Jump to content

geesch

Members
  • Posts

    760
  • Joined

  • Last visited

Posts posted by geesch

  1. The best thing to do is get as much cash from your herbs as you can until you plan on training herblore. Once you want herblore, make fast pots, assuming you have a decent income. Herblore is expensive, but if you train it efficiently, you should have a relatively small loss, unless you make 190m worth of untradable pots like i did :S The plus side of that is i never need pots again.

  2. Its people like you that make me hate the people who have the easy skillcapes.

    You have no ground to stand on in this debate. Ranging is a very easy skillcape to get if you chin. Before there were chins, yeah, ranging was a long 99 to get, but now you can get 250k exp an hour EASILY. Cooking swordies are like 170k an hour. So frankly, until you get something that isnt "easy", put a sock in it.

     

    If you are looking for some nice and easy 99s, go for woodcutting, fm, cooking, theiving, or hunter. These are all cheap or profitable. If you dont mind spending some cash, you could get smithing, herblore, or crafting. If you are looking for a quick cape to trim with, go for the first options. If you want what i would deem and impressive cape, go for the latter 3. I am personally aiming for 99 rc untrimmed. Im getting pretty close. The effort is worth it! ive never seen an untrimmed rc cape before, and plan to keep it untrimmed forever (using the telegrab trick). I would do what you enjoy most.

  3. You might be able to find certain pouches that will give you slightly lower costs, but idk if its really worth all the effort. Frankly, i just buy the shards from the NPC as needed. Even if you could somehow get them for 24 each, you would barely save any cash. I would expect any profitable pouches (in this respect) would be bought up causing the price to rise, which would then leave it to be unprofitable. At this point in time, i figure most pouches are at the point where the cost of the pouch is worth more than the corresponding number of shards you can get back.

  4. I think you should let people play how they want. If people want to try to play as efficiently as possible, then left them - to each his own. I plan on maxing combat without training slayer. This is because, now that i have 2k+ overloads, i want to boss hunt. Getting 99 through slayer will take a long time. The way i see it is that i can max now, boss hunt a lot, then when i choose to get slayer up, i can train slayer at max speed to my desired level. It would take a lot of data to determine whether this is efficient or not, but it fits with the way i want to play. Maxing from 90 should take around 250 hours of AZs to get all 99s. I imagine doing it via slayer would make it take 3 times longer, or more.

  5. If you want to camp a monster, and cant do armoured zombies (best xp) or dharock, you could try ghouls. They are pretty fast exp raking in about 65k exp an hour (when i use extreme pure sets). If you do go for them, bring 3 pure sets, and like 15 tuna and you can last for like 4 hours without banking. Dont wear degradable armour. I usually just wear rune, fighter torso, and the remaining 'standard' equipment. If you have bandos, use it here. Although ghouls may seem undead, they are not, so a salve ammy is not effective here at all.

  6. Get rid of the stuff i strikeout:

     

    * Full Slayer Helmet

    * Torag's Helm & Platebody

    * Verac's Skirt

    * Barrows Gloves

    * Fighter Torso

    * Dragon Legs & Boots

    * Whip

    * Dragon Scimitar

    * DDS

    * Rune Defender

    * Amulet of Glory

    * Full Black Dragonhide

    * Rune Crossbow

    * Snakeskin Boots

    * Soul Wars Cape

    * Full Proselyte

     

    Once you ditch that stuff, get a fury, zerker, karils top and bottom, ZS/SS, and youll pretty much be set. You wont get much use of the torso except for against very weak monsters, but dont get rid of it.

  7. Bandos is overrated imo. It is defensively weaker than barrows, and only gives a slight str bonus. I frankly dont think 50m for a top and bottom is worth hitting 20 lps higher when you could use a 2.4m setup (dh top and v skirt, for example), to get high def, a prayer bonus, and save a lot of cash. If you are drowning in cash, and do not require any leveling of skills, then sure, get it. I would put 50m towards herblore, smithing, summ, farming, crafting, con, mage before buying bandos. Dont think this is a poor-man's opinion either - i can afford plenty, i just prefer to stick my cash towards useful items or skills.

     

    I personally think the optimal setup for most slayer tasks is a full slayer helm, fury, dh top, v skirt, zerker ring, whip, defender, d boots, soul wars or fire cape, and rfd gloves. This setup costs under 30m FOR THE ENTIRE THING. If you have all this and still have cash to spend, why not buy a dpick? ZS? Karils? Battle robes? SOL? Exremes? the list goes on and on, and i give each of these items priority over a simple 'luxurious' bandos item.

  8. I thought it was amusing. The truth is, I have answered this on like 5 threads this week. If you would care to look around a bit, you might see the exact same question answered on 5 different threads. In summary, search before you ask.

     

    To get to what you should do: Superheat iron or burst rock lobbs. Dont string/plankmake - too expensive and gives nothing as a secondary benefit. Superheating gives huge smithing exp, while bursting gives you constitution exp, along with a ton of crimsons.

    The reason people suggest plank make is because it is one of the faster cheap methods of mage xp. While the two methods that you suggested are still good magic xp, they are slower and more expensive, it is true that you do get a secondary benefit as you mentioned, but if you only want fast mage xp, than those methods are not ideal.

     

    They may be slower, but they are definitely not more expensive in the long run. Superheating to 99 from 90 (my level) costs less than 15m. It will get an additional 1.8m smithing exp. If you take that exp value and convert it into cost of gold smelting (best way to train only smelting), it is worth 70m. So essentially, you are making 55m by superheating. It is a bit slower, but is still relatively fast. Hell, 100k exp per hour is like 5x what i can get graahking nats. Bursting gets you charms. Nuff said on that :P

    you failed to understand opportunity cost. If you want charms, burst rocklobs. If you dont, ammy string, they arent bought out, theres just high demand and low supply, they'll buy after a few days.

    I fail? I assume that most people want charms, unless you are 99 summ. If you arent 99 summ, i assume you aim to get as high a summoning level as you can. Why would you want to train mage in a way that only costs you money when you could train mage and get charms? The fastest way to get charms is by bursting, so i also assume that you will be bursting for charms. I fully understand opportunity cost and combine it with an ounce of logic.

     

    EDIT: And for the record, ill use math to prove how i fully understand opportunity cost and how YOU actually fail. From my level, it will take about 75 hours to get 99 mage. As i proved last post, it makes you 55m essentially. Based on these numbers, if you make more than ~750k an hour, it is best to plank make etc. With the current market, my 91+ rc tops out at about 700k an hour. Most people dont make 700k an hour or more, so superheating is the most efficient way. Grab some bench?

  9. I thought it was amusing. The truth is, I have answered this on like 5 threads this week. If you would care to look around a bit, you might see the exact same question answered on 5 different threads. In summary, search before you ask.

     

    To get to what you should do: Superheat iron or burst rock lobbs. Dont string/plankmake - too expensive and gives nothing as a secondary benefit. Superheating gives huge smithing exp, while bursting gives you constitution exp, along with a ton of crimsons.

    The reason people suggest plank make is because it is one of the faster cheap methods of mage xp. While the two methods that you suggested are still good magic xp, they are slower and more expensive, it is true that you do get a secondary benefit as you mentioned, but if you only want fast mage xp, than those methods are not ideal.

     

    They may be slower, but they are definitely not more expensive in the long run. Superheating to 99 from 90 (my level) costs less than 15m. It will get an additional 1.8m smithing exp. If you take that exp value and convert it into cost of gold smelting (best way to train only smelting), it is worth 70m. So essentially, you are making 55m by superheating. It is a bit slower, but is still relatively fast. Hell, 100k exp per hour is like 5x what i can get graahking nats. Bursting gets you charms. Nuff said on that :P

  10. If you get a surplus of junk, a good way to get rid of it is to buy barrows items paying like 70% cash, rest junk. That will usually work out well. If you find you want an expensive item (gs, bandos, dpick, sol, etc.) and they are crashing, you can throw in a bunch of junk with your cash.

  11. I thought it was amusing. The truth is, I have answered this on like 5 threads this week. If you would care to look around a bit, you might see the exact same question answered on 5 different threads. In summary, search before you ask.

     

    To get to what you should do: Superheat iron or burst rock lobbs. Dont string/plankmake - too expensive and gives nothing as a secondary benefit. Superheating gives huge smithing exp, while bursting gives you constitution exp, along with a ton of crimsons.

  12. godswords are overrated imo. The only good one is the SGS, and even then its not that useful for what i do. A 60m SGS can be replaced with ppots and a bunyip for everything except boss hunting, and sometimes even that is debatable. Most people take claws bossing anyways (apart from TD?) Just keep working on your skills and cash will come to you :) If i had to suggest anything for cash, RC ALL THE WAY. Nothing compares to making 1m an hour, except for anything >1m an hour. That pretty much leaves boss hunting, which is something i dont do (yet).

  13. With extreme pure sets and the layouts you have listed, expect to spend like 15-20 ppots per task. Without a SGS, it will be significantly higher. Having said that, i always piety. If memory serves, you are best off pietying if you can make 700k an hour or more. On my average task, i use your third setup to piety. Between my bunyip, piety def boost, and (if required) my EE spec, your health should be covered.

  14. I tend to disagree, as i see no purpose in spending cash on a 99 like this when the journey gives no secondary benefit. Superheating gives uber smithing exp - from 90-99 mage, i would get 1.8m exp if i superheated iron. That exp is extremely valuable - worth almost 70m of smelting gold with gaunts and selling the bars afterwards. Bursting also has a secondary benefit of immense amounts of crimson charms. I would advise against maging slayer tasks, as it will likely cause you to lose speed and waste cash.

  15. The best way to train mage, imo, is to either burst/barrage rock lobbs or superheat iron at a bank, or superheat gold while mining in LRC. Superheating iron will give you 100k mage exp and 25k smithing exp an hour for minimal cost. Bursting will give you decent mage exp while also getting you charms for slayer. It is, however, expensive. The only difference is, the cost is being spread out for two goals - high mage and summoning. Spending all that cash to get 99 mage via plankmake or string ammies is pointless, as all it gets you is high mage and a lot less cash.

  16. Youre doing it wrong, imo. You should have a demon butler bringing you oak planks. Oaks are very fast (200k exp an hour) and still reasonable. You were right in making larders, though. Larders are the best thing to do until you can do oak dungeon doors.

    Well he already has the teaks banked from what I can tell. But why demon butler? Regular butler brings back enough to make the max larders, I thought it was a waste having a demon butler.

    Its easy to to sell the teaks and buy oaks. the cost of teaks vs. oaks is pretty big. I would use a demon butler myself. The regular butler is too slow. By waste you mean spending an extra 5k every time the butler gets angry? I guess so, but to me it seems negligible.

  17. Youre doing it wrong, imo. You should have a demon butler bringing you oak planks. Oaks are very fast (200k exp an hour) and still reasonable. You were right in making larders, though. Larders are the best thing to do until you can do oak dungeon doors.

  18. Superheating is really underrated to be honest. It's around 105-115k exp/hr for magic, and 110-120k exp/hr at the same time for smithing. To 99 magic with that method, however, it is around 110-120M. You also land 99 smithing in the process is the thing. Superheating gold ore w/ gaunts is what I'm doing for 99 smithing, which in turn of course, will capture 99 magic. Good deal in my opinion.

    The only way it would be that much is if you dont sell any bars. From 90, its 145k casts, and @-90 gp per iron bar, thats a 13m cost. it will also get me from 81-87 smithing (1.8m exp). That same exp would end up costing almost 70m if you were to smelt gold with gaunts.

     

    EDIT: after looking up the cost just now, it seems its 121 gp per cast for superheating iron. Its a bit more expensive, but still worth it nonetheless.

  19. I would like to point out that gp per cast DOES NOT MATTER. gp/xp is what matters. Personally I would burst rocklobs if you need charms or ammy strong if you don't.

     

    besides the fact that gp per cast directly correlates with gp/xp, you should be able to discern both provided one and a few other details. Plus its a little harder to see experience rate when solely analysing gp/xp. Remember time is money.

     

    You are indeed correct. Its easier to put in perspective, given the stats i gave, if you look at it in a gp/cast. Dont try to find flaws when there arent any. Ignorance is bliss.

  20. If you just want fast exp, burst/barrage rock lobs. Use battle robes + sol to save on runes.

     

    Superheat iron is around (more if ur concentrated) 100k xp/hr plus you get 25k smithing xp/hr too and costs nearly 2gp/mage xp.

     

    Either of these two. I would personally do the first due to the ability to gather charms for summoning while also leveling mage. If that doesnt appeal to you, supoerheating iron is amazingly fast exp, and cheap. You only lose like 90gp per superheat, which is incredibly small compared to plankmake/string jewellery/anything else tbh, while still gaining fast exp.

  21. "stews"=?

     

    Stews are from RFD. Use your cat to collect brown spice and mix 3 doses of it into a stew. Once you eat it, you have a chance to boost your herblore. The goal is to boost to 96 so that you can make overloads. You should make like 500 or so of each extreme, and then turn those into overloads via stewing. I have been working on my 2.2k overloads - only 1300 to go now. If you have no desire to make overloads (which is rediculous), you could make spec restores. They are relatively cheap to make, and provide very fast exp. If you want to stew, there are a few things to note:

     

    You should drink a regular attack pot (for example), and start a timer when it reduces 1 level. That is going to set your timeframe. I use swiftkit btw, so its easy to see the time. Once you know when your stats will reduce, you can start figuring out your stews. Start by mixing in 3 doses of brown spice, then drink the stew. If it gets you the boost you need (96 or higher), start making overloads until xx:55 (on your timer). Logout once it gets close to 1 minute. Log back in and your boost should remain if you have done it right. Keep making overloads and logging out before a minute expires. I have assigned a double click button on my mouse, so i just line up my extremes and torstols in a row, and double-double click each item to withdraw. I can usually make about 12 per minute.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.