasted off my thread in the RSOF I have created today, I'd like to see the tip.it community's thoughts. Under the current system of trading, the Grand Exchange is a convenient tool for the buying and selling of commonly traded/desired items that the players believe to be at the correct price. The GE's systems have not kept up with increase of value (in player's eyes) for certain items, such as discontinued items and the divine spirit shield. However, Jagex has given us the hope that free trade will be reinstated. There are some questions as to how the GE will work if the vote passes. So far the only specifics I have heard from Jagex is that the lower and upper limits will be removed (no min or max or value). I don't know if Jagex already has set in stone how a free trade GE will work, or if they are still accepting suggestions. In the hopes of keeping the GE useful in the era of free trade (and perhaps even more useful than it ever was in the days of restricted trade), I offer my thoughts on how the GE would work to keep trade free while minimizing the threat of price manipulation and real world trading. I'll start with what I think will be the biggest change to the GE, a change in the interface. When you select the item you want to buy or sell, instead of the gp range you are allowed to offer or accept for the item(s), you are instead given a sample of how other players are trading that specific item. You would be given the 5 or 10 highest buyers for the item (as well as the quantities that are being purchased at that price) as well as the 5 or 10 lowest sellers (and again the quantities). This does not deter you from inputting your own price, since this is free trade you can offer or demand however much you want. However this would just be a guideline to help you make an informed decision. Items would be sold in priority of the lowest seller selling the items first (if two people are selling at the same price, Jagex could either give priority to the first poster or split sales evenly between the two, which would be usefull for common items like fire runes). In the same fashion, items would be bought in priority of the highest buyer purchasing the item first. This priority is in place for 3 reasons. First, because it's fair, if you want the item or gp fast, you're willing to accept less or pay more. Second, this would prevent the ability to discretely RWT through the GE. If you tried selling or buying a bucket for 1 million gp, the order would instantly fill at the highest buyer's or lowest seller's price. Finally third, this would make DISCRETE price manipulation impossible. Jagex prohibited price manipulation on the forums for years before the GE was put into the game, with this implementation of the GE into the game, Jagex may want to ammend their item scamming rule to include price manipulation. Being able to see how much an item is ballooning up quickly will alarm players, and hopefully Jagex staff, so that an investigation can be carried out and appropriate action can be taken against the guilty parties. What about the GE section of the website and market values and GE graphs? I think these things will still have a place in the era of free trade. In this model of highest buyer/ lowest seller, there is always a visible disconnect between the two. Fire items like fire runes this disconnect can be as slim as 1 gp. High end equipment, like the divine spirit shield, could have a disconnect potentially in the tens, or even hundreds, of millions. When the GE updates roughly once a day it could take a snapshot of the highest buyer's price and lowest seller's price and make the day's market value the median between those 2 (round to nearest gp). Again market value is merely a guideline, not a royal decree to make informed decisions. Discuss
  10. Wow, I hope people vote yes (I just cast my vote). Bringing back free trade and the wilderness does have foreseable problems, however if jagex can pull it off without the threat of real world trading threatening runescape's future (this being the reason they enacted these changes in the first place) this could lead to great things for runescape and jagex. People quit over these changes and those that didn't grudgingly adapted to them. If free trade were to come back, the grand exchange would become optional. With manipulation clans abusing the ge mechanics as well as certain items being worth more or less in player's eyes than what the GE says it's worth, it would have to be a good thing (imagine, no more needing to junk trade to get or sell that party hat or divine spirit shield without someone getting shortchanged). Pvp and Bounty worlds never could recapture the essence of what made the wilderness the pvp experience that it was. In f2p pvp worlds, good luck finding anyone in deep wilderness alot of action is in cities like varrock and falador where the person you're beating can just run to a safespot well before you can get the kill.
  11. When you reset progress, all floors marked as cleared become unmarked, your current progress is set at 0, and your previous progress becomes what your current progress was before the reset. When a dungeon is completed you get prestige based on either the current or previous progress, whichever is higher. So that means after doing 25 floors and resetting, your prestige will be based off floor 25. In short, yes you would get the same exp if you did floor 25 right after resetting than you would if you did floors 1 to 24 first.
  12. Unless something has changed, protect magic does reduce damage from icebreath sans shield, however the prayer will allow it to max around 200 where the shield will only allow it to max around 100.
  13. I doubt the damage soaking update will make melee armors soak magic damage, or range armors soak melee, etc. I think the damage soaking update will be an effort to address the imbalance between dpm and dc for high level players as well as enforce the combat triangle (two birds, one stone). Even if damage soaking is given to the barrows brothers, it won't be that big of an issue because we already use magic on the 4 melee brothers. This would encourage using range on ahrim and melee on karil. Even if you would still choose to mage karil, damage soak would not make it harder to land your hits, and damage soak is only an issue when a hit exceeds 200 lifepoints.
  14. The first thing I did upon becoming p2p was fletch. I bought alot of willow logs from the general store for i think it was 12 gp (back when you can buy the stuff other people sell to general stores) and oak logs for I think 6 gp. This was like a little bit at a time over months or perhaps even a year or so :P. When I did decide to get members (finally) it was by money order. I spent the few days of waiting chopping logs and killing chickens to make arrow shafts then headless arrows until I could make oak longbows. I was left with alot of oak logs left by the time i got the fletching level to make willow longbows.
  15. against abyssal demons, I would recommend slash over stab. I seemed to be hitting more often with the whip's slash than the rapier's stab, although you might experience different results if you piety or turmoil them because the higher you pump your attack the less significant the difference between slash and stab defence of your opponent becomes.
  16. Yes set up the combo that attracts the diseased jadinkos and you should catch those when tracking.
  17. They recently decided to give random immunity if you die at corpeal beast to afford you an oppertunity to reclaim lost items, the gnome gliders are disabled while running chimp ice, so the system knows you are doing it. It seems stupid that they didn't give random immunity while running chimp ice especially since every random teleports you melting the chimp ice.
  18. Vigilance is a defensive command, of course you play it expecting your opponent not to attack the vigilanced unit unless they attack it with something with more range. This does not make it useless however, it can act like a chastise that works even when the opponent is down to 1 unit if they cannot survive the preemptive attack. Even in the early game you can vigilance a unit after storming in with it to take out a unit. If the opponent reacts by chastising your vigilanced unit and waiting a turn, that's good too since now you know they can't chastise for 3 turns due to the cool down. Scouts are throwaway units, being the cheapest unit they are excellant for creating unequal exchanges that favor you, such as charging a scout to take out an archer or mage. Even if it dies next turn the result was a 75 point material shift in your favor.
  19. You're right i wasn't paying attention to his stats in his sig, i edited myself when i saw he didn't have the fletching for it :P.
  20. If you are willing to raise fletching without including woodcutting as well as do slayer until you can learn the ability to and train your fletching to 55, fletching broad bolts is profit. unfinished broad bolt is 91 gp feathers are 15 gp the completed broad bolt is 120 gp The result is 14 gp and 3 exp per bolt made, These bolts fletch in groups of 10 so it's 140 gp and 30 exp each time you use feathers on unfinished bolts (or vise versa). However this method is very click intensive you could actually feel some strain on your mouse hand if you attempt to do this at optimum speed.
  21. My blocks are: 1 Hellhounds: They drop nothing but bones, charms, and clues (and ferocious if in kuradel's dungeon) 2 Terror Dogs: This was back when I couldn't make rings of slaying to get to Tarn's lair, so I don't know if they really are worth doing. 3 Black Demons: They take too long and have bad drops for the effort 4 Kalphite: Drops not worth it if choosing the low level ones, takes too long for the guardians with little in the way of loot to show for it, and a major drain on your wallet cannoning them 5 Bloodveld: These were alright but Kuradel got on my nerves with so many assingments of 200 plus. Their drops weren't worth it. In case you haven't guessed my least liked tasks are the ones that yield little wealth or a disproportiantly small amount of wealth for the time put into it. Living rock tasks although taking a long time seem very profitable to me with noted ore and gem drops and mining the remains. Strykewyrms (at least the jungle and desert variety) aren't too dangerous die fairly quickly and give nice noted drops so that the wealth gained is decent even without getting the coveted focus sight (hexcrest not so coveted anymore currently under 500k :P). I just plain love dragon tasks. With blues they die quickly the 100 percent drop is awsome. Black dragons are a little slower but still their 100 percent drop as well as hoping for a visage :pray: .
  22. neogilgamesh replied to Karvinen's topic in Rants
    For those people that don't like mummies, I have 3 words for you. Protect From Melee.
  23. lol yeah, that would be get alot of your teammates mad at you, it would be hilarious to watch though :P.
  24. When fighting in clans 5 seconds is enough, but my comparason was more concerned about the 1 on 1 situation. The comparason shows that melee has a big advantage in high level f2p because of the high max hit compared to the other two combat styles. the high level f2p triangle is severly tipped towards melee as it is now. The claim that 10 second bind is too powerful in f2p because of clans is comparable to the claim that a 20 second bind from ancients in members is too powerful because of clans.
  25. Any additions I would want in the free game would be directed towards balancing f2p pvp. The biggest issue I have with the free games pvp is the huge difference in the highest possible max hits between each combat type. With a rune scimitar, str amulet, normal str pot, prayer, and 99 str, a f2p meleer can hit up to 27, a ranger at level 99 ranged, adamant arrows, and ranged prayer can hit 18, and worst of all f2p mage can hit 16. I can understand that ranged should have a lower max hit than melee because it hits faster with a higher atk bonus, but a 9 point difference is too much. If ranged potion was introduced to f2p that would be a huge improvement. That would increase the max hit to 20 with a good deal more accuracy. Another alternative would give f2p yew bows and rune arrows, more accuracy and a max hit of 22, both would up the f2p ranger max hit to 24, but without playtesting i don't know if that would be too much. Magic is without a doubt the most underpowered combat style in high level f2p pvp. The max magic atk bonus is 25, low to the point where there isn't any real advantage against meleers. the max hit is 16, far too low to be feared in a one on one situation. Bind is one reason jagex says mages win over meleers but 5 seconds is not enough time. Improved mage gear and making snare f2p would help. As for the max hit issue, unless jagex changes the structure of how magic max hit is determined, The only way i could see an improvement of the low max hit is either by increasing the damage of the blast spells or by giving the wave spells to f2p. A max hit of 20 and the ability of getting 10 seconds of free hits on a meleer should help in decreasing how underpowered f2p magic is. By the way, I was f2p for over 2 years and have been a member for 2 months.

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