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Lunar_Drifter

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Posts posted by Lunar_Drifter

  1. At 15,126?

     

     

     

    If you want it completely automated, you'll need to have it check for new items when RS is updated (you'll also need to find a way to check if RS is updated). I don't think there were any alchable items released since then. The GE DB only lists tradeable items, so things like the squad cards you get in MA aren't on the GE, but their item ID is still in effect past 15,126.

     

     

     

    Also, the High Alch price isn't listed in the GE DB. It is in the Tip.it Item DB. The only thing is that the Tip.It Item ID is not equivalent to the GE DB (official) item ID. In fact, the Amulet of Ranging is item ID 8799 in the Tip.It Item DB as opposed to 15,126. So I don't know how you're going to automate that.

  2. Both of them shouldn't take more than a day or two's work at a moderate pace.

     

     

     

    Steal from warriors in Ardougne first (take cakes from the cake stall to heal if you want). At 40, steal from guards until 50. Badaboom badabing.

     

     

     

    Keep at the Barbarian Outpost Agility course until 50. You'll be there in no time.

  3. He was looking for a closed design. I'm assuming he doesn't want his butler roaming out of the house while in construction mode, or doesn't want players roaming out of the house when invited in.

  4. Can't you just automate a PHP program to go through the Tip.It Item DB and grab the field for high alch? I guess it's just a number on the page and not a declared variable, but I'm sure there's a way to search for "high alch value: " that proceeds every item. Since each item is coded in by item ID, you could start your program at 0 and go all the way to X where X is the total number of entries. But you know that if you code every day. :ugeek:

  5. Most of the features of real life are useless. For example, why bother with working when you can win the lottery? It's economically inefficient to spend time cleaning your house when you can hire someone to do it for you while you do something else that is economically efficient, such as working and earning money. I mean, most of the features of real life are pointless if you focus on one or two things to make yourself successful.

     

     

     

     

    Now that's only one perspective. Who defines monetary gain as efficient? In regards to your topic, not everyone plays to be economically efficient. There's a Rate This! thread where the character has never made a trade in his entire lifespan. That is severely below efficient, yet it works for him.

     

     

     

    Looking at it with disregard for personal playing style and only addressing what you're discussing- yes, everything is pretty much obsolete. There's no point in training skills other than to say "I have this level. I can do such and such." Boss hunting is the best money maker period; it's not consistent like RC might be, but it works. If you boss hunt (GWD, corp) for the same amount of time as you make money another way, boss hunting will probably come out on top.

     

     

     

    Now, if everyone had that mind set, boss hunting would be worthless as the supply would exceed the demand by far and crash the prices, making other forms of money making the best.

     

     

     

    Basically, it's all about diversity. People do what they enjoy and that balances out the economy. Period.

     

     

     

    You stated a fact and asked for our opinion on it. There's no arguing what you said, at all. All you're going to get on this thread is posts that either a) take your topic 100% literally and say "well if that's so, then playing RS is useless to" or B) talk about "playing to enjoy" which is not even on topic.

  6. http://c3modsquad.freeforums.org/index.php

     

     

     

    Greetings from the Caesar 3 Mod Squad! At the CMS forums, we are dedicated to the successful modding of the always classic Caesar 3. What started as a simple request from a user to revamp the game with new graphics turned into a project in its own right, and it has grown to encompass more than just a graphical modification. Sierra shipped the game with no intent of the end-user patching in his own graphics, so no effort was made to ensure that the game data was easily accessible or legible once it was shipped. However, our team has deciphered each piece of code that contains any relevant data about maps, graphics, units, and variables. With this knowledge, we aim to create tools that allows us and other users to modify the game data in any way possible, allowing for full customization of the Caesar 3 game experience over a decade after its release.

     

     

     

    Currently, we are able to read any amount of data from any file created or used by the game. For graphics, this includes extracting the building, terrain, and unit sprites and menu graphics. On the technical side, we are able to read and edit any data accessible in game and even some not accessible in game. With this information, we are able to customize a scenario to nearly any extent imaginable- which is much more thorough over the stock map editor. In the future, we hope to be able to create our own careers or even modify game code to completely change the playing experience. Ever wanted a super hard mode? Things such as this are encompassed in our project, and certainly something we look forward to tackling.

     

     

     

    So if reading about who we are and what we do enticed you, I encourage you to head over to c3modsquad.freeforums.org for the complete experience. No matter what you bring to the table, you are most certainly welcome in our forums. Maybe you can learn a thing or two- or maybe teach us a thing or two! We humbly invite all newcomers with a warm greeting. Whether you are an experienced programmer, skilled graphics artist, or well-versed loquacious blabber-jaw, feel free to come check us out today!

     

     

     

    Best regards,

     

    CMS Team

     

    c3modsquad.freeforums.org

     

     

     

    I am the administrator and co-founder (among 7 total) of the group. My name is Crashe on the forums there. Come check us out!

  7. Here's a nicely functioning house with no exits.

     

     

     

    TIITMPTSQUEOUIMUMDUSRUWQVJNVMHVSIWJQ

     

     

     

    Go to this URL: http://www.runehq.com/guide.php?type=calculator&id=0736

     

     

     

    And type in what's in that code box above into the text box next to the "Use Plans" button.

     

     

     

    This house design includes a chapel, two portal rooms, two bedrooms, quest hall, costume room, work shop, and menagerie (replace the formal garden with the menagerie, as they haven't updated the app yet). I had to throw in the extra portal room because the right corner had an extra door leading out.

     

     

     

    *edit*

     

     

     

    Here's another layout with the chapel moved and the extra room taken out.

     

     

     

    TIITMNTTQUEOUIMUMDUSRUWQVJIVMHVSP

  8. Yes, you can do it. You'll use a lot of resources in the process, however, and you most likely won't break even with runes and racks.

     

     

     

    Bring your best mage spell (Fire Blast at 59 when you get it). Bring Air Blast so you'll have one extra room for a p pot or food.

  9. All you need is crimsons. You can throw some golds in there for nice cheap experience, as you'll get a lot of golds no matter what.

     

     

     

    Most of your experience on the way to 60 will come from bloated leeches once you get to them. I'd go ahead and make some spirit terrorbirds to keep as they're cheap and very helpful with everything.

     

     

     

    At your stats, you can't really do waterfiends effectively. I'd suggest dust devils, as they drop plenty at a good rate.

  10. Could be days, could be weeks.

     

     

     

    I had one account banned and the first appeal took about a week to two weeks. The second chance appeal took a few days.

     

     

     

    It all depends on their workload.

  11. Thanks for checking.

     

     

     

    I was thinking something like this:

     

     

     

    35davyc.png

     

     

     

    And having the data displayed for all items of a specific category concurrently, as opposed to having to click on each item individually to see what the profit would be. This would streamline the process a lot.

     

     

     

    I also don't think there needs to be a low alch price as this is a HIGH ALCH calculator. Nobody low alchs anyways.

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